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DimL

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Earth2: DimL

Beigetreten Kasım 2021
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
In just over 24hrs since #Earth2 Reality Thread 7 went live on #E2V1, our team has been monitoring, fixed a number of issues & has released a new build - 0.4.7.1🌎✌️ For full details on this update please check out: earth2.io/news/e2v1-upda… 1⃣ Quest completion system fixed for some of the Players who experienced issues completing the Quest when arriving at the Quest location. 2⃣ Discard item system optimised inside E2V1 & on BE - so improved performance when discarding items should reduce the lag time some were experiencing. 3⃣ E2V1 download issue via launcher for badge holders who got their first access in the RT7 release. 4⃣ Item and Recipe categories displaying correctly now. 5⃣ Auto Mentar Storage Chip equip for Mentar Storage Chip quests meaning Players will not have to equip themselves, system will automate it. A concept I want to play more with long term with the Quest system. There are more details in the article but proud of the team for knuckling down & hustling to get all the above fixes out in just over 24 hours since the official #RT7 release! We will continue to monitor & improve as we work toward the next major release on this massive 510,072,000 km2 digital planet - Earth 2! #Earth2 #E2V1 #openworld #Metaverse $ESS #PlayerDriven #EcoSim #DigitalEarth #Quests #Progress
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#Earth2 Reality Thread 7 is incoming! Another major #E2V1 Pre-Alpha release so be sure to check out the full article to get the latest & understand why we have been so busy the past 2 months🌍✌️ 👉earth2.io/news/reality-t… As I have said, if we are quiet then we are busy building! A huge amount of updates packed into this release including a fully fledged global questing system, cosmetic skins, multiple new Character devices, new $ESS burn mechanics & utility, new badge access & much more in addition to time consuming improvements on the #E2V1 Global Building System! Our #E2V1 releases are our progress. No hype - just releases & getting the foundations for #Earth2 right. Every Reality Thread brings #Earth2 closer to its long term vision, system on system, feature on feature. One foot after the other. Expanding utility & purpose for land, Essence & other digital items inside #Earth2! On this occasion we are releasing the article in advance so Players have some time to review their existing Quests. As a courtesy, our team has already cleared & auto refunded all $E Quests and also cleared all Quests created before the storage space check systems were deployed, but we still urge Players to check any remaining active Quests before RT7 drops, as when it drops, Quests will be open for completion inside #E2V1. As always, this will be a major release with a lot of large, complicated new systems being deployed, so there is always a chance things can go wrong - therefore if something does go wrong please give the team some breathing room & time to get things right! Once this release is fairly stable we will be pushing forward on the next one. Can't wait to see some of the skins running around inside #E2V1 & Questers competing for the win! #Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Quests #EcoSim #Foundations #RealityThread7 $ESS #Utility #Burn #DigitalEarth #E2Questers
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on Earth🌍✌️ earth2.io/news/e2v1-upda… We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development. We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features. Please check the article above for further details, but the main updates in this version are: 1⃣ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues. 2⃣ Fixed an issue that caused crafting recipes to fail sometimes. 3⃣ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7. 4⃣ An additional fix applied to the invisible leg issue affecting some Characters. 5⃣ Inventory logic adjusted so: • LMB moves a single item • RMB moves all items This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage. 6⃣ Action Bar “Use Item” logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass. 7⃣ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves. 8⃣ Fixed several spatial sound effect (SFX) issues. 9⃣ Additional bug fixes and general improvements. The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise. #Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Congratulations to the latest #Earth2 land #giveaway winners! I've given away thousands of dollars worth of #Earth2 land, it's very easy to enter, just follow & retweet any of my posts that have➡️🌍✌️⬅️ #Earth2 land can be used to: 🌍mine $ESS 🌍mine resources 🌍launch #Cydroid raids 🌍build #Cydroids 🌍house #Civilians 🌍stake $ESS 🌍spawn #Avatars 🌍save #Avatars 🌍store #items 🌍forage 🌍teleport ⏱️plus more #utility to come inside #E2V1 such as ⏱️building ⏱️mini-games ⏱️experiences ⏱️& more! Thanks to everyone who entered by simply #reposting & good luck on future draws! Be sure to display your free @earth2io profile URL somewhere easy to find on your X account (in your profile, pinned or to be safe you can comment your profile URL under the post you retweeted) so our team can gift you the land if you're lucky enough to be one of the winners. Note-if you're listed as a winner & you're unsure what to do, please check out this previous post: x.com/theshaneisaac/… Congratulations again to the latest winners & please note that some of these gifts may have already been awarded by the team. The remaining gifts will be awarded over the next 24 hours. If you have not received your gift after 24 hours from this post, then please leave a comment below or reach out to @earth2io, support or the CM on Discord. Please note that the team member who assigns the prizes will be away from the 24th of December to the 4th of January, so if you have not received your prize before that you may need to wait until they return. #Earth2 #Winners #Prizes #Giveaways #Metaverse #Land #E2V1
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
What better way to start 2026 than with Reality Thread 6 coming online inside #Earth2🌍✌️ Wishing everyone all the very best for 2026! 👉earth2.io/news/reality-t…👈 Just over 2 weeks since Reality Thread 5 release, did not take a single day off during the break but instead focused on getting #RT6 out as quickly as possible with some of the key team members who worked through with me🙏 There is a lot packed into this release, more than I had expected, but as always it's rewarding to see it go live! I get excited every time we release a Reality Thread - such a good feeling! Remember these releases are typically spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise! 🍜 Chapter 3: Cooking & the Cooking Pot Set 👕Clothing craft & equip system goes live 🕺New emotes & an updated emote wheel UI 📒Inventory, Mentar Inventory & Action Bar stability improvements 🌍Global Property Sync system overhaul for faster feet on ground 🎖️Continued Badge Holder access expansion 🔎 Discovery, runes & previously hidden systems explained Hope everyone enjoys the updates! As always we will monitor & fix any urgent issues that arise. Just be aware that some of the new recipes may appear progressively over the next few hours as we gradually release them, so if you're not sure how to craft something, it may be because we have not released the recipe yet. #Earth2 #Metaverse #Chapter3 #RealityThread6 #OpenWorld #E2V1 $ESS #PlayerDriven
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#Earth2 Reality Thread 5 is coming online🌍✌️ Another big Earth 2 release spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise! earth2.io/news/reality-t… The implementation that took up the most time for this release by far was the foundation for the Global Building System, which will pave way to all building placement systems inside E2V1. So that took up a little more time than expected but we're very excited for it to go live now so we can monitor & improve on it. The teleportation system was also a feature I knew that would be complicated & time consuming to implement, which is why I initially flagged it for a later release, however, I wanted to get it out now as it paves the way for upcoming features & also makes community meet ups a lot easier to participate in. It is incredible to look back & realise we have kept our multiplayer & server integration systems live for the E2V1 pre-alpha for 116 days straight now. Over 99% uptime with multiple hot releases & next to zero downtime .. for a Pre-Alpha!! Really proud of this! In addition to the above you will notice there are numerous other feature releases, too much to cover so be sure to check out the article! #Earth2 #E2V1 #Metaverse $ESS #PlayerDriven #RealityThread #OpenWorld #Explore
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#E2V1 0.1.4.1 is now live for testers. For more details check out the full article below🌎✌️ ➡️earth2.io/news/e2v1-upda… This update includes major improvements to the E2V1 multiplayer location system. Internally QA has actually tested 21 versions over the past 3 weeks leading up to this release - so it has been really intense. While this update is not a stand alone Reality Thread release, other team members have continued working on Reality Thread 5 so some parts of Reality Thread 5 are included in this release, though notably not any major parts. Thanks again to all of our Pre-Alpha testers, your test data, reports & streaming helps us to identify, resolve & improve issues inside #E2V1, fulfilling the exact purpose of having a Pre-Alpha tester group & most importantly continue building on & improving #E2V1! Once this version is stable we plan to release access for the remaining testing group waiting access and then we will turn focus on initiating releases to badge holders & the release of Reality Thread 5. There are still a few Reality Threads I want to release this year so fingers crossed all runs as smoothly as possible. #Earth2 #Metaverse #Update #E2V1 #OpenWorld $ESS
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#Earth2 Reality Thread 4 is coming online🌎✌️ This is a big update so please be patient as not only the client is being updated but also our multiplayer server code along with numerous other new BE systems. Reality Thread 4 - earth2.io/news/reality-t… ESS Report - earth2.io/news/ess-30-se… Two articles to catch up on as the plan was to release the report along with #RT4 which took a little longer than expected due to additions and optimisation improvements . I am running late for a flight but hope everyone enjoys testing it out! The team will be keeping an eye on things & I will also keep an eye out as much as possible. Again, please be patient if there are bugs or issues, it is to be expected & we will fix them - as always! Oh, and Happy Birthday Earth 2🎂🌍2⃣ #Earth2 #Metaverse #E2V1 #OpenWorld #Progress $ESS
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Congratulations to the latest #Earth2 land #giveaway winners! I've given away thousands of dollars worth of #Earth2 land, it's very easy to enter, just follow & retweet any of my eligible posts🌎✌️ #Earth2 land can be used to mine $ESS, mine resources, launch #Cydroid raids, detect jewels, build #Cydroids, house #Civilians, stake $ESS, spawn #Avatars, store #items, forage & more #utility to come inside #E2V1 such as building, mini-games, experiences & more! Thanks to everyone who entered by simply #reposting & good luck on future draws. Be sure to display your free @earth2io profile URL somewhere easy to find on your X account (in your profile, pinned or to be safe you can comment your profile URL under the post you retweeted) so our team can gift you the land if you're lucky enough to be one of the winners. Note - if you're listed as a winner & you're unsure what to do, please check out this previous post: x.com/theshaneisaac/… Congratulations again to the latest winners & be on the lookout for Reality Thread 4 + the commencement of the #E2V1 Pre-Alpha access release to badge holders 🏅🏅🏅 #Earth2 #Metaverse #Giveaways #E2V1 #shanta #competition #winners $ESS
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Heads up that #E2V1 v0.1.3.3 has just been released for closed #PreAlpha testers 🌍✌️ This update involves a some fixes & updates made by the team over the past 24-48 hours which will be officially listed in the #RealityThread4 when it's released. But the main reason for this release is to unlock the glider to testers before it is officially released with crafting. Testers can activate the glider using the F hotkey for now, but when crafting is released it will be an item available in inventory after you craft it. Just a note, if you are on version v0.1.3.2 & come across another #Player floating through the sky (who already updated to v0.1.3.3) then you know why 🪂 #Earth2 #E2V1 #metaverse $ESS #PreAlpha #testing #multiplayer
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Earth 2 Reality Thread 3 - Global Multiplayer across entire Digital Earth. We've been a little busy the past 4 weeks🌍✌️ 🚨earth2.io/news/reality-t…🚨 As I've said in the past, when we're quiet it usually means we're hyper focused on development & progress. Be sure you check out the above article to learn all the details about this milestone achievement for Earth 2. #Earth2 #E2V1 #OpenWorld $ESS #Metaverse #RealityThread #multiplayer
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
After years of R&D + months of relentless work through Q2, super excited to finally share a detailed breakdown of the very first playable #E2V1 release! 🌎✌️ 🧬Character Synthesis v1.0 🧳 Inventory System v1.0 🌿Foraging v1.0 🎧 Immersive Audio v1.0 🕓 Day Cycles v1.0 ❄️ Seasons v1.0 ❤️ Character Vitals v1.0 🎮 Action Bar v1.0 🌐 Multiplayer server-side architecture 📜 Quests v1.0 (website deployed) Check out the full article here with a detailed breakdown on each & every aspect, plus some insight into what's coming next: earth2.io/news/e2v1-chap… I know I was a little quiet throughout Q2, as was #Earth2 in general, but it's because we're so busy designing, implementing, testing, building. Remember, we are still in Pre-Alpha & this will be our first playable release of #E2V1, probably our biggest software release to date! We are still a few days away on the build, just fixing a few known bugs, mainly bugs around the new inventory system, specifically regarding management between the Discovery Box & the Inventory. The article explains the purpose behind testing, so our expectation is for #Players to stay close to their properties to test a few things out because you will be prone to dying easily the further you stray, especially if you don't have a natural water supply close by & food to forage & sustain you. I guess some might be up for the challenge to see how far they can go but that is not our expectation for this initial #RealityThread release! Apparently the article is a 60+ min read (according to our news article publishing tool) so make sure you have a spare moment when you dig in! Though we know it will be buggy, as expected, we are so excited to see #Players running around inside #E2V1 & streaming. It's only the beginning! #Earth2 #Metaverse #E2V1 #PreAlpha #OpenWorld #Chapter1 #RealityThread1 $ESS
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Flashback on some of the custom Limited Edition collectible #skins created by #Earth2🌎✌️ 🔥 Most of these drops sold out & will only ever be available again on a #P2P secondary market. Congrats to those who own some of these & I can't wait to see how #Players customise some of their skins inside #E2V1 when that feature comes online in the future. I don't believe the #Metaverse should be confined to a single genre, aesthetic or style & that has been an intentional approach from the start. It’s more of a platform that, at its core, will (at least initially) be shaped by diverse elements of the internet, including various aspects of gaming, which will serve as the framework for establishing foundational rules for life, engagement & interactivity within this emerging world - something that will become apparent with the early mechanics inside #E2V1. While the #LimitedEdition #skin drops will slow down after the remaining sets are cleared, we will continue expanding into new genres & styles by way of more traditional unlimited, time-based drops, continuing to empower our #Players to shape & define their identity as part of the deeper immersion within #Earth2 & possibly branching off into role playing, which I see as becoming part of experiences over time. Also, an important note that when skin customisation is available it will come with risk & reward, so the #Player will need to decide on whether to customise a skin or not, as when a skin is customised, it will not be revertible back to its original state. This means the rarity of the original authentic version of the skin can potentially increase the more times that specific skin is customised by other #Players, the flip side being that a well customised skin could literally become 1 of a kind. #Earth2 #E2V1 #Metaverse #Custom #LimitedEdition #Skins
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Don't miss the final #LimitedEdition character skin drop leading up to the #Earth2 early access #Chapter1 release! A community design submitted skin (congratulations @MegaFrontman!) which our talented team modeled to life in 3D, ready for use in the #Metaverse 🌎✌️ These #LimitedEdition character skin drops are all we've released to date, so people have gotten used to them, but just a reminder that in the future any new #LimitedEdition character drops will be a lot fewer & farther between once #E2V1 is live, reserved mainly for very special events or collaborations. We want all #LimitedEdition drops to be become more rare & sort after as the platform grows. As mentioned in the past, we will move to a more traditional style system releasing character skins with unlimited editions that are only available for limited times throughout each year. There are a few other important points we'd like to share before the first variation drops: 1⃣ For this drop $ESS skin options will be based on a fixed $0.06 $ESS value. 2⃣ As mentioned in the past, any #LimitedEdition skin drops that don't sell out could be released again in the future until they sell out, but only after the #P2P skin trading store is live. 3⃣ #LimitedEdition skins that have not sold out & are released again will be at least double their original release sale price, sometimes more depending on which skin it is. So it's ok if skins don't sell out, they're just something available for early supporters. 4⃣ The last remaining Luna skin, not yet released, will be released at a future date, which could be any time. 5⃣ We know we still need to release the Cybercore-X weapons. 6⃣ There might be a one or two surprise drops throughout this final #LimitedEdition release 7⃣ How freaking cool is this Cheok Jun-Gyeong #skin! The Korean community requested it and #Earth2 delivered! When you consider the fact that #Players will be able to use these skins not only on their Characters but also on their #NPCs, these #LimitedEditions may be in higher demand & rarer as the platform grows. en.wikipedia.org/wiki/Ch%27%C5%… Some very cool history behind this historic #Korean figure & it will be very cool to have him roaming the #Metaverse! #Earth2 #E2V1 $ESS #Metaverse #OpenWorld #cosmeticskin #Collectible
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Foundations for #Earth2 are coming together 🌎✌️ Don't forget to catch this sneak peek on recent progress coming in 2025 & beyond to #E2V1 in 4K youtu.be/RWY4YbqmFNw Follow up article this weekend will cover: 1⃣details on new energy types #F2P #Players can earn & how these systems overlap with various parts of game play & the #EcoSim 2⃣ in depth details about the #EggHunt system including the Game Master & what it means for #LandOwners & #Resource miners 3⃣ important details about the crafting system including various ways to gather & craft and how environments might influence results 4⃣ key information about dynamic environments such as day night cycles, weather & seasons and how some links are formed between Earth 5⃣ details about wildlife including interaction, utility & capture 6⃣ details about the early transportation methods & how this might expand 7⃣ information about the initial building options & possibly ways they link into early global game play The article contains a lot of information & will help #Players form a picture of the short term plans I have for #E2V1 & how they link together in various ways. People tend to see one thing they might not like & not realise there are probably 5 other things they will enjoy. As I have always reiterated, over time there will be so many things to do inside #Earth2 & I think that will become more apparent as we start to release some of these early open world mechanics which will be designed to create more real time desirable #Utility for $ESS which will also include more burn mechanisms. There is probably enough to discuss with the $ESS report & latest progress video for a few days, but keep an eye out for the article this weekend as I'm sure there are a number of key details #Players & #LandOwners alike will want to learn about. #Earth2 #E2V1 #Metaverse #OpenWorld $ESS #PlayerDriven #sneakpeek #videogames #P2E
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Some important details about #Teleportation inside #Earth2 including expanded #Utility for $ESS & #Earth2Land + a new $ESS burn 🔥🌎✌️ 📰earth2.io/news/teleporta… We're building & setting up systems for key long term foundations of the #Earth2 #Metaverse. Teleport Upgrade Chips will be one of the items craftable in #Chapter1. I know sometimes it feels quiet but we have a lot going on in the background & not too much longer before there will be a lot to do & a number of core mechanics kick off inside #E2V1 for #Earth2Land & $ESS #Utility. #Earth2 #Metaverse #foundations #E2V1 $ESS #Utility #beginnings #PlayerDriven
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