
Quick learnings from #Unite2024
-Unity Struckd looks awesome
-Tilemap used as a Level Editor
-Learned more about Game Objects X Entities future integration, very much looking forward to it.
-Practical use case for Sentis shown in Time Ghost
-Muse has improved a lot since I last tried it, lots more control
-Got direct help from DOTS Experts on best way to bake mesh data, CreateAdditionalEntity(); during baking
-Need to combine DOTS Jobs?
-Prince of Persia built tons of tools for testing and pushing performance to the max, remove all back meshes and merge everything
-Cities Skylines 2 used DOTS from the start in 2018
-CameraSortingLayerTexture
-Unity sample Gem Hunter Match, I didn't know about it
-Learned from the roadmap that the future looks awesome
And a fun one:
-Met someone who learned from my Graph Tutorial video, awesome to find people who learned from such super niche tutorials!
English



