Aliandrana

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Aliandrana

Aliandrana

@Aliandrana

Indie Game Dev, since the mode13h on x86. Made some works on mobile console (GP32,Pda,Windows..) as ThunderZ and now working in my freetime on Mobile/PC Games.

France Katılım Ocak 2010
3.9K Takip Edilen497 Takipçiler
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Anderson Viana
Anderson Viana@andykallian·
só pra deixar registrado: quando iniciei esse protótipo, a imagem que eu tinha como referencia era essa. Ficava pensando "será que eu consigo fazer algo assim no SNES?" Acho que da pra dizer que cheguei perto
Anderson Viana tweet media
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Anderson Viana
Anderson Viana@andykallian·
Continuando c/ PVSNESLIB Implementado o sistema de colisão que consiste em uma tabela binaria de 256 indices, um pra cada tile do mode7, onde 1 é block e 0 é free. Também implementei os tiles de oceano, rio e cachoeiras e adicionei movimentação neles. #snes #pvsneslib #gamedev
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Stanislav Parhomovich
Stanislav Parhomovich@Stanislav_Prh·
I ordered a flexible polyamide adapter for the PPU2. Digital video output for the SNES. Superswitch HD.
Stanislav Parhomovich tweet media
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Tony Wang
Tony Wang@wangrenxin·
The SFC/SNES mouse driver is now live with GB BASIC v1.10! Provided as a standalone external kernel, requires the mouse plugged into Port 2 and SGB features enabled in your project. Fully supports SGB1&2. Thanks to @0xbbbbbr for the open-source code! #gbbasic #gbdev #indiedev
Tony Wang tweet mediaTony Wang tweet mediaTony Wang tweet media
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金崎 泰輔 カナサキ タイスケ Taisuke Kanasaki
またポストで僕が30年前に作ったSFC用ゲームの動画が流れてきた。。一番最初のステージ用背景、雑魚キャラ、主人公キャラ、キャラの顔、全部描いたやつ。良く無いなぁ、、アンチかけ過ぎだし描き込みすぎて背景がぼやけてるし、、でもSNSってこうやって昔の自分が作ったやつ見れるから凄いですよね。。
Dante retro dev 💾@dantemendes

Kishin Douji Zenki: Battle Raiden (Hudson Soft/1995) is an action-platformer released exclusively in Japan for the Super Famicom. Based on the popular manga by Yoshihiro Kuroiwa and Kikuhide Tani (specifically the first 3 issues), it was a well-received "tie-in" and one of the 3 Kishin Douji Zenki games released on the system.

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Dante retro dev 💾
Dante retro dev 💾@dantemendes·
Kishin Douji Zenki: Battle Raiden (Hudson Soft/1995) is an action-platformer released exclusively in Japan for the Super Famicom. Based on the popular manga by Yoshihiro Kuroiwa and Kikuhide Tani (specifically the first 3 issues), it was a well-received "tie-in" and one of the 3 Kishin Douji Zenki games released on the system.
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Ladislav Hagara
Ladislav Hagara@x14c3·
16 bajtů, opravdu šestnáct bajtů, má tohle zvukově obrazové demo s názvem Wake Up! prezentováno o víkendu na demopárty Outline 2026.
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Square Tune Magician
Square Tune Magician@squaretune·
1h30 du mat... Je ressuscite les TATOO (les bipeurs des année 90)... 😱🤩🤓 Attention truc de NERD!!!! J'ai créé une Web app qui émule la création d'un fichier SUB pour Flipper Zéro , allés-retours une IA conditionné en tatoo virtuel, quelques jours de mise au point. 👇(suite)
Square Tune Magician tweet mediaSquare Tune Magician tweet mediaSquare Tune Magician tweet media
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David Fields
David Fields@LokiStriker·
Developing a new game! We back to #shmup, now on #picotron. New caravan - Faster, Louder and Harder Taking all the lessons from ExTerra and Steel Surge, and pushing it even further this time. Thanks to Zep's LXO, we will even have live high-scores! #gamedev Feels good to be back
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Anderson Viana
Anderson Viana@andykallian·
Avançando c/ PVSNESLIB Fiz a implementação do Mode7, que é limitado a 1024*1024 mas foi possivel fazer um streaming de 16 blocos 1024 formando assim um grande mapa 4096*4096. Também teve o efeito de terra redonda com horizonte igual quando na airship. #snes #pvsneslib #gamedev
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Timeproof Games
Timeproof Games@timeproofgames·
Star Fox's Arwing makes a cameo in the Night Cruise track Stunt Race FX (SNES, Nintendo/Argonaut Software, 1994)
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Vitor Almeida
Vitor Almeida@vitoralmeidasil·
Lately I've been developing a series of small projects in C as a hobby using the excellent dos-like framework (github.com/mattiasgustavs…) from @Mattias_G . These are small projects coded "by hand" (without AI), purely as a hobby and for fun.
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starlightk7
starlightk7@starlightk7·
Built out a slick black #SNES tonight for use in the upcoming #OpenSFC benchmarks. 😎 Well also be building a black #SuperFamicom soon will model it in various shells once I finish assembling the remaining motherboards 😄 x.com/i/status/20529…
starlightk7 tweet mediastarlightk7 tweet media
starlightk7@starlightk7

Cranking out a big batch of #OpenSFC builds... Several #SNES and #SuperFamicom are in the works. 😎 Then I'm gonna mod them all up and put them to the test 👀 I have some goodies to benchmark on these... 🧐 I'm gonna get data. Lots of raw data. All of those different takes of edge mods out there are going head to head, and we'll check out a new audio mod as well. 🤩 Each host system will be a 1/1/1 SHVC build of OpenSFC so that they all have the chip revisions. Mods: * Torapu/Buttersoft Mod from the Shmups forum * Mike J Moffitt SHVC Video Improvement Kit from @kadenken * @retrosixuk Edge Buster / CleanRGB Combo * @innocuosmuffin 's OSHW SNEdge * Voultar Edge Enhancer * cstomi's Edge Sharpener from eBay * Delphius 's OSHW Super Wave Blaster Audio Mod 6 Video mods and 7 OpenSFC builds. One will remain unmodded, and I'll also throw in an unmodded stock SHVC and a SNESRGB modded SFC Jr. for comparison. I'll gather tons of raw data with the #RT4K and #Morph4K and I have @HDRetrovision SNES Cables, @Insurrection33 's SNES S-Video/SCART and @retrosixuk CleanRGB SCART cables as well to test with as appropriate. I'll also get MDFourier captures for both models of SHVC-SOUND (with and without the anti distortion resistors), with and without the audio balance mod, with and without the metal cage, and also compared to the Super Wave Blaster audio mod. Avermedia GC573 + MOTU M4 will be used for data capture. The data will be compiled and released along with a blind test suite All parts for this coming run of benchmarks were purchased independently with my own funds to do compatibility testing with my boards. No vendor provided me a kit, so I don't owe any favors to anyone that could influence results. As a motherboard vendor, I don't intend to take a stance on any particular mod review wise. I'll simply gather raw data while doing compatibility testing with my boards and you all can make use of the data to make your own decisions, knowing what kind of results you'll get if you choose to build a OpenSFC with a given mod. As OpenSFC is a faithful reproduction, I would also expect the base results to be a valid comparison to stock, but we'll prove whether or not that's true with the stock board versus unmodded OpenSFC 😃 With that said, while I'm finishing up these builds... What would you guys like to see included in the benchmark suite? 🤔 I have a variety of ideas in mind already, but if you have particular games and/or scenes you'd like to see that you believe will illustrate strengths or weaknesses in these mods, let me know. 😛 I will, within reason depending on how many requests there are, try to include them all along with the set I have in mind myself 😄

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starlightk7
starlightk7@starlightk7·
Finished up the basic Green HASL build for use in the upcoming #OpenSFC benchmarks. It looks quite nice and is very affordable; set of boards is 3000円 on my Ko-Fi or $25 @1upRestorations This one is gonna be a #SuperFamicom but I'll build a #SNES too x.com/starlightk7/st…
starlightk7 tweet mediastarlightk7 tweet media
starlightk7@starlightk7

Cranking out a big batch of #OpenSFC builds... Several #SNES and #SuperFamicom are in the works. 😎 Then I'm gonna mod them all up and put them to the test 👀 I have some goodies to benchmark on these... 🧐 I'm gonna get data. Lots of raw data. All of those different takes of edge mods out there are going head to head, and we'll check out a new audio mod as well. 🤩 Each host system will be a 1/1/1 SHVC build of OpenSFC so that they all have the chip revisions. Mods: * Torapu/Buttersoft Mod from the Shmups forum * Mike J Moffitt SHVC Video Improvement Kit from @kadenken * @retrosixuk Edge Buster / CleanRGB Combo * @innocuosmuffin 's OSHW SNEdge * Voultar Edge Enhancer * cstomi's Edge Sharpener from eBay * Delphius 's OSHW Super Wave Blaster Audio Mod 6 Video mods and 7 OpenSFC builds. One will remain unmodded, and I'll also throw in an unmodded stock SHVC and a SNESRGB modded SFC Jr. for comparison. I'll gather tons of raw data with the #RT4K and #Morph4K and I have @HDRetrovision SNES Cables, @Insurrection33 's SNES S-Video/SCART and @retrosixuk CleanRGB SCART cables as well to test with as appropriate. I'll also get MDFourier captures for both models of SHVC-SOUND (with and without the anti distortion resistors), with and without the audio balance mod, with and without the metal cage, and also compared to the Super Wave Blaster audio mod. Avermedia GC573 + MOTU M4 will be used for data capture. The data will be compiled and released along with a blind test suite All parts for this coming run of benchmarks were purchased independently with my own funds to do compatibility testing with my boards. No vendor provided me a kit, so I don't owe any favors to anyone that could influence results. As a motherboard vendor, I don't intend to take a stance on any particular mod review wise. I'll simply gather raw data while doing compatibility testing with my boards and you all can make use of the data to make your own decisions, knowing what kind of results you'll get if you choose to build a OpenSFC with a given mod. As OpenSFC is a faithful reproduction, I would also expect the base results to be a valid comparison to stock, but we'll prove whether or not that's true with the stock board versus unmodded OpenSFC 😃 With that said, while I'm finishing up these builds... What would you guys like to see included in the benchmark suite? 🤔 I have a variety of ideas in mind already, but if you have particular games and/or scenes you'd like to see that you believe will illustrate strengths or weaknesses in these mods, let me know. 😛 I will, within reason depending on how many requests there are, try to include them all along with the set I have in mind myself 😄

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starlightk7
starlightk7@starlightk7·
Finishing up a gorgeous blue #OpenSFC for use in the upcoming OpenSFC benchmarks. 🤩 This one is gonna be a #SNES but the other one will be a #SuperFamicom 😄 I'll take some model pics in some of the shell variants tomorrow 😎 x.com/starlightk7/st…
starlightk7 tweet mediastarlightk7 tweet media
starlightk7@starlightk7

Cranking out a big batch of #OpenSFC builds... Several #SNES and #SuperFamicom are in the works. 😎 Then I'm gonna mod them all up and put them to the test 👀 I have some goodies to benchmark on these... 🧐 I'm gonna get data. Lots of raw data. All of those different takes of edge mods out there are going head to head, and we'll check out a new audio mod as well. 🤩 Each host system will be a 1/1/1 SHVC build of OpenSFC so that they all have the chip revisions. Mods: * Torapu/Buttersoft Mod from the Shmups forum * Mike J Moffitt SHVC Video Improvement Kit from @kadenken * @retrosixuk Edge Buster / CleanRGB Combo * @innocuosmuffin 's OSHW SNEdge * Voultar Edge Enhancer * cstomi's Edge Sharpener from eBay * Delphius 's OSHW Super Wave Blaster Audio Mod 6 Video mods and 7 OpenSFC builds. One will remain unmodded, and I'll also throw in an unmodded stock SHVC and a SNESRGB modded SFC Jr. for comparison. I'll gather tons of raw data with the #RT4K and #Morph4K and I have @HDRetrovision SNES Cables, @Insurrection33 's SNES S-Video/SCART and @retrosixuk CleanRGB SCART cables as well to test with as appropriate. I'll also get MDFourier captures for both models of SHVC-SOUND (with and without the anti distortion resistors), with and without the audio balance mod, with and without the metal cage, and also compared to the Super Wave Blaster audio mod. Avermedia GC573 + MOTU M4 will be used for data capture. The data will be compiled and released along with a blind test suite All parts for this coming run of benchmarks were purchased independently with my own funds to do compatibility testing with my boards. No vendor provided me a kit, so I don't owe any favors to anyone that could influence results. As a motherboard vendor, I don't intend to take a stance on any particular mod review wise. I'll simply gather raw data while doing compatibility testing with my boards and you all can make use of the data to make your own decisions, knowing what kind of results you'll get if you choose to build a OpenSFC with a given mod. As OpenSFC is a faithful reproduction, I would also expect the base results to be a valid comparison to stock, but we'll prove whether or not that's true with the stock board versus unmodded OpenSFC 😃 With that said, while I'm finishing up these builds... What would you guys like to see included in the benchmark suite? 🤔 I have a variety of ideas in mind already, but if you have particular games and/or scenes you'd like to see that you believe will illustrate strengths or weaknesses in these mods, let me know. 😛 I will, within reason depending on how many requests there are, try to include them all along with the set I have in mind myself 😄

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starlightk7
starlightk7@starlightk7·
Working on finishing up all the builds for the #OpenSFC benchmarks. 😄 Finished up all the sound boards. 🤩 Need to start with on the top side of the main boards after work tomorrow. 😅 #SNES #SuperFamicom x.com/i/status/20529…
starlightk7 tweet media
starlightk7@starlightk7

Cranking out a big batch of #OpenSFC builds... Several #SNES and #SuperFamicom are in the works. 😎 Then I'm gonna mod them all up and put them to the test 👀 I have some goodies to benchmark on these... 🧐 I'm gonna get data. Lots of raw data. All of those different takes of edge mods out there are going head to head, and we'll check out a new audio mod as well. 🤩 Each host system will be a 1/1/1 SHVC build of OpenSFC so that they all have the chip revisions. Mods: * Torapu/Buttersoft Mod from the Shmups forum * Mike J Moffitt SHVC Video Improvement Kit from @kadenken * @retrosixuk Edge Buster / CleanRGB Combo * @innocuosmuffin 's OSHW SNEdge * Voultar Edge Enhancer * cstomi's Edge Sharpener from eBay * Delphius 's OSHW Super Wave Blaster Audio Mod 6 Video mods and 7 OpenSFC builds. One will remain unmodded, and I'll also throw in an unmodded stock SHVC and a SNESRGB modded SFC Jr. for comparison. I'll gather tons of raw data with the #RT4K and #Morph4K and I have @HDRetrovision SNES Cables, @Insurrection33 's SNES S-Video/SCART and @retrosixuk CleanRGB SCART cables as well to test with as appropriate. I'll also get MDFourier captures for both models of SHVC-SOUND (with and without the anti distortion resistors), with and without the audio balance mod, with and without the metal cage, and also compared to the Super Wave Blaster audio mod. Avermedia GC573 + MOTU M4 will be used for data capture. The data will be compiled and released along with a blind test suite All parts for this coming run of benchmarks were purchased independently with my own funds to do compatibility testing with my boards. No vendor provided me a kit, so I don't owe any favors to anyone that could influence results. As a motherboard vendor, I don't intend to take a stance on any particular mod review wise. I'll simply gather raw data while doing compatibility testing with my boards and you all can make use of the data to make your own decisions, knowing what kind of results you'll get if you choose to build a OpenSFC with a given mod. As OpenSFC is a faithful reproduction, I would also expect the base results to be a valid comparison to stock, but we'll prove whether or not that's true with the stock board versus unmodded OpenSFC 😃 With that said, while I'm finishing up these builds... What would you guys like to see included in the benchmark suite? 🤔 I have a variety of ideas in mind already, but if you have particular games and/or scenes you'd like to see that you believe will illustrate strengths or weaknesses in these mods, let me know. 😛 I will, within reason depending on how many requests there are, try to include them all along with the set I have in mind myself 😄

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Stormslayer -HD Remasters/Gamedev
Stormslayer -HD Remasters/Gamedev@StormslayerDev·
TODAY IS LAUNCH DAY! The recompilation project Twilight Princess Dusk is available for download on ALL PLATFORMS. Windows, Linux, Android, iOS and more! Modding, High res textures support, unlocked framerates, new control schemes etc! Enjoy!
Stormslayer -HD Remasters/Gamedev@StormslayerDev

The PC port of Twilight Princess is near, its being shown playable, and was showcased on stream. It might just be days away from its final release. Twilight Princes Dusk is a native port for PC/Android/Linux/Mac and iOS. We are so close!

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VegeTato
VegeTato@VegeTato_·
After a lot of hard work !💪 I present to you...🥁 2D Normal Map Extension (+Example) 😊 For the game engine #gdevelop 🌟 Now you can add 2D Normal Map to your assets and increase your game feel in no time! Available on my itch page 🚀 vegetato.itch.io/2d-normal-map-… #indiedev #solodev
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starlightk7
starlightk7@starlightk7·
Cranking out a big batch of #OpenSFC builds... Several #SNES and #SuperFamicom are in the works. 😎 Then I'm gonna mod them all up and put them to the test 👀 I have some goodies to benchmark on these... 🧐 I'm gonna get data. Lots of raw data. All of those different takes of edge mods out there are going head to head, and we'll check out a new audio mod as well. 🤩 Each host system will be a 1/1/1 SHVC build of OpenSFC so that they all have the chip revisions. Mods: * Torapu/Buttersoft Mod from the Shmups forum * Mike J Moffitt SHVC Video Improvement Kit from @kadenken * @retrosixuk Edge Buster / CleanRGB Combo * @innocuosmuffin 's OSHW SNEdge * Voultar Edge Enhancer * cstomi's Edge Sharpener from eBay * Delphius 's OSHW Super Wave Blaster Audio Mod 6 Video mods and 7 OpenSFC builds. One will remain unmodded, and I'll also throw in an unmodded stock SHVC and a SNESRGB modded SFC Jr. for comparison. I'll gather tons of raw data with the #RT4K and #Morph4K and I have @HDRetrovision SNES Cables, @Insurrection33 's SNES S-Video/SCART and @retrosixuk CleanRGB SCART cables as well to test with as appropriate. I'll also get MDFourier captures for both models of SHVC-SOUND (with and without the anti distortion resistors), with and without the audio balance mod, with and without the metal cage, and also compared to the Super Wave Blaster audio mod. Avermedia GC573 + MOTU M4 will be used for data capture. The data will be compiled and released along with a blind test suite All parts for this coming run of benchmarks were purchased independently with my own funds to do compatibility testing with my boards. No vendor provided me a kit, so I don't owe any favors to anyone that could influence results. As a motherboard vendor, I don't intend to take a stance on any particular mod review wise. I'll simply gather raw data while doing compatibility testing with my boards and you all can make use of the data to make your own decisions, knowing what kind of results you'll get if you choose to build a OpenSFC with a given mod. As OpenSFC is a faithful reproduction, I would also expect the base results to be a valid comparison to stock, but we'll prove whether or not that's true with the stock board versus unmodded OpenSFC 😃 With that said, while I'm finishing up these builds... What would you guys like to see included in the benchmark suite? 🤔 I have a variety of ideas in mind already, but if you have particular games and/or scenes you'd like to see that you believe will illustrate strengths or weaknesses in these mods, let me know. 😛 I will, within reason depending on how many requests there are, try to include them all along with the set I have in mind myself 😄
starlightk7 tweet mediastarlightk7 tweet media
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Ben James
Ben James@benjames171·
@defold Thanks for the shout out! I've been busy making an inline path editor for my new vintage themed #shmup. The editor allows real-time adjustment of enemy flight patterns #gamedev #defold
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