Three.js

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Three.js

Three.js

@threejs

Making 3D easier since 2010.

参加日 Temmuz 2019
57 フォロー中92.7K フォロワー
Three.js がリツイート
robot
robot@alightinastorm·
They say coding unreal blueprints is 100x more skill than vibe coding threejs games So, @BillYcaus1 has just decided to drop a mega-PR and implement a blueprint editor for hooks & events, in, like a few hours Get threemogged haters, vibe coders keep winning
robot@alightinastorm

Introducing dev bridge for threejs games Below is a demo how codex inside the world editor builds a (fully interactive!) level and sends it to the games dev server no need to fiddle with exports, glbs, just push and test After the handoff your coding agent has full control of the game code Rapid AI game development, lfg

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Three.js がリツイート
🌈 George Corney
🌈 George Corney@Haxiomic·
This was a fun one too – a loading animation showing a 3D model forming through multiple waves for Luma
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Three.js がリツイート
🌈 George Corney
🌈 George Corney@Haxiomic·
This one was fun – back in 2015 I used NOAA data to visualize Earth's wind flow – at the macroscale it looks almost like an ocean, you can see wind 'waves' crashing against continents This was for the website of Attenboroughs Reef which is still online 11 years later attenboroughsreef.com
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Three.js がリツイート
bldVortex
bldVortex@HLS_dev·
testing my idea: r/place + cozy world mmo.. threw together little demo with @threejs .. Thoughts? #threejs #indiedev
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herbst
herbst@hybridherbst·
Shaderball on fire 🔥 Made with @NeedleTools, @threejs and @MaterialXcg. Now new in Needle Engine: - displacement shaders, from Shader Graph to Mtlx - fully compatible with industry MaterialX workflows - support for unlit, transparency and masking Go make pretty things! 😄
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Alex
Alex@mustache_dev·
OH YES I COOKED ! I have finished working on the physics, I wouldn't change a thing, it's fun, a bit oversteery but controllable. Perfect ! Hi I'm mustache-dev, a 5+ year experienced @threejs dev/game dev. And this is APEX.
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bdvd_25
bdvd_25@bdvd_25·
@threejs im used to blender+godot+unreal, the switch to not move with a cursor each element on the screen is hard, any recommendations on workflows to achieve something like this?.
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Three.js がリツイート
Rndr Realm
Rndr Realm@rndr_realm·
A little planet that blooms when you get close 🌎✨ Interactive 3D sphere with real-time grass physics and blooming flowers on hover Built with @threejs
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SHAHNAB AHMED
SHAHNAB AHMED@AhmedShahnab·
Harmonic Geometries, a generative playground that visualizes the mesmerizing math behind epicycles. Traditionally, epicycles are just circles rolling on circles. But I wanted to push the concept further: what if those nested oscillators were triangles, squares, or hexagons? Tech Stack: React + TypeScript | @Threejs + @reactthreefiber + Postprocessing Like if you’re impressed Repost if you’re into creative coding Shoutout to the legends: @mrdoob @pmndrs @iquilezles #CreativeCoding #GenerativeArt #ThreeJS #WebGL #WebAudio #MathArt #React #Frontend
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Vanpelt
Vanpelt@VanpeltVentures·
@threejs What kind of nasa server do you need to render sur complex scenes 😵‍💫
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Three.js
Three.js@threejs·
@runtousca 这不正确。可以进行渐进式加载。
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Chimakes 3D
Chimakes 3D@Chimakes3d·
🤨 just having a little fun with fisheye lens🤣 #threejs
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Three.js がリツイート
Bruno Simon
Bruno Simon@bruno_simon·
Trying to demonstrate backdrop in TSL with this UV based pixelation. Far too difficult for my math skills, and it's not even accurate because of the perspective correction. That one is probably NOT going to end up in the upcoming lessons.
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