Sol Siege | Idle Game | F2P | Play to Earn

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Sol Siege | Idle Game | F2P | Play to Earn

Sol Siege | Idle Game | F2P | Play to Earn

@solsiege

Idle wave defender on Solana. Battle monsters. Collect loot. Earn $SIEGE. CA: JBxEqfH8vzyUCXmWvTesN41ccbxoaESXxuJG9LFWpump

Beigetreten Mart 2026
31 Folgt1.7K Follower
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Sol Siege | Idle Game | F2P | Play to Earn
$SIEGE tokenomics transparent and simple: 504M total supply 14M in the pool right now 490M locked in treasury, releasing weekly: Mar 10 → 100M Mar 17 → 100M Mar 24 → 100M Mar 31 → 100M Apr 3 → 94M Treasury funds player rewards, liquidity, development, and community events. Not our wallets. Time-locked. On-chain. Verifiable.
Arian@ArianCrypt0

Let's talk about how $SIEGE supply works. No vague promises — here are the actual numbers. Total supply: 504M $SIEGE Here's where it sits right now: 14M — Active in the pool. This is what's currently trading on pump.fun. That's it. Less than 3% of total supply. The remaining 490M is locked in the treasury wallet and releases in chunks: • 100M unlocks — Mar 10, 2026 • 100M unlocks — Mar 17, 2026 • 100M unlocks — Mar 24, 2026 • 100M unlocks — Mar 31, 2026 • 94M unlocks — Apr 3, 2026 One batch per week. Time-locked. Verifiable on-chain. We can't touch it early even if we wanted to. "Ok but what happens when treasury unlocks?" It doesn't get dumped. Treasury funds the game: → Player rewards — when you withdraw $SIEGE from the game, it comes from treasury. Every token you earn in-game is backed by real supply. → Liquidity — deeper pool means less slippage for everyone. As the game grows, so does the trading experience. → Development — servers, infrastructure, new features. Building a game costs money and we fund it transparently. → Community incentives — tournaments, events, early supporter rewards. The community that builds with us gets rewarded. → Partnerships — exchange listings, marketing collaborations, ecosystem integrations. Growth costs capital. The point is simple: treasury exists to grow the game and reward players. Not to cash out. Weekly unlocks mean we can't rug even if we tried — you can literally watch each unlock happen on-chain before a single token moves. All locks are public and verifiable. Check it yourself. CA: JBxEqfH8vzyUCXmWvTesN41ccbxoaESXxuJG9LFWpump

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Sol Siege | Idle Game | F2P | Play to Earn retweetet
Arian
Arian@ArianCrypt0·
For the past 3 months, we have been building Sol Siege nonstop as @0xMasterStudios . A few days ago, we officially moved into Season 2. In this short period, @solsiege reached: • 24,000 registered players • 4,500 weekly active players at peak • 17,500 total payments • around 350M $SIEGE distributed to players But for us, these are not just numbers. They represent a real economy, a real player base, and a game that has been improving every single week. We kept building regardless of: • token price • market conditions • short-term noise • daily pressure Sol Siege started as a simple idle game. Today, it has grown into a live P2E RPG on Solana where players can: • build their characters • push waves • upgrade gear • join guilds • compete on leaderboards • earn rewards • interact with multiple in-game systems We have ranked highly on @PlayToEarn for a long time, but we honestly feel that Sol Siege has not yet received the visibility and support we hoped for from the Solana ecosystem. That is why we would love to see more eyes on what we are building. Support from people like @toly and other important builders in the @solana ecosystem checking out Sol Siege, following our progress, or simply helping us gain visibility would mean a lot. Not only for the game itself, but also to show what a small and committed team can build on Solana by showing up every single day. Our goal is clear: • make Sol Siege one of the strongest P2E games on Solana • keep improving the game nonstop • build a sustainable economy • bring more players into the ecosystem • prove what Master Studios is capable of No matter the token price, player count, or market situation, we will continue building, improving, and expanding Sol Siege. We have also started bringing new people into the team, and we will share more about that soon. This is only the beginning for Sol Siege and Master Studios. We are here to build. We are here to stay. And we want to show the entire Solana ecosystem what we are capable of.
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m.a
m.a@DonBuyPDB·
@solsiege Thanks for noticing. Hope this helps improve the mobile experience for everyone 👍
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Solana
Solana@solana·
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Sol Siege | Idle Game | F2P | Play to Earn
Hello everyone, We are taking the game offline for a 2-day maintenance period. It’s time to say goodbye to Season 1 and welcome Season 2! During the transition to Season 2, your character levels, stats, and masteries will be reset. However, your Items, Pets, Runes, and similar equipment will remain untouched. In addition, every time-limited feature active during the downtime will receive a +2 day extension. Here are the updates waiting for you after the maintenance: Patch Notes - The Elite Battle Pass is coming, purchasable with SIEGE, featuring 26 different boosts, 250M Scrap, and exclusive cosmetic rewards. - The maximum Pet level is being increased from 20 to 25. Alongside this update, Pets will now be able to equip Gear. - The Codex System is coming. Through in-game progression, you will unlock permanent DMG / HP / TOKEN / SCRAP / XP bonuses. - Special Dungeon is coming. This dungeon will be available for 4 hours daily and will require 10,000 $SIEGE to enter. It will feature exclusive drops and boosted rewards. - Gear Score system is being introduced. In its first phase, it will primarily affect Special Dungeon rewards. In the upcoming days: - Guild Wars system will be introduced. - Wave balance adjustments will be made. - HP stat balancing changes are planned. - Advanced Gear Score requirements between Waves will be added. - Mythical+ items are coming. - The Arena system will be reworked. - General Pet buffs will be implemented. - An Ambassador Program will be introduced (weekly video events, etc.). - Guild Events will be hosted on Discord. No matter what happens to the token price, we will continue developing the game. While we try to support the token price through buybacks, there are times when we unfortunately cannot achieve the results we aim for. Thank you for continuing to support us. We will keep working as hard as we can. See you soon!
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Sol Siege | Idle Game | F2P | Play to Earn
The loop is simple: Fight waves. Get stronger. Loot better gear. Upgrade your build. Join a guild. Push higher. Earn more. That’s Sol Siege. A live survival RPG built on @solana. For the last 3 months, we’ve been shipping, balancing, and supporting the game nonstop. • 17,000+ payments processed • 15,000+ players entered the battlefield • Ranked #1 on Solana games on PlayToEarn • Stayed in the global Top 3 on @PlayToEarn for a long time • Guilds, Forge, Marketplace, Battle Pass, and Leaderboards are already live Not a trailer. Not a promise. Sol Siege is live.
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Sol Siege | Idle Game | F2P | Play to Earn
NEW UPDATE — Loot Pouch + Upgrade Requirement Loot Pouch is live: token + scrap rewards now collect in your pouch instead of going directly to balance every 15 min. • Free: 3h cap • Battle Pass: 6h cap • Special Potion: 12h cap • Claim cooldown: 15 min XP and level-ups still drop instantly. Upgrade Requirement is coming soon, not live yet. After 1,000 wave, the game will check if you recently upgraded a currently equipped item. Missing a requirement gives -5% token earnings, up to -50% max. Combat stats are not affected. Check intervals scale by peak wave: • 1k–2k: 1,250 • 2k–2.5k: 1,500 • 2.5k–3k: 1,750 • 3k–3.5k: 2,000 • 3.5k–4k: 2,250 • 4k–5k: 2,500 • 5k–5.5k: 2,750 • 5.5k–6k: 3,000 • 6k–7k: 3,250–3,500 • 7k–8k: 3,750–4,000 • 8k–9k: 4,250–4,500 • 9k–10k: 4,750–5,000 • 10k+: 5,500 Wave 0–1,000 is fully exempt. Successful upgrades on equipped items clear missed requirements, scaling from 1 to 4 depending on your wave. No retroactive penalty. Everyone starts clean when it goes live. Keep pushing. Keep upgrading. Keep your rewards alive. @solanagaming
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Sol Siege | Idle Game | F2P | Play to Earn retweetet
Master Studios
Master Studios@0xMasterStudios·
Dear Community, As the Master Studios team, we have been fully focused on our Sol Siege project and have continued developing it actively for the past 2.5 months. If you would like to stay updated on Sol Siege and our future projects, you can follow us and be part of our journey. To briefly summarize the growth of Sol Siege: • During this period, our market cap increased from around 7K to 75K • Our player base grew from around 250 players to over 15,000 players • We added around 12–15 new pieces of content through sustainable development • We provided daily checks, updates, and active support for our players • As a team of 2 developers, we spent an average of 16 hours per day working on improvements • With a sustainable economy approach, we managed to attract strong interest in the game Sol Siege also remained #1 on the Solana network on PlayToEarn for a long time and stayed in the global Top 3 across all games for an extended period. Behind the scenes, we have already laid the foundation for another game that we plan to release within the next 2 months and have started its development. At the same time, preparations for Sol Siege Season 2 are almost complete. As Master Studios, we have always tried to value our community, stay as transparent as possible, and remain in close interaction with our players. Our goal is to continue this approach for the long term and grow our community together. We hope you share the same vision and continue to stand with us on this journey. Best regards, Master Studios
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