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@AskVenice

Private & Unrestricted AI | https://t.co/iIt1pyF1TK

انضم Mart 2024
3 يتبع71.8K المتابعون
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Venice
Venice@AskVenice·
Introducing: Built in Venice Private, uncensored AI in the wild. SDKs, agents, on-chain experiments, dashboards, and more, all shipped by the Venice community.
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Venice@AskVenice·
MiniMax M3 is now available fully private on Venice. The frontier model from @MiniMax_AI for coding, agentic workflows, and complex reasoning.
Venice@AskVenice

MiniMax-M3 by @MiniMax_AI is now live on Venice. The first open-weight model to deliver frontier coding and agentic performance with native multimodality. Built for long-horizon, complex workflows. Available anonymously.

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Venice@AskVenice·
Kling V3 Turbo is now on Venice. A lightweight, lightning-fast version of @Kling_ai's SOTA video model, while preserving quality and prompt adherence. Text-to-video, image-to-video. Available in Standard and Pro, anonymously.
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Venice@AskVenice·
Level it up with more features: "Add a start screen and a win screen. Keep the retro look and everything in the one file." "Add a second level: a new layout that's a bit faster, and show the level on screen." "Add a power-up that drops occasionally and gives [a temporary boost] for 10 seconds." "Add sound with the Web Audio API only (no files): a blip on hits, a tone on losing, a jingle on winning. Add a mute toggle." "Add a high-score saved in the browser (localStorage). Show it on the start and game-over screens." "Wrap the game in a retro CRT computer shell: a chunky bezel, a slightly curved screen with faint scanlines and a soft glow. Keep the [PHOSPHOR COLOR]-on-black palette and keep it all in the one file."
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Venice
Venice@AskVenice·
To try it yourself, here's a prompt template to start with: "Build the CORE of a playable [GAME TYPE] as ONE self-contained HTML file named game.html Core only (we'll add more later — no menus, levels, or sound yet): - [CONTROLS]. - [CORE RULE: what the player does, moment to moment]. - A live score, [N] lives, and "press space to restart" when lives run out. Hard constraints: - A single .html file. No external libraries, CDNs, fonts, images, or audio files. Everything inline (HTML + CSS + vanilla JS, for the game). - It must run by just opening the file in a browser. No build step, no server. Look and feel — retro arcade: - A single [PHOSPHOR COLOR] on near-black palette. No other colors. - A blocky monospace font feel (CSS monospace stack, no web fonts). - Center the game on a plain dark background." Then open the file in a browser and confirm it runs.
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Venice@AskVenice·
Frontier-level agentic capabilities and long-horizon coding, open source and fully private. That's GLM 5.2, now on Venice. Here's a full walkthrough to build a retro video game with GLM 5.2 and OpenCode, starting from a single prompt:
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Venice@AskVenice·
This mode is for users who need cryptographically verifiable privacy Read more about TEE/E2EE here venice.ai/privacy
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Venice@AskVenice·
GLM 5.2 now also available in privacy mode TEE/E2EE
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Venice@AskVenice

GLM 5.2 is now live on Venice. @Zai_org's frontier open-source model built to power agents and long-horizon agentic coding, with High and Max reasoning modes for the hardest problems. Available fully private to Pro users.

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Venice أُعيد تغريده
Erik Voorhees
Erik Voorhees@ErikVoorhees·
Venice LLM throughput (web+api) now over 85 billion tokens daily
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Venice@AskVenice·
Kimi K2.7 Code is now live on Venice. @Kimi_Moonshot coding-focused reasoning model. 1T total parameters, 32B active (MoE), 256K context, always-on thinking, vision, function calling, structured output, and web search. Fully private, available to all users.
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Venice أُعيد تغريده
Venice
Venice@AskVenice·
Privacy is a human right.
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Venice@AskVenice·
Hey 👋
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Venice أُعيد تغريده
Venice
Venice@AskVenice·
You can run Claude Fable 5 without Anthropic ever knowing it's you. No email required to sign up. Here's how to use Fable 5 anonymously through Venice:
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