

🚨Someone turned Claude Code into a full game development studio with 48 AI agents and a real studio hierarchy. It's called Claude Code Game Studios. And it's not a prompt collection. It's a complete Claude Code template - directors, department leads, and specialists - all coordinated exactly like a real game studio, with delegation paths, quality gates, and automated safety hooks. Here's the full breakdown: → 48 specialized agents: creative director, technical director, producer, QA lead, narrative director, level designer, economy designer, and more → 36 slash commands: /brainstorm, /sprint-plan, /code-review, /playtest-report, /release-checklist, /team-combat, /team-narrative, and more → Engine-specific specialists for Godot 4, Unity, and Unreal Engine 5 → 8 automated hooks: validates commits, catches hardcoded values, loads sprint context on session start, logs every agent invocation → 11 path-scoped coding rules: different standards enforced for gameplay/, networking/, ui/, tests/, and more → 28 document templates: GDDs, ADRs, sprint plans, economy models, faction designs Here's the wildest part: The agents don't run autonomously. They ask questions, show options, and wait for your sign-off before writing anything. You still make every decision. You just finally have a team asking the right questions before you do. Clone it, point Claude Code at it, type /start. 100% Open Source. MIT License. (Link in the comments)



















