Taylor Reynolds

299 posts

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Taylor Reynolds

Taylor Reynolds

@CapableWizard

Lead Character Artist @FcpnchStds Working on @playrust

Katılım Şubat 2015
507 Takip Edilen1.2K Takipçiler
Taylor Reynolds retweetledi
garry
garry@garrynewman·
garry tweet mediagarry tweet mediagarry tweet mediagarry tweet media
Birmingham, England 🇬🇧 ZXX
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facepunch
facepunch@FcpnchStds·
Happy release day to @s8box - our spiritual successor to Garry's Mod! s&box is a game creation platform built on the Source 2 engine, allowing you to play, create, and share games - jump in, explore community creations, and experience endless sandbox fun! Release DevBlog: sbox.game/news/release-2… ⬅️ s&box on Steam: fcpn.ch/s&boxs ⬅️
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facepunch
facepunch@FcpnchStds·
What started as two little bears became something so much bigger. 💖🧸🎮 Thanks to the incredible Rust community, we’ve raised £88,675 for @CR_UK and £84,250 for @RMHCUK, helping fund cancer research and provide homes for families with sick children. From everyone at Facepunch, thank you for your kindness and support.
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Jordan Cain
Jordan Cain@ThatNgonGuy·
The Jedi would totally be quad bros
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conna
conna@kurozael·
@CapableWizard Hugely talented and we’re blessed to have you 🙏
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Taylor Reynolds
Taylor Reynolds@CapableWizard·
10 years at Facepunch today🥹Blessed to have been part of such a wonderful and talented team for the last decade, huge thanks to everyone at the studio and the community for the amazing journey. Can't wait to show you what we've been cooking up recently. Here's to the next 10 💪
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Lone
Lone@sometimes_lone·
@CapableWizard All that hard work and the Andrew take meme still takes the cake tbh 😆(I still see that pop up from time to time on various socials)
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Lewis Ainslie
Lewis Ainslie@lewisainslie·
7 years at @FcpnchStds today. Working across some amazing projects with the most talented & brilliant bunch of people. I'll never get over seeing the rebrand I worked on when you get off the lift in our HQ.
Lewis Ainslie tweet media
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Taylor Reynolds retweetledi
Rust
Rust@playrust·
The Jungle update is now live! 🐯🐍🌴 This month's patch features the new Jungle Biome, more animals, vine swinging, tree climbing, plus the blowpipe and boomerang! Read more on our DevBlog: rust.facepunch.com/news/jungle-up…
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Taylor Reynolds
Taylor Reynolds@CapableWizard·
@henningsanden @ArtOfPilgrim It can yeah, so you have to be careful! in this example the stretching is quite minimal though and mostly in areas that won't be seen all that much (like the armpits)
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Henning Sanden
Henning Sanden@henningsanden·
@CapableWizard @ArtOfPilgrim Thank you! In this image, the edges are square, which seems like a great way to utilize UV space more, but doesnt this cause issues with stretching, particularly if you use tileables in engine?
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Henning Sanden
Henning Sanden@henningsanden·
When UV mapping characters for games, is there any reason to keep the UVs symmetrical?
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Taylor Reynolds
Taylor Reynolds@CapableWizard·
@ArtOfPilgrim @henningsanden so it is sometimes useful, but it's a very very niche situation. It's also quite handy to have perfectly symmetrical UVs just as a data source (for mirroring blendshapes left to right for example) although there are other ways to do this normally.
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Taylor Reynolds
Taylor Reynolds@CapableWizard·
@ArtOfPilgrim @henningsanden Because the torso UVs are perfectly mirrored, I can find the exact position of the centre UVs from Maya and use a mirror filter to ensure the texture lines up with the UV seam perfectly. In this example I'd have to do this again for the back part.
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