Mythic-Tone

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Mythic-Tone

Mythic-Tone

@ToneMythic

just posting random AI Slop.

가입일 Mart 2026
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Mythic-Tone
Mythic-Tone@ToneMythic·
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The Bloooop
The Bloooop@The_Bloooop·
Stream will be delayed. I'll be streaming at 9pm GMT. I want to try out a later stream :) I swear it's not bc I'm just tired and need a nap 🤣
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Kobb 🌽😎
Kobb 🌽😎@KobbVT·
Kobb's plant fact of the day: 🌱 Did you know that the Durian (Durio zibethinus) is known as the “king of fruits” in Southeast Asia. It has a spiky husk hiding creamy, custard-like flesh with an infamously strong aroma! Love it or hate it, it’s unforgettable! 🍈 #Durian #Plant #PlantFact #Ai #AiArt #Vtuber
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Mythic-Tone
Mythic-Tone@ToneMythic·
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E-Va 💜💚@EvaGlitchAI

Prompt of the Day: STELLAR BLADE 2 CELEBRATION ⚔️🤖💜💚 To celebrate the announcement of Stellar Blade 2, today’s Prompt of the Day transforms your character into a custom futuristic warrior ready for a brutal pre-battle showdown. Use one character reference or one reference sheet as @Image1. If you want a specific character name used in the image text, fill in @CharacterName. If you leave it blank, the model should look for a readable name on the reference sheet and, if none is visible, create one. Have fun with this one ⚔️ ............................PROMPT STARTS HERE............................ @Image1 = primary character reference @CharacterName = "" If @CharacterName is filled in, use that exact name for the character text. If @CharacterName is blank, look for a readable character name on @Image1 or the reference sheet. If no readable name is visible and no name is provided, invent a fitting original character name that matches the character’s visual identity. Use the final chosen name as the character name in the image text. Use @Image1 as the ONLY character identity reference. @Image1 is the full identity source for the character design. Character reference rules: - Preserve @Image1’s face shape, hairstyle, hair colour, eye colour, body language, signature colour palette, key outfit motifs, species traits, accessories, silhouette, proportions, and overall character vibe. - The final design must still clearly look like the character from @Image1. - Do not redesign @Image1 into a different person. Hard style rule: Preserve @Image1’s visual art style and character identity while transforming the character into a sleek sci-fi action-game combat cosplay design. If @Image1 is anime, keep it anime. If @Image1 is stylized, keep that stylization. Do not turn the character photorealistic unless specifically requested. Scene concept: Create a cinematic sci-fi action illustration showing @Image1 as a custom futuristic warrior in the tense moment right before combat. The image should feel like a premium post-apocalyptic action RPG encounter: a stylish combat-ready character, a custom support drone, a dangerous enemy, and a dramatic environment. The scene should feel like the split second before a boss fight or elite enemy encounter begins. Sequel-celebration direction: Give the image the feeling of a Stellar Blade 2 celebration tribute and a next-generation evolution of a sleek sci-fi action world. The overall design language should feel advanced, refined, premium, ambitious, stylish, and cinematic. Use this as a mood and presentation direction only. Title and name text: Add clean readable title text somewhere in the composition that says: Stellar Blade 2 Also add the final chosen character name as a smaller subtitle, character tag, nameplate, HUD-style label, poster-style caption, or elegant sci-fi title card element. The text should feel integrated into the image design, like premium sci-fi key art or a game promo splash screen. Use sharp futuristic sci-fi title lettering inspired by sleek action-game typography. The title should feel angular, polished, metallic, luminous, high-tech, and premium. Keep the text stylish, readable, and controlled. The title and name text should support the artwork without overpowering @Image1. Outfit direction: If @Image1 reads as feminine, design a sleek fitted futuristic combat bodysuit with elegant armor seams, glowing tech accents, reinforced panels, tactical boots, premium synthetic materials, and a stylish heroic silhouette. The feminine version should be sexy and fashionable while still combat-capable, with tasteful cutouts, exposed skin panels, sculpted bodysuit shaping, asymmetric openings, visible waist or midriff accents, partial hip cutouts, subtle chest detailing, thigh cutouts, open-back elements, or similar high-end sci-fi fashion details. Keep it seductive and stylish, not explicit. If @Image1 reads as masculine, design a male-compatible futuristic combat outfit using fitted tactical sci-fi clothing, armored streetwear, a high-collar combat jacket, utility harness details, layered survival gear, reinforced boots, gloves, subtle exosuit panels, and premium technical fabric construction. If @Image1 is androgynous, non-human, masked, creature-like, robotic, or abstract, adapt the outfit to their original body type without forcing a binary body shape. Character-specific customization: Use @Image1’s colours, motifs, accessories, outfit shapes, materials, markings, symbols, and overall vibe as the foundation for the new combat design. Translate @Image1’s signature colours into the suit’s main panels, trim lines, glowing seams, armor accents, visor reflections, weapon details, and small decorative tech elements. The suit should feel custom-built for this exact character, not like a generic sci-fi costume. The design should feel premium, stylish, combat-ready, futuristic, seductive, and character-specific without becoming explicit. Weapon selection: Give @Image1 a distinctive futuristic combat weapon that feels custom-designed for them. Randomize the weapon choice so different generations can produce different combat styles. Choose one or a combination from the following types: - sleek monoblade - oversized greatsword - dual blades - high-tech spear - energy glaive - combat staff - chain blade - sword-and-sidearm combination - heavy cleaver - agile short blade set - folding cyber katana - plasma-edged axe - wrist-mounted blade system - transforming gunblade The weapon should visually match @Image1’s colour palette, motifs, materials, and personality. The weapon should feel premium, stylish, dangerous, and suited for fast action combat. Do not default to the same exact weapon style every time. Companion robot: Add one small accompanying drone robot beside or slightly behind @Image1. The robot should be heavily based on @Image1’s reference design, using the character’s colour palette, motifs, silhouette cues, accessories, markings, species traits, and personality as inspiration. The robot should feel like @Image1’s custom personal support drone: cute but capable, compact, polished, futuristic, alert, and visually tied to the character. Give the robot small hover thrusters, glowing lenses, articulated mechanical details, and character-specific decorative features. The robot must look like a natural companion in the scene, not a random unrelated prop. Enemy creature selection: Include one major enemy creature as the opposing force in the scene. Randomize the enemy type so the character can face a wider variety of threats instead of the same repeated creature. Choose a visually striking enemy type such as: - a fast blade-limbed stalker - a hulking armored brute - a serpentine biomechanical predator - a crawling horror with scythe limbs - a flying shrieking aerial attacker - a tall humanoid nightmare creature - a heavily mutated elite monster - a boss-like abomination with glowing weak points - a quadruped machine-organic hunter - a parasite-infested armored beast - a spiked tunneling monster emerging from the ground - a winged biomechanical horror diving from above The creature should feel hostile, alien, biomechanical, predatory, and clearly dangerous. It should have a sci-fi horror design with sharp anatomy, distorted armor plating, aggressive limbs, exposed glowing energy, and threatening movement. The enemy should be close enough to create immediate tension, but it must not overpower or replace @Image1 as the main visual focus. Zone and environment selection: Randomize the combat zone so the scene can take place in many different areas rather than always falling into the same type of location. Choose one dramatic environment such as: - ruined futuristic city streets - open desert wasteland - rocky badlands with wreckage - abandoned industrial refinery - collapsed sci-fi transit station - underground lab complex - derelict orbital facility - broken space elevator platform - flooded ruins - scrapyard settlement outskirts - shattered megastructure interior - overgrown post-apocalyptic ruins - neon-lit ruined city at night - stormy coastal ruins - crashed colony transport site - massive cathedral-like machine interior Each image should feel like a distinct zone with its own mood, architecture, debris, and atmosphere. Add environmental storytelling such as broken machinery, sparks, dust, smoke, cables, shattered structures, damaged catwalks, claw marks, warning lights, or signs of recent combat. Action and pose: Show @Image1 in a combat-ready pose, such as drawing a blade, bracing for impact, stepping into an attack stance, preparing to dodge, preparing to counter, or advancing toward the enemy. The pose should feel active and in-world, not like a front-facing poster pose. Do not have the character stare directly into the camera. Turn the character’s head and gaze sideways toward the enemy creature. The face should still remain visible and readable in a three-quarter or side-facing angle. The character should look aware of the incoming threat, focused on the enemy, and ready to move. The companion robot should also look alert and engaged, as if scanning the monster or preparing to assist. The scene should capture anticipation and motion readiness rather than a calm standing portrait. Environment and composition: Use a wide horizontal cinematic composition in a strict 16:9 aspect ratio. The image must clearly read as a 16:9 horizontal action composition. Use a medium-wide action framing with @Image1 as the clear main focus. Keep @Image1 central or slightly offset, sharp, fully readable, and clearly visible in frame. Do not crop important parts of the character. Place the companion robot close enough to feel emotionally connected to the character without stealing focus. Frame the enemy so the threat is obvious and positioned in the direction of the character’s eyeline. Place the title text and character name in a clean readable area of the composition, such as the upper corner, lower third, side margin, or holographic title-card space. Maintain strong visual hierarchy and readability. The composition should feel like premium action-game key art rather than a static portrait. Lighting and mood: Use cinematic sci-fi lighting with soft bloom, rim light, glowing suit accents, dust haze, reflective metal surfaces, sparks, and subtle neon or sunset highlights where appropriate. The mood should feel dangerous, stylish, heroic, high-stakes, futuristic, and seductive without becoming explicit. The scene should feel like the exact moment before combat erupts. Quality and rendering: Polished, premium-quality anime-style illustration with clean linework, crisp rendering, readable forms, elegant detailing, strong lighting, and clear composition. Keep the strongest detail concentrated on @Image1, the custom suit design, the weapon, the companion robot, the immediate combat threat, and the readable title/name treatment. Do not: - Do not change the character identity. - Do not redesign @Image1 into a different person. - Do not copy any existing game character, outfit, logo, UI, or exact copyrighted design one-to-one. - Do not use an exact official logo; create readable sci-fi title lettering instead. - Do not make the title text misspelled, warped, tiny, cluttered, or unreadable. - Do not misspell Stellar Blade 2. - Do not misspell the character name if a name is provided or readable on the reference sheet. - Do not invent a character name if @CharacterName is filled in or a readable name exists on @Image1. - Do not add extra characters, clones, alternate versions, or unrelated people. - Do not make the outfit generic; it must be customized from @Image1’s own colours, motifs, accessories, and personality. - Do not make the feminine outfit plain or overly conservative if the character is meant to read as feminine; allow tasteful sexy cutout details. - Do not make the feminine outfit explicit, nude, pornographic, or impractical to the point of losing the combat design. - Do not force a feminine bodysuit onto a masculine character. - Do not force a masculine outfit onto a feminine character. - Do not force a human face, head, body shape, or gender expression onto a non-human, masked, faceless, robotic, object-headed, or abstract character. - Do not make the companion robot unrelated to @Image1’s design. - Do not make the robot larger or more visually important than the main character. - Do not add multiple robots unless specifically requested. - Do not reuse the same enemy type every time. - Do not reuse the same weapon type every time. - Do not reuse the same environment type every time. - Do not let the enemy overpower the composition or become the main subject. - Do not turn the scene into a full chaotic battle with dozens of enemies. - Do not make the confrontation vague; it should clearly look like combat is about to happen. - Do not make the character stare directly at the viewer. - Do not make the image read like a static poster pose. - Do not make the background busier than the character. - Do not make the main subject low-detail, blurry, tiny, hidden, or unreadable. - Do not ignore the 16:9 horizontal composition. - Do not crop important character features unless specifically requested. - Do not create messy anatomy, extra limbs, malformed hands, distorted faces, or muddy textures. - Do not use photorealism unless specifically requested. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #StellarBlade2 #SciFi #ActionRPG #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt

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Wolfie
Wolfie@Wolfie1775·
Might start gaming again
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