42

6.5K posts

42 banner
42

42

@mitchell50smith

Ephesians 6:11 Romans 8:31 || Gordon State Football LB/RB || NCAA #1909681992 3 years of eligibility

The Field Beigetreten Mayıs 2016
776 Folgt423 Follower
42 retweetet
Shane Pruitt
Shane Pruitt@shane_pruitt78·
Jesus didn’t die boldly and publicly for us to follow Him secretly and cowardly.
English
81
2.9K
14.8K
123.9K
42 retweetet
Isaiah Hodgins
Isaiah Hodgins@IsaiahHodgins·
Jesus is King and Lord of all whether you believe it or not… every knee shall bow and every tongue will confess.. The Bible is clear…. “Whoever is ashamed of me and my words, the Son of Man will be ashamed of them when he comes in his glory and in the glory of the Father and of the holy angels.” Luke9:26
English
289
1.3K
12.8K
240.8K
42 retweetet
Talk Church
Talk Church@churchtalkative·
I’d rather be canceled by society than rejected by Christ.
English
109
2.4K
20.3K
206.7K
42 retweetet
Kam Curl
Kam Curl@KCurl_2·
Jesus Christ is King ✝️
English
145
1.6K
20.5K
204.7K
42 retweetet
Dez Bryant
Dez Bryant@DezBryant·
The Bible openly acknowledges the tension of seeing wicked people prosper while the righteous suffer. In passages like Psalm 73 and Jeremiah 12, people question God honestly and feel discouraged by this apparent injustice. The turning point is realizing that this success is temporary, while faithfulness has lasting, eternal value. Jesus reinforces this in Matthew 5 by redefining “blessing” beyond immediate, visible outcomes. what you see now isn’t the full picture..justice and meaning unfold over a longer timeline. 🙏🏿
English
574
2.1K
22.6K
1.4M
42 retweetet
Legion Hoops
Legion Hoops@LegionHoops·
Jaden Ivey on Steph Curry: “He don't know Jesus... I pray he's saved in Jesus name... All that stuff isn't gon matter on Judgement Day. All them rings he got. All them rings LeBron got. All them rings Jordan got... They gon try to stop me, but I'm not. I'ma keep speaking the truth.” (h/t @JoelXLorenzi)
Legion Hoops tweet mediaLegion Hoops tweet media
English
1.2K
1.6K
29.9K
4.9M
42 retweetet
Tucker Kraft
Tucker Kraft@TuckerKraft·
Jesus Christ is King
English
764
6.4K
71.5K
1.7M
42 retweetet
Juanyeh Thomas
Juanyeh Thomas@STG_Yeh1·
Jesus Christ is KING.
English
346
4.2K
51.8K
501.4K
42 retweetet
Smokes
Smokes@nickysmokess·
“Yo boys tee off without me, I’ll meet you on the fourth hole”
Smokes tweet mediaSmokes tweet media
English
204
1.9K
41.6K
2.6M
42 retweetet
Lily Tang Williams
Lily Tang Williams@Lily4Liberty·
Massive Nebraska wildfires have burned over 800,000 acres. Generational ranches have been devastated. Farmers & ranchers across the country are sending hay & feed, to help their brothers. This is a real America story that is not covered by the media.
English
216
4.1K
19.5K
264.4K
42 retweetet
FalconUpdatesHQ
FalconUpdatesHQ@FalconUpdatesHQ·
Viral 🚨 🇮🇱 Seeing thousands of crows in Tel Aviv 🐦‍⬛ What does it mean❓
English
1.2K
1.5K
10.6K
1.5M
42 retweetet
Anish Moonka
Anish Moonka@anishmoonka·
You’re watching a game that took 2,000 people eight years to build. Some of them are still dealing with what it cost them. Red Dead Redemption 2 started production in 2010, right after the first game came out. Rockstar merged every studio it owned across five countries into one team. By the end, roughly 2,000 people had touched the project, and the budget landed somewhere between $370 million and $540 million, making it one of the most expensive entertainment products ever created. The numbers inside the game are hard to process. 300,000 individual animations (every hand movement, every horse gallop, every raindrop reaction). 500,000 lines of voiced dialogue spread across 1,200 actors. Recording those performances took 2,200 days in a motion capture studio, where actors wear sensor suits so their movements translate directly into the game. The main story script was about 2,000 pages. Dan Houser, Rockstar’s co-founder, said if you stacked every script in the game, including random people walking around town, the pile would be eight feet tall. Even background characters you’d never talk to had 80-page scripts each, about the length of a short film screenplay for a character with zero plot importance. The composer wrote 60 hours of original music. Most players hear about a third of it. The level of detail borders on insane. Horse testicles shrink when the weather gets cold. Your character gains weight if he eats too much, loses stamina if he doesn’t eat enough. Guns degrade without cleaning. Rockstar’s studio co-head Rob Nelson explained the logic: every tiny detail you don’t consciously notice makes you forget you’re inside a game. Stack enough of those moments and you get something no other studio has matched. That immersion had a price. In October 2018, Dan Houser told New York Magazine the team had been working “100-hour weeks” multiple times that year. He later clarified that was four senior writers over three weeks. But when Kotaku’s Jason Schreier interviewed 77 current and former Rockstar employees, the picture was wider. Nobody hit 100 hours, but many averaged 55 to 60 per week for months at a time. That’s six 10-hour days, often with weekend shifts too. Most were salaried with no overtime pay, their only extra compensation tied to year-end bonuses that depended on how well the game sold. Multiple developers described depression and anxiety during and after production. One told Kotaku they’d been “pushed further into depression and anxiety than I had ever been.” Others reported breakdowns and heavy drinking. Kotaku noted some of the worst stories couldn’t be published because the people involved would’ve been identifiable. The game made $725 million in three days, the second-biggest entertainment launch in history. It has now sold over 82 million copies, won more than 175 Game of the Year awards, and is the fourth best-selling video game ever made. Every frame of that clip was paid for, one way or another.
GTA 6 Info@GTASixInfo

crazy how mfs see this and still choose fifa

English
301
3.2K
36.1K
3.9M
42 retweetet
Guri Singh
Guri Singh@heygurisingh·
🚨Architects are going to hate this. Someone just open sourced a full 3D building editor that runs entirely in your browser. No AutoCAD. No Revit. No $5,000/year licenses. It's called Pascal Editor. Built with React Three Fiber and WebGPU -- meaning it renders directly on your GPU at near-native speed. Here's what's inside this thing: → A full building/level/wall/zone hierarchy you can edit in real time → An ECS-style architecture where every object updates through GPU-powered systems → Zustand state management with full undo/redo built in → Next.js frontend so it deploys as a web app, not a desktop install → Dirty node tracking -- only re-renders what changed, not the whole scene Here's the wildest part: You can stack, explode, or solo individual building levels. Select a zone, drag a wall, reshape a slab -- all in 3D, all in the browser. Architecture firms pay $50K+ per seat for BIM software that does this workflow. This is free. 100% Open Source.
English
686
4.8K
32.3K
2.9M