
@robin7331 Wow,that's super interesting! Do you mind if I want to build a similar one using AI too?
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Shan Shaw
79 posts









Using the same scene-wide BVH you can run accelerate frustum culling, as well. With this 500,000-instance BatchedMesh culling runs in less than 1/8th the time 🚀 #threejs #gamedev





