The Book of Shaders

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The Book of Shaders

The Book of Shaders

@bookofshaders

A gentle guide through the universe of Fragment Shaders for Artist, by @patriciogv. Next @[email protected]

가입일 Temmuz 2015
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The Book of Shaders 리트윗함
patricio gonzalez vivo
patricio gonzalez vivo@patriciogv·
Putting a gallery of shader examples using @lygia_xyz. Link down on thread 👇
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patricio gonzalez vivo
patricio gonzalez vivo@patriciogv·
Point Cloud Pro tip: use a rolling average inside a double buffer to average pixel positions to avoid bouncing animations
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patricio gonzalez vivo
patricio gonzalez vivo@patriciogv·
More progress on the web version of glslviewer, now can load entire COLMAP scenes (PLY + camera views as CSV + associated images). Follow the thread an url to the example 👇
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patricio gonzalez vivo
patricio gonzalez vivo@patriciogv·
CG friends, when you code 3D scenes, do you you expect always right or left hand? Or depending the platform/framework? Should we pick a single default for @lygia_xyz or seamlessly choose a default depending GLSL/WGSL/HLSL and Metal environment? Thread github.com/patriciogonzal…
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patricio gonzalez vivo
patricio gonzalez vivo@patriciogv·
Updating LYGIA shader library and glsl-pipeline for running this devlook scene on @threejs
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patricio gonzalez vivo
patricio gonzalez vivo@patriciogv·
GenAI as a shader
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patricio gonzalez vivo
patricio gonzalez vivo@patriciogv·
glslnodes for #comfyui now have a proper code editor + widgets, also support for textures (images), texturesArrays (videos), masks (it computes SDFs for you) and Optical Flow. All that with full integration to @lygia_xyz
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patricio gonzalez vivo
patricio gonzalez vivo@patriciogv·
glslNodes update for #comfyUI vec2 and vec3 position nodes + vec4 color picker
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patricio gonzalez vivo
patricio gonzalez vivo@patriciogv·
Slowly adding glslEditor widgets to the glslNodes for #ComfyUI. Vec2 positions is on
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Anton Marini
Anton Marini@_vade·
“v”is slowly getting there. 120 FPS home made node based video mixing live coding setup using Metal via Satin (@rezaali) and @lygia_xyz (@patriciogv) as a SwiftUI playground. THEY CANT TAKE THIS FROM ME. #quartzcomposer RIP
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Palash Bansal
Palash Bansal@repalash·
More updates to the Shader Graph Editor! Now, with markdown nodes. Write an article, book, blog, and notes, all with embedded shaders. Here's an article by @patriciogv on Algorithmic drawing from @bookofshaders in a fully interactive playground.
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patricio gonzalez vivo
patricio gonzalez vivo@patriciogv·
While organizing the icons of @lygia_xyz integrations examples, wonder what other shader editors are using LYGIA? I just added glslApp. I would love to add more! Who makes/maintain code or node shader editors? Which one you use and wish it supports LYGIA shader library?
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phobon
phobon@thenoumenon·
#shadercraft (№10) buff.ly/49KiLhN by @patriciogv (learning, inspiration) An excellent primer course to help you get the most out of #glslViewer and #lygia. Not only a great explainer for these tools, but a peek into an iconic creator's prototyping process 😍
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