I've been working on developing an artstyle for weapons in my game. I settled on a mix of manually painted black lines & the standard 'inverse hull' method, which work together to make a really clean and readable look.
#gamedev#indiegame#blender
AMX AC 48. A great deal of fun to make, especially when you discover a new way of texturing. Going forward I am going to have to find a balance for model, pixel and airbrushed detail.