Ceraz Ozza

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Ceraz Ozza

Ceraz Ozza

@CerazOzza

Just a man trying to make his way through a galaxy far far away...

Mos Ila, Tatooine (Starforge) Katılım Mayıs 2024
107 Takip Edilen2 Takipçiler
Ceraz Ozza
Ceraz Ozza@CerazOzza·
@YouTubeCreators "your perspective is your best asset unless it doesn't aling with our approved narrative." There, fixed it to align with what YouTube actually does in practice.
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YouTube Creators
YouTube Creators@YouTubeCreators·
your perspective is your best asset
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Ceraz Ozza
Ceraz Ozza@CerazOzza·
Pragmata's wholesome father daughter bond has the terminally online radical liberal bots completely losing it. The second they see any interaction with a child like figure, they immediately scream 'predatory' instead of recognizing what the game actually shows: a strong man protecting an innocent being. Positive masculinity and family vibes get slapped with toxic, pedo, or incel accusations. What's even more telling is that when a creepy Reddit group dedicated to twisting the game's protective message got rightfully shut down, they didn't focus on calling out those actual sickos. Instead, they blamed the game itself for simply existing. Lash out at every sicko all you want, but every fan doesn't deserve that label. These accusations say far more about the people making them than about the game or its fans. These radicals constantly hunt for anything that doesn't align with their priorities and insist on viewing and presenting it in the absolute worst possible light.
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Ceraz Ozza
Ceraz Ozza@CerazOzza·
Games thrive when community managers act like professionals, not activists. Their real job is to grow the player base, welcome honest feedback, and keep official channels neutral and open to everyone instead of pushing personal ideology or policing wrongthink and criticism about the game. Clear community engagement rules are a must. Any actions taken against players or creators must include specific reasons, not vague excuses that let moderators exploit the rules for whimsical convenience. These rules need to hold everyone accountable, including the moderators and management themselves.
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Ceraz Ozza
Ceraz Ozza@CerazOzza·
Safe spaces were originally meant to be temporary shelters for people recovering from real trauma like assault. They've since become a permanent lifestyle where everyday stress, like driving to the airport or a rude store clerk, gets treated as a crisis. This trains people to lead with victimhood, chasing validation and empathy as the reward instead of building the ability to handle life. The older generations spotted this and overcorrected with harsh tough-love messaging, which just pushed people further into the mindset. Meanwhile, activists now have a vested interest in keeping the anxiety alive so they can stay relevant as the solution, and the constant division keeps everyone too distracted to push back against bigger threats to freedom.
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Ceraz Ozza
Ceraz Ozza@CerazOzza·
@thomasmahler I never understand why they do not just add a simple toggle for these features. Users who want them could turn them on, and those who do not could turn them off. It is a straightforward fix, yet everything gets treated as if it has to be one option or the other.
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thomasmahler
thomasmahler@thomasmahler·
So regarding my previous post, let's do a poll! Do you prefer games showing healthbars and floating damage numbers by default or are you against it?
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CBR
CBR@CBR·
The Lord of the Rings trilogy is an iconic film series, but it also has many elements that are difficult to watch in modern day. cbr.com/8-reasons-toug…
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Illeva
Illeva@IllevaSWTOR·
Have you taken you favourite companion out dancing around the holopole yet? Only a few days left of the Spring Adundance event in #SWTOR!
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Ceraz Ozza
Ceraz Ozza@CerazOzza·
People often want to act with the best of intentions and believe in high ideals, but even well-meaning efforts can be naive and disastrous if pursued without proper consideration. Importing large populations from areas with unresolved social or political issues effectively imports those problems into the host society. Policies that move people without proper integration destabilize communities. Social norms, law enforcement, and local cohesion are strained, leading to friction, crime, and violence. Evidence shows this approach is unwise, yet some political actors push it anyway, often making it offensive to even discuss. This is why it can feel conspiratorial. Importing populations with systemic issues does not solve problems, it amplifies them. The same pattern shows up in policies like DEI and other ideological initiatives: what is presented as integration or justice often becomes a mechanism to redistribute power or punish perceived historical oppressors. Instead of fostering cohesion, it prioritizes some groups over others, destabilizing society rather than uniting it.
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Ceraz Ozza
Ceraz Ozza@CerazOzza·
You mean you're using online safety to further laws that regulate expression which also in effect keep them from dissenting from your political narratives. You are the problem and the oppression that is wrong with this world. The day you're out of office and your type no longer have power the world will be better for it.
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Keir Starmer
Keir Starmer@Keir_Starmer·
This is deeply disturbing. Under our laws, online platforms have a duty to keep people safe online. We're already tightening the rules on AI chatbots and I'm ready to take further action if necessary. bbc.co.uk/news/articles/…
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Ceraz Ozza
Ceraz Ozza@CerazOzza·
When rules are applied unevenly under the banner of empathy, it opens the door for exploitation. People learn they can gain advantage by framing themselves as exceptions, and institutions can use these situations for optics, signaling, or political gain. Enforcement becomes selective, outcomes unpredictable, and consistency disappears. Discussions stop being about the merits of the policy itself and turn into debates over identity, perception, and who “deserves” special treatment, rather than what is fair or effective.
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Illeva
Illeva@IllevaSWTOR·
I have so many questions, like... What's wrong with you? 😱 Why would you do this to my eyes? 🫣 Who hurt you? 👀 I hate it so much! This is not worthy #SWTOR Space Barbie! 😂
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Ceraz Ozza
Ceraz Ozza@CerazOzza·
Imagine constantly fixating on someone and desperately trying to get their attention, then crashing out when you don't get it. Every other word out of your mouth is their name when they speak or appear, yet somehow still projecting all that as their "tears". If that's not pure cope, I don't know what is... 🤡
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Ceraz Ozza
Ceraz Ozza@CerazOzza·
Online spaces, especially MMORPGs with open chats and shared hubs, often attract petty, cognitively dissonant people with no self awareness and no accountability. They harass and mistreat others because consequences are minimal. If banned, they create a new account and deny everything. There is no real way to retaliate, and that is part of the issue. They typically lack real world socialization and seek reactions online as a form of validation. The issue is not that people react or push back. The issue is that any reaction, including negative ones, serves as acknowledgement for people with little self worth behind inflated displays of ego. When their behavior leads others to cut them off, they often offer apologies that are performative and insincere. Being ignored is intolerable to them. They attempt to regain access, and when denied, the façade drops and the pettiness becomes obvious. They escalate harassment to force recognition. If confronted, they pivot to victimhood and attempt to rally sympathy. This pattern reflects narcissism paired with zero accountability. The most effective response is to disengage early and move on. These people are not worth the time or attention.
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Ceraz Ozza
Ceraz Ozza@CerazOzza·
@Fastandslow @kabrutusdeid I will say this about Katie O'Brien (regardless of your opinions are on her appearance), she mainly focuses on her artwork and acting, and she does not appear to be particularly vocal about political topics online. I think many celebs should be more like her in that regard.
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Kabrutus
Kabrutus@kabrutusdeid·
play stupid games...
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Ceraz Ozza
Ceraz Ozza@CerazOzza·
In today’s online spaces, especially in games, lonely and bored people often manufacture drama when they are ignored or when you choose not to engage. That behavior only confirms that walking away was the correct decision. Their inability to leave it alone or move on proves the point.
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Ceraz Ozza
Ceraz Ozza@CerazOzza·
Ever notice the hate toward stunning women or sexy game characters like Eve in Stellar Blade? It almost always comes from the same crowd. Not real feminism. Pure envy. They resent beauty getting easy attention and validation they crave but lack. Men see a ripped Hemsworth and hit the gym. These types see a hot woman and scream "patriarchy" to hide "why not me?" Double standard: thirsting over male ideals is aspiration. Over female ones? "Harmful" and toxic. Studies show women criticize hyper-sexualized characters publicly but choose them in games. It's envy coping as ideology. Outrage is jealousy with better PR. Envy is human. Calling it out isn't wrong. It's honest.
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Ceraz Ozza
Ceraz Ozza@CerazOzza·
@SmashJT I'd ask her if she's writing a hit piece on me?
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Smash JT
Smash JT@SmashJT·
You’re at the bar and she approaches. Says she works in games journalism and likes your style. What do you do?
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Ceraz Ozza
Ceraz Ozza@CerazOzza·
Personality is who you are. Identity is a label you claim. Personality shows through behavior, interests, competence, restraint, humor, boundaries, and how you treat people. Identity tells me almost nothing about any of that. Shared labels create the illusion of depth, but they do not substitute for character or substance. When people insist identity and personality are the same, that is projection. They want recognition without demonstration. Personality is earned and expressed. Identity is asserted and defended.
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