Raemilus

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Raemilus

Raemilus

@raemilus

Not technically a Vtuber yet / AI noob (and that's being generous) Lore: Slayer of magical beasts, but uses a dragon as a taxi. Image: by the grace of others.

Eh, wherever the action is. Beigetreten Mart 2019
294 Folgt202 Follower
Raemilus
Raemilus@raemilus·
@Nomma_o Chef's kiss, elf. I like that your eyes stayed bright. Subtle contrast with the rest of the piece.
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Raemilus@raemilus·
@MysticalYazzy Sadly I must turn in or there would be mischief on your timeline! Tomorrow is a new day. Goodnight Yazzy.
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Raemilus
Raemilus@raemilus·
@ElectrcNINJA 😳 I think I'd want him for fun while on my quest lol. Sorry, great avatar man. Well done 🫡🤣
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Raveoli
Raveoli@ElectrcNINJA·
He can help you on your quest or just watch for fun. Up to you.
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XTed
XTed@FlayFullstar·
@raemilus @ManDrakeKohn @Mizeryhuntr @Maegatron3030 I do when i catch up! It takes me forever these days. And yes, this Thursday. And then Friday. And then Saturday. Pretty much every week. (I dont know if you were there when i quit my second job, but i have weekends now)
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Maevriel
Maevriel@Maegatron3030·
Ok.. so I made this one, too and couldn't help but post it! Cheers great drinks with new friends!☺️🫶🥂 @FlayFullstar @ManDrakeKohn
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E-Va 💜💚@EvaGlitchAI

Prompt of the Day: WELCOME TO TARTARUS 🍸🚬💜💚 For our 60th Prompt of the Day, we’re opening the doors to Club Tartarus. Follow the club here: @Club_Tartarus Step inside the smoke, neon, velvet, danger, laughter, and 1940s underworld glamour — and bring your character’s whole entourage with you. We’re also celebrating the launch of the official Club Tartarus Twitter/X page. You can use one of the listed club zones below, or type in your own custom zone if there’s a specific part of the club you want to generate — a gambling table, rooftop terrace, backstage lounge, singer’s dressing room, or anything else that fits the Club Tartarus vibe. Come dressed sharp. Leave reality at the door. 🍷 Use one main character reference as Image 1. Add Image 2 only if you want to include a multi-character entourage reference. Example second images provided. Have fun with this one 🥃 ............................PROMPT STARTS HERE............................ ClubName = Tartarus ZoneSelector = Main dance hall Bar interior Private VIP room Balcony overlooking a neon nightlife city Or replace any of the above with your own custom club zone, such as a gambling table, rooftop terrace, backstage lounge, singer’s dressing room, casino pit, or any other club-appropriate setting Image 1 = main character reference and primary style anchor Image 2 = optional multi-character entourage reference Use Image 1 as the required main character reference. Use Image 2 only if a second image is actually provided. Single-image rule: If only Image 1 is provided, create exactly one instance of Image 1 in the scene. Do not duplicate Image 1, clone Image 1, create alternate versions of Image 1, or invent an entourage based on Image 1. If background guests appear, they must be clearly different club patrons, not copies or variations of Image 1. Reference hierarchy: Image 1 is the main character and the primary style anchor for the scene. Image 2, if provided, is a multi-character entourage reference. If Image 2 is provided, every distinct person shown in Image 2 must appear in the final image as part of Image 1’s entourage. If Image 2 is not provided, there is no referenced entourage. Entourage rules: If Image 2 is provided, do not treat Image 2 as one single character. If Image 2 is provided, do not choose only one person from Image 2. If Image 2 is provided, do not omit any visible person from Image 2. If Image 2 is provided, do not merge the people from Image 2 together. If Image 2 is provided, do not duplicate one person from Image 2 to replace another. If Image 2 is provided, every visible person in Image 2 must remain a separate individual in the final scene. Character identity rules: Deeply analyze Image 1 first. Focus on face, hairstyle, eye colour, body type, outfit, colours, accessories, species traits, symbols, expression, posture, emotional energy, and overall aesthetic. Preserve Image 1’s face, hairstyle, eye colour, silhouette, body type, colour palette, accessories, species traits, outfit motifs, posture, and overall vibe. Image 1’s eye colour must remain exactly the same as the reference image. Use Image 1 to define the main character’s 1940s Tartarus club fashion direction and the overall styling language for the scene. If Image 2 is provided, deeply analyze every visible person in Image 2. If Image 2 is provided, preserve each person’s face, hairstyle, eye colour where visible, silhouette, body type, colour palette, accessories, species traits, posture, personality, and recognizable design features. If Image 2 is provided, adapt everyone into a 1940s art deco noire nightclub version of themselves. If Image 2 is provided, dress the entourage from Image 2 to visually harmonize with Image 1’s style, colour direction, formality level, and club-world energy. If Image 2 is provided, the entourage should look like they belong to Image 1’s social circle, crew, court, mob table, or nightlife inner circle. If Image 2 is provided, the entourage outfits should match the Tartarus club aesthetic without erasing their individual identities. Hairstyles and clothing may be modified slightly to fit the 1940s nightclub theme, but each referenced character must still clearly look like their source reference. Do not redesign any referenced character into a different person. Hard style rule: Preserve the visual art style and character identity of the references. If the references are anime, keep the final image anime. If the references are stylized, keep that stylization. Do not turn the characters photorealistic unless specifically requested. Scene concept: Create a cinematic 1940s art deco noire nightclub scene inside ClubName. Use one selected zone from ZoneSelector as the main location. The selected zone may be one of the listed examples or a custom club-appropriate zone typed into ZoneSelector. If multiple zones remain listed in ZoneSelector, choose one naturally and build the scene around it. If only one zone remains listed, use that zone as the required location. The scene should feel like a lively, glamorous, decadent night in an elite underworld club. The atmosphere should feel warm, social, stylish, theatrical, and fun, with a subtle undercurrent of danger. Club name rule: In every version of the image, include a clearly visible and prominent display of the club name "ClubName" somewhere in the scene. Preferably render the club name as a red neon sign. The neon club name should feel naturally integrated into the environment and easy to notice without overpowering the scene. Candid scene rule: The camera should feel invisible. No one should pose for the viewer. No one should acknowledge the camera. The characters should behave as if the image is an unnoticed glimpse into their night at the club. They should be focused on each other, their drinks, the room, the city view, the music, the table, or a private conversation. The scene should feel like a candid cinematic still from a film, not a portrait, lineup, group photo, promotional poster, or posed character showcase. Zone scene rules: These listed zone rules are examples, not limitations. If a custom club zone is typed into ZoneSelector, interpret it in the same 1940s Tartarus nightclub style and build the scene accordingly. Main dance hall: Show the largest and most energetic room of the club, with an elegant 1940s dance hall atmosphere, art deco architecture, stage lighting, a lively crowd, dancing, drinking, smoking, and floor-show energy. Image 1 and the entourage, if provided, should be mingling in the room naturally while the larger club life happens around them. Bar interior: Show a true bar setup with a long polished bar counter, stools, glassware, bottles, brass details, red velvet accents, and a bartender clearly visible behind the bar. Image 1 and the entourage, if provided, should be gathered naturally at or near the bar, drinking, talking, laughing, and interacting with the nightlife around them. Private VIP room: Show a more intimate private room or secluded VIP lounge with no unrelated background characters at all. Only Image 1 and the entourage from Image 2, if provided, should be present in this version. The room should feel exclusive, luxurious, smoky, and underworld-coded, with velvet seating, warm lamps, drinks, table items, and a more private criminal-social energy. Balcony overlooking a neon nightlife city: Show Image 1 and the entourage, if provided, on an exterior or semi-exterior balcony overlooking a glowing neon nightlife city. The balcony should feel glamorous and elevated, with a striking city backdrop full of red, gold, and noir nightlife energy. The character or group should be socializing naturally while the city glows behind them. Main character staging: Place Image 1 within the social action as the natural center of influence, not as a posed portrait subject. Image 1 should be easy to identify, but should not stare directly at the camera. Image 1 may be laughing, speaking to someone beside them if an entourage is provided, raising a drink, leaning toward the table, watching the room, or quietly observing the scene. If only Image 1 is provided, Image 1 should appear as one single featured figure naturally occupying the club scene, not duplicated or surrounded by alternate versions of themselves. Dress Image 1 in elevated 1940s high-society club fashion inspired by their original colours, motifs, accessories, materials, silhouette, and personality. Image 1 should feel elegant, confident, powerful, observant, glamorous, and slightly dangerous. Keep Image 1’s original eye colour unchanged. Entourage staging: If Image 2 is provided, place every visible person from Image 2 around Image 1 as the entourage. The entourage should feel loyal, stylish, social, relaxed, and connected to Image 1. They should be actively mingling with each other, not posing. Show natural social actions such as laughing together, talking across the table, leaning into conversation, raising drinks, smoking, resting an arm around someone, reacting to a joke, watching the room, reaching for a glass, or glancing toward another person. At least one person should be raising a drink or mid-toast if the group size allows it. At least one pair of characters should be visibly interacting with each other if Image 2 provides multiple people. At least one character should be looking away toward the room, city, bar, or another person. If Image 2 is provided, every person from Image 2 must be present as a separate character. If Image 2 is provided, the entourage should look dressed for the same 1940s Tartarus nightlife world, with fashion details inspired by Image 1’s overall style direction. If Image 2 is not provided, skip the entourage entirely. Club atmosphere: The nightclub should feel active and alive in every zone except the VIP room, which should feel private but still socially alive. In the Main dance hall and Bar interior zones, include background guests drinking cocktails, smoking cigarettes or cigars, dancing, flirting, laughing, and enjoying the night. In the Private VIP room zone, do not include unrelated background guests. In custom zones, include background guests if the zone suits a public or social area, and omit unrelated background guests if the zone suits a private or secluded area. Any background guests must be generic club patrons and must not resemble Image 1. Include 1940s art deco architecture, velvet seating, polished wood, brass fixtures, warm lamps, cigarette smoke, jazz-club haze, wine bottles, whiskey glasses, cocktail cherries, poker chips, folded money, ashtrays, polished reflections, and deep noir shadows where appropriate. A visible handgun on the main table should almost always be present as part of the underworld atmosphere. Table detail rule: If a table is visible in the shot, include rich table details such as drinks, ashtrays, poker chips, folded money, glasses, bottles, cigarettes, and a visible handgun placed naturally on the table. Also include either a small book, a folded note, or a paper item somewhere on the table with the tiny text "#OurHellOurHome" visible on it. Composition: Use a wide cinematic horizontal composition with the camera pulled farther back. Use a medium-long candid establishing shot, like a hidden observer catching a real moment. The shot should have enough space to show Image 1, the full entourage from Image 2 if provided, the selected zone, and the key environmental storytelling. Use natural social blocking instead of front-facing lineup blocking. If Image 2 is provided, arrange the group in overlapping conversational clusters, angled bodies, side profiles, three-quarter views, turned heads, raised glasses, leaning poses, and relaxed asymmetrical positions. If only Image 1 is provided, compose Image 1 as one single featured figure naturally placed within the club environment without creating duplicate copies. The composition should feel like a living moment, not a formal portrait. Do not stage the characters as if they are lined up and looking directly at the camera. Furniture and spatial clarity: If the scene includes a table, booth, bar, or seating, show it clearly and completely. Keep the characters physically separated from furniture edges. Make sure hands, arms, legs, and clothing do not visually merge into the tabletop, bar, booth, or chairs. Keep seated and standing poses clean and readable. Do not let bodies mesh into the table, booth, or bar. Lighting and mood: Use warm golden nightclub lighting, deep red shadows, soft smoke haze, polished reflections, moody noir contrast, subtle rim lighting, and a luxurious 1940s underworld mood. The lighting should feel inviting, glamorous, theatrical, and alive while still carrying a dangerous edge. The mood should feel intimate, mischievous, seductive, social, and slightly ominous rather than grim or horror-focused. Quality and rendering: High-quality, intricately detailed anime-style illustration with clean linework, crisp rendering, elegant 1940s fashion, polished art deco atmosphere, strong environmental storytelling, lively nightclub energy, and cinematic composition. Keep the strongest detail concentrated on the referenced characters, their interactions, their outfits, and the selected zone’s signature visual elements. Do not: Do not omit Image 1. Do not duplicate Image 1 if only one reference image is provided. Do not create clones, alternate versions, copies, twins, reflections, or repeated versions of Image 1. Do not invent an entourage based on Image 1 if Image 2 is not provided. Do not make background patrons look like Image 1. Do not treat Image 2 as a single character if Image 2 is provided. Do not choose only one person from Image 2 if Image 2 is provided. Do not omit any visible person from Image 2 if Image 2 is provided. Do not merge the people from Image 2 together if Image 2 is provided. Do not duplicate one person from Image 2 to fill missing roles. Do not replace the people from Image 2 with random invented entourage members. Do not erase the individual identities of the people from Image 2. Do not change Image 1’s eye colour. Do not randomly change the visible eye colour of referenced characters. Do not change any referenced character into a different person. Do not make the featured cast stare directly at the camera. Do not make the group pose for the viewer. Do not create a lineup, group portrait, promotional poster, red carpet pose, or character showcase pose. Do not make the characters aware of the camera. Do not have everyone facing forward. Do not make everyone sit stiffly with neutral expressions. Do not make the scene feel empty, static, or lifeless. Do not make the composition too tight to fit all referenced characters. Do not crop out any referenced character. Do not create furniture intersections, table fusion, meshed limbs, or characters blending into booths, tables, or bars. Do not omit the red neon "ClubName" sign. Do not omit the small "#OurHellOurHome" note or book when a table is visible. Do not create messy anatomy, extra limbs, malformed hands, distorted faces, or muddy textures. Do not use pointillism, halftone dots, dotted shading, speckled skin texture, or decorative dot patterns. Do not use photorealism unless specifically requested. Do not make the scene grim, joyless, empty, or horror-focused. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #Tartarus #ClubTartarus #Noir #ArtDeco #Nightclub #CharacterDesign #AnimeStyle #DigitalArt #CommunityPrompt

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Le Tavernicole
Le Tavernicole@Le_Tavernicole·
psst?... hey @Nomma_o ?! i keep saying it but i love a good character design xd and your's is way more than lovely ^^
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Nomma
Nomma@Nomma_o·
Look at this! I can almost imagine the story from the CG scenes. The prompt worked so well! Try it out yourself too!
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Eris Create Lab@Eris_Create_Lab

#AIart️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️ #GPT GPT用i2iプロンプト: 提供された画像をオリジナルキャラクターの基準リファレンスとして使用すること。 参照画像のキャラクターが登場する恋愛ADVゲーム、ギャルゲー、乙女ゲームなどに存在する「CG鑑賞モード」の画面を描く。 これはキャラクター設定資料ではない。 これはアルバムではない。 これは単なるイラスト集ではない。 これは、ゲームをクリアしたプレイヤーがタイトル画面から開いた、実在するゲーム内のCG鑑賞モード画面である。 【コンセプト】 見る人が、 「このキャラクターが登場するゲーム、本当に存在したんだな」 と自然に感じられること。 ゲーム本編で解放されたイベントCGを、あとから振り返って眺めているような空気感を大切にすること。 恋愛、 友情、 青春、 日常、 少し照れくさい思い出、 物語の重要な分岐点、 を感じさせること。 【画面形式】 恋愛ADVゲームのCG鑑賞モード画面。 ゲーム内UIとして成立させること。 画面には複数のイベントCGサムネイルを一覧表示すること。 サムネイルは整然と並んでいるが、商業ゲームらしい装飾性も持たせること。 ページ番号、 CG解放率、 戻るボタン、 カテゴリタブ、 選択カーソル、 未開放CG枠、 などを自然に配置してよい。 UIは古すぎず新しすぎず、実在する恋愛ADVゲームのCGモードらしい説得力を持たせること。 【CG内容】 各サムネイルは、ゲーム本編で発生した異なるイベントCGとして描写すること。 内容はすべて異なる思い出にすること。 例: ・初対面のシーン ・教室での会話 ・放課後の帰り道 ・雨の日の相合傘 ・文化祭 ・体育祭 ・修学旅行 ・海イベント ・夏祭り ・遊園地デート ・冬の帰り道 ・クリスマス ・告白シーン ・卒業式 ・エンディングCG ・隠しルートの特別CG など。 記念撮影風だけでなく、物語の途中を切り取ったような自然なイベントCGを含めること。 【キャラクター描写】 参照画像のキャラクターを同一人物として描写すること。 顔立ち、 髪型、 髪色、 目の形、 表情の癖、 雰囲気、 キャラクター性、 衣装デザインの印象、 を維持すること。 イベントCGごとに制服、私服、浴衣、冬服、部屋着、ドレス風衣装などへ自然に変化してよい。 ただし別キャラクター化しないこと。 実写人間化しないこと。 【UIと質感】 実際のゲーム画面のスクリーンショットのように見せること。 画面全体はCG鑑賞モードが主役であり、単体イラストではない。 サムネイルの一部には「LOCKED」「???」「未開放」などの未開放枠を入れてよい。 現在選択中のCGには光る枠やカーソルを付けること。 ゲームタイトルロゴやメニュー名は架空のものにすること。 文字は読みやすく、過剰に崩さないこと。 【雰囲気】 懐かしい。 少し甘い。 少し切ない。 クリア後に思い出を振り返っている。 好きだったシーンをもう一度見返している。 存在しないゲームなのに、昔プレイしたことがあるように感じられる空気感。 商業恋愛ADVゲームのCG鑑賞モードとして、自然で説得力のある画面にすること。

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Dark✝️
Dark✝️@iDarktheReaper·
Were almost there!!!! Lets goooo
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Sigma Novus
Sigma Novus@SigmaNovus·
Just came out of Masters Of The Universe. Movie was EPIC! Def worth the watch. Hit the nostalgia factor right on the button. Loved every second of it. Would 100% watch again
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Krothen
Krothen@shiomiya33·
@raemilus @Nomma_o yep nomma definitely popped the best. maybe i would too if i have cool hat
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Raemilus
Raemilus@raemilus·
This is a really pretty prompt! I think Nomma popped the best, IMO. @Nomma_o @shiomiya33
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Zedra x Ai Zhunter@ZHunter247

BLACKLIGHT FLUORESCENT ROSE CYBERFLORAL PORTRAIT. Works best with single character images. It will somewhat function with couples images, but larger groups may be weird. -----------------Prompt Below------------------------- Use `@CharacterReference` as the absolute identity source. Preserve the character’s face, hairstyle, eye color, body type, proportions, clothing/armor design, species traits, ears, horns, wings, tails, cybernetic anatomy, mechanical parts, accessories, and recognizable personality exactly. Do **not** redesign, simplify, humanize, organicize, or reinterpret the character. The final image must immediately read as the same character from `@CharacterReference`. ## BODY / APPENDAGE INTEGRITY LOCK Preserve all original body construction exactly. If the character has android, cyborg, robotic, synthetic, armored, prosthetic, mechanical, or non-human body parts, keep them visibly intact. Do **not** turn mechanical or synthetic parts into human flesh. Do **not** replace robotic limbs, hands, fingers, torso sections, joints, feet, neck parts, armor plates, facial plates, exposed cybernetics, LEDs, seams, vents, sockets, cables, transparent panels, energy cores, or mechanical details with skin or soft anatomy. Mechanical anatomy must remain mechanical. Synthetic surfaces must remain synthetic. Armor must remain armor. Robotic fingers must remain segmented robotic fingers. If the character has **wings, tails, multiple tails, mechanical wings, feathered wings, energy wings, cybernetic tails, fur tails, armored tails, horns, ears, antennae, fins, or other appendages**, preserve them exactly. Do **not** remove, crop away, hide, shorten, fuse, replace, or abstract wings or tails. Do **not** turn wings into vague light shapes or background decoration. Do **not** turn tails into hair, ribbons, smoke, fabric, or decorative flourishes. Wings and tails must remain correctly attached, structurally believable, and faithful to the reference. If partially out of frame, they must still read as present and connected. ## POSE & COMPOSITION Create an intimate close-up portrait. The character is seated with knees drawn toward the chest. One arm rests around or against the raised legs. The opposite hand rests gently on the head, fingers partly tangled in the hair. The character leans slightly forward, head tilted downward and to one side. Camera angle: slightly above eye level, subtle downward perspective. Framing: tight from upper thighs to head, emphasizing the face, glowing floral markings, preserved body structure, and non-human/cybernetic anatomy. If wings or tails are present, integrate them naturally into the pose. Wings may fold, drape, arch, or frame the silhouette. Tails may curl, wrap, rest, or trail naturally. They must never disappear. Mood: quiet melancholy, exhaustion mixed with resilience, introspective solitude, ethereal elegance, fragile beauty hiding inner strength. ## FACIAL EXPRESSION Use a subtle emotionally restrained expression: * half-lidded glowing eyes * soft unfocused gaze toward the viewer * slightly parted lips * sadness, serenity, longing, and acceptance * no exaggerated anime expression Preserve all facial features and any cybernetic, synthetic, non-human, or mechanical facial details. Do not make the face more human than the reference. ## DARK BLACKLIGHT LIGHTING Use a **dark, low-key, blacklight-inspired cinematic scene**. The environment should feel shadow-heavy, isolated, and dim. Push the background into deep blacks, charcoal tones, and minimal detail. The character should feel located in a darker place, not a bright room or evenly exposed setting. Lighting rules: * strong ultraviolet nightclub / blacklight aesthetic * deep shadows and restrained ambient fill * very limited base illumination * fluorescent roses and vines are among the brightest elements * soft rim light outlining hair, silhouette, wings, tails, armor, and body structure * glowing floral markings cast colored light onto nearby surfaces * shadows remain rich and substantial * avoid over-brightening the full scene * background must not compete with the floral glow Mood keywords: cyberpunk dreamscape, nocturnal elegance, neon melancholy, shadow-soaked solitude, bioluminescent beauty, dark emotional stillness. ## FLUORESCENT ROSE VINE EFFECT Apply intricate fluorescent botanical markings across: * arms * hands * shoulders * legs * neck * cheeks * temples * around the eyes The markings should look like glowing rose vines, blooming roses, curling tendrils, delicate leaves, luminous botanical circuitry, enchanted veins, and UV-reactive body art. The vines must follow the character’s actual body contours and material surfaces. For organic surfaces, the glow may appear semi-translucent beneath the skin. For android, cybernetic, robotic, armored, or synthetic surfaces, the glow must integrate into: * armor panels * mechanical seams * transparent casing * etched circuitry * glowing panel lines * robotic fingers * synthetic skin surfaces * cybernetic limb plating * exposed metal or synthetic materials The floral pattern must decorate the existing design, not replace it. If wings are present, vines may travel across wing roots, feathers, membranes, frame elements, or mechanical wing surfaces without obscuring their structure. If tails are present, vines may wrap along fur flow, plating, segments, seams, or contours while preserving the tail’s original material and anatomy. Wings and tails must be decorated, not replaced. ## FLUORESCENT COLOR CONTRAST Choose two floral glow colors that strongly contrast the character’s dominant lighting palette. Use this guide: * Blue/Cyan lighting → Hot Magenta, Electric Pink, Violet Rose * Purple/Magenta lighting → Acid Green, Neon Lime, Emerald Fluorescent * Red/Crimson lighting → Cyan, Electric Aqua, Ice Blue * Green/Emerald lighting → Ultraviolet Purple, Fuchsia, Neon Pink * Orange/Gold lighting → Electric Blue, Violet, Cyan * Monochrome/Dark lighting → Neon Pink + Toxic Green The floral markings should appear intensely fluorescent under UV blacklight, with soft bloom, colored bounce light, and strong separation from the dark surroundings. Fluorescent lighting may tint materials, but must not change what those materials are. ## MATERIAL ACCURACY Maintain distinct materials: * skin remains skin * synthetic skin remains synthetic * metal remains metal * armor remains armor * glass remains glass * transparent panels remain transparent * wires and cables remain visible * mechanical joints remain mechanical * robotic hands and feet remain robotic * clothing remains clothing * fur remains fur * wings remain wings * tails remain tails * feathers remain feathers * membranes remain membranes * synthetic wing structures remain synthetic * armored or mechanical tails remain armored or mechanical Body structure must remain coherent. No missing limbs, merged limbs, extra fingers, fused joints, broken hands, disconnected armor, or inconsistent cybernetic construction. ## STYLE Masterpiece-quality cinematic illustration. Ultra-detailed polished digital painting. Dramatic blacklight lighting, deep shadows, luminous bloom, rich color depth, intricate rose-vine filigree, sharp focus on eyes and glowing markings, premium concept art quality, emotionally intimate, visually striking, clean hard-surface detail, precise body construction, no accidental humanization of robotic parts. ## NEGATIVE CONSTRAINTS Avoid: * robotic limbs turning into flesh * android hands becoming human hands * mechanical fingers becoming soft fingers * armor plates becoming skin * synthetic torso becoming organic torso * exposed cybernetics disappearing * seams, LEDs, vents, sockets, cables, cores, or joints being erased * wings disappearing * tails disappearing * missing wings * missing tails * extra wings * extra tails * wings becoming abstract light effects only * tails becoming hair, smoke, ribbons, cloth, or decorative shapes * wing anatomy being simplified beyond recognition * tail anatomy being simplified beyond recognition * tails, ears, horns, wings, or species traits being changed * melted joints * fused limbs * broken hands * missing fingers * extra fingers * inconsistent proportions * floral patterns hiding character-defining details * clothing replacing mechanical body parts unless shown that way in the reference * overly bright scene lighting * washed-out shadows * background brightness competing with the fluorescent vines * weak blacklight contrast ## FINAL ARTISTIC GOAL Create the feeling of: > **A solitary soul illuminated by living fluorescent roses beneath ultraviolet light — beautiful, fragile, quietly powerful, and surrounded by darkness.** The image should balance vulnerability and strength, cyberpunk intensity and elegance, darkness and vibrant life, melancholy and hope, organic floral beauty and preserved mechanical body integrity. The surrounding darkness must make the fluorescent roses and vines stand out vividly. The character must remain the same character from `@CharacterReference`, with all android, cybernetic, synthetic, mechanical, armored, winged, tailed, and non-human features preserved exactly. ----------------------END-------------------------------

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Reaving Mango
Reaving Mango@ReavingMango·
Finally off work, walking my boy snd getting ready to pack.
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TorstWolf
TorstWolf@torstwolf1·
Guys are you ready for Shokugeki no Skyebros?
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