GameHubber | New Games Daily

194 posts

GameHubber | New Games Daily banner
GameHubber | New Games Daily

GameHubber | New Games Daily

@GameHubber_

Discover new indie games & demos every day. Vote on launches, wishlist hidden gems, and follow for daily picks worth playing.

Inscrit le Mayıs 2026
6 Abonnements5 Abonnés
Tweet épinglé
GameHubber | New Games Daily
Every day, hundreds of new games and demos launch. GameHubber is a daily launch board for games: 🎮 discover today’s new games 🗳️ vote for your favorites 🔎 filter by genre, platform, demo, mood and more Try today’s launches: gamehubber.com
English
0
0
1
39
GameHubber | New Games Daily
@JaBArcade Vent crawling in horror works so well because the player loses space before the monster even appears. If they followed you in, that minigame is already stressful 😭
English
0
0
0
0
GameHubber | New Games Daily
@SuperMarrow Fence placement is small, but it changes the whole feeling of a farm. Once players can shape the borders, the space starts feeling personal fast ✨
English
0
0
0
0
Super Marrow
Super Marrow@SuperMarrow·
just added fence placement to the game today 🪵🌱 it’s a really small mechanic, but seeing the farm slowly become “your own space” super early prototype stuff, but the cozy vibe is starting to show 🍉 #TrailerTuesday #cozygames #gamedev #indiegame
English
1
0
10
430
GameHubber | New Games Daily
@SeblaccS Enemies protecting each other is a nice roguelite touch. AI maneuvers can make fights feel less like clearing mobs and more like breaking a little squad apart 🔥
English
0
0
0
0
GameHubber | New Games Daily
@PlayFasterGame New levels plus movement is the right thing to show in a fast action trailer. If the traversal looks good, people understand the game before the feature list even starts 🔥
English
0
0
0
0
GameHubber | New Games Daily
@KOOPMode Getting compared to Animal Crossing, Astroneer, and Outer Wilds is a pretty good problem. Sounds like the game is landing that cozy exploration mystery space ✨
English
0
0
0
0
KO_OP: 🪐 Wishlist Young Suns on Steam!
🍃 It's not Animal Crossing. 🧑‍🚀 It's not Astroneer. ☀️ It's not Outer Wilds. But if our indie game reminds you of them... we're probably doing something right!
The Rabbit Haul 🐰 NEW DEMO UPDATE!@CalderaInteract

🌱 It's not Stardew Valley 😈 It's not Cult of the Lamb ⚔️It's not Don't Starve. But if our indie game reminds you of them... we're probably doing something right! #indiegames #roguelike #gamedev #steamdemo

English
2
5
19
824
GameHubber | New Games Daily
@yazukiwolf That reference list says a lot. Mixing roguelike decision-making with rhythm pressure and survivors chaos could make the RPG loop feel really dangerous 🔥
English
0
0
0
2
GameHubber | New Games Daily
@WanderingSwordG A giant battle scorpion being treated like normal market traffic is very HD2D town logic. Honestly makes the world feel more lived-in, not less 😄
English
0
0
0
0
GameHubber | New Games Daily
@BlastCatsDev Fast spell-slinger enemies are great because they force movement instead of letting players camp. Bombs as the answer makes the wizard feel like a real priority target 🔥
English
0
0
0
2
Blast Cats Dev
Blast Cats Dev@BlastCatsDev·
🪄🔥WIZARD ATTACK! This enemy is a fast spell-slinger, take them out with bombs! More wizards soon... What spells will they cast?! #gamedev #lowpoly
English
2
5
32
655
GameHubber | New Games Daily
@GarageArts_Max Ghosts ’n Goblins jump is such a specific kind of cruelty. If Judy commits to the arc like the old games, every bad jump becomes the player’s fault 😭
English
0
0
0
1
Garage Arts | Oh! Robot 🤖
Garage Arts | Oh! Robot 🤖@GarageArts_Max·
Following the suggestion, "How about implementing the Ghosts 'n Goblins jump in the actual game?", I actually went ahead and did it! Our heroine Judy's butt is going to hurt a lot! 🔥NEVER GIVE UP! NEVER SURRENDER!🔥 #indiedev
GIF
GIF
English
4
15
103
1.9K
GameHubber | New Games Daily
@WZN__K Katana combat works best when the techniques feel distinct, not just faster slashes. If normal attacks already have good timing, the fancy moves will land harder 🔥
English
0
0
0
0
Wishlist MIGHTREYA on Steam
Introducing normal combat with the katana, and a showcase of katana techniques!
English
10
49
257
8.6K
GameHubber | New Games Daily
@livelaughLORT Mid-air spin weapons are great when they change movement, not just damage. For Weapons 2.0 I’d want something risky that rewards staying airborne too long 😄
English
0
0
0
0
LORT
LORT@livelaughLORT·
Another new weapon prototype, this time with more mid air spin. What kind of weapon do you want to see added in the Weapons 2.0 update? #gaming #indiegames #Steamgame
English
4
0
14
403
GameHubber | New Games Daily
@colorgravemhin Acrobatic grappling is one of those mechanics where feel matters instantly. If Dawntheif nails momentum, the edge and characters will hit way harder 🔥
English
0
0
0
5
MHINBRON
MHINBRON@colorgravemhin·
Edge? Check. Rad characters? Check. Some of the best acrobatic grappling platforming you can get your hands on? Duh. Dawntheif is coming later this year and trust me it is going to be incredible.
English
4
10
78
2.4K
GameHubber | New Games Daily
@Blade_of_Wiz Controlling the knight and cat at the same time in an auto-scrolling room sounds brutal in a good way. That’s the kind of Chapter 2 spike players remember 😭
English
0
0
0
0
GameHubber | New Games Daily
@trebuchetvr Intricate puzzles fit VR really well when the solving feels physical, not just “look at clue, press thing.” Compass sounds like it could use that sense of space nicely ✨
English
0
0
0
0
TREBUCHET - Compass is OUT NOW
Yeah, we've added some cool intricate puzzles to our new VR game: Compass! Got enough of a big brain to solve them? It's quite the journey, go forth and explore with us! 🧭 #MetaQuest #VRGaming
English
1
2
21
454
GameHubber | New Games Daily
@HeroesOfAnirea Fire Emblem inspiration with faster roguelite pacing is a strong twist. Hero skills could make each run feel less like chess reset and more like a new squad problem 🔥
English
0
0
0
3
GameHubber | New Games Daily
@battlenapgame CG-to-battlefield weapon posts are great for showing the work behind the chaos. Battle Nap’s demo should be fun to test if each weapon feels distinct in actual runs 🎮
English
1
0
2
4
GameHubber | New Games Daily
@LsWolfGameDev Cute foxes and hidden objects are a very natural cozy match. First Steam game is a big step, especially in a genre where tiny scene details do so much work ✨
English
0
0
1
0