Bulliever4Ever

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Bulliever4Ever

Bulliever4Ever

@Bulliever4Ever

Beigetreten Eylül 2015
308 Folgt392 Follower
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Srini
Srini@0xSrini·
2021: bad crypto infra, less gaming, more tokens and farms 2026: great crypto UX that works and AI makes building 100x faster different era entirely. the interesting stuff is just getting started.
gwilym@wmpeaster

x.com/i/article/2036…

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Srini
Srini@0xSrini·
remember the yeti penguin game? one of our community members rebuilt it with a bull vs bear twist. Its so fun 😂 bull-strike.beyondplay.xyz
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Bulliever4Ever retweetet
Srini
Srini@0xSrini·
most people playing games from our shared links are on mobile so we just shipped a device preview mode in @BeyondPlay_xyz studio
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Srini
Srini@0xSrini·
the next frontier for gaming isn't generating with ai it's knowing whether the game is actually fun recursive self-improvement works when the loop is clean: experiment, measure, improve, repeat. that's why AI is eating coding benchmarks and math proofs. the answer is right or it isn't. games don't work like that. "fun" isn't a metric. you can't unit test whether a jump feels satisfying. a game can be technically perfect and still feel dead. this is the honest challenge, the gap between AI generated playable and "worth playing" is taste. and taste doesn't fit in a loss function. verifiable fun > that's the problem worth solving. still WIP at @BeyondPlay_xyz
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Srini
Srini@0xSrini·
crypto trained founders to optimise for getting picked not for building something people actually want refreshing to see someone call it out if you are building in crypto for too long, unlearn everything from the past 👇 shipping and retention > everything else
Pareen@pareen

x.com/i/article/2032…

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Srini
Srini@0xSrini·
2030 games become how a generation tells stories games become the new social post games become the internet's native language you describe an idea. it exists. someone plays it. whoever builds the platform for that wins
Peter H. Diamandis, MD@PeterDiamandis

If You're an Entrepreneur: Stop designing businesses for 2024 scarcity. Design for 2030 abundance. Assume intelligence is free, energy is unlimited, and robotic labor costs pennies per hour. What becomes possible that's impossible today?

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Bulliever4Ever retweetet
Srini
Srini@0xSrini·
Building a game professionally means 10 different tools for 10 different crafts, engine, rigging, animation, SFX, lighting, textures... each one its own discipline. Imagine - One interface. Multiple canvases. You describe what you want, the agent figures out which canvas it lives on.
Andrej Karpathy@karpathy

Expectation: the age of the IDE is over Reality: we’re going to need a bigger IDE (imo). It just looks very different because humans now move upwards and program at a higher level - the basic unit of interest is not one file but one agent. It’s still programming.

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