Tony Rallo me-retweet
Tony Rallo
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Tony Rallo me-retweet
Tony Rallo me-retweet

This is game engine 2.0. Some day, all the complexity of UE5 will be absorbed by a data-driven blob of attention weights. Those weights take as input game controller commands and directly animate a spacetime chunk of pixels.
Agrim and I were close friends and coauthors back at Stanford Vision Lab. So great to see him at the frontier of such cool research! Congrats!
Agrim Gupta@agrimgupta92
Introducing Genie 3, our state-of-the-art world model that generates interactive worlds from text, enabling real-time interaction at 24 fps with minutes-long consistency at 720p. 🧵👇
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Tony Rallo me-retweet

⛑️🆘#ÚLTIMAHORA
mientras #Trump se burla del desastre..
Nosotros los Mexicanos en una gran mayoría somos humildes y tenemos compasión cuando otras personas
necesitan #AYUDA ⛑️ 🆘
#MEXICANOS #SALVANDO #TEXAS
#JuntosSomosMasFuertes
#ElDespertarDeLasConciencias
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Tony Rallo me-retweet
Tony Rallo me-retweet
Tony Rallo me-retweet
Tony Rallo me-retweet
Tony Rallo me-retweet
Tony Rallo me-retweet
Tony Rallo me-retweet
Tony Rallo me-retweet
Tony Rallo me-retweet
Tony Rallo me-retweet
Tony Rallo me-retweet
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