Joshua Pastor
388 posts


@KieranWarwick @illuviumio Obelisk rising? What happened to Illuvium?
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The latest version with dungeons is looking utterly sick. I will reserve my judgement until I play the full game loop in a few weeks. But this should be the best crypto game ever made. You’d hope so after 5 years in the making.
Launches December.
Obelisk Rising@obelisk_rising
"What game is Obelisk Rising actually like?" Think the mechanical depth of a top-tier 3D ARPG dungeon run, but without the brutal vertical gear resets that make you feel like your time isn't respected. 🛑 #GamingShorts #PCGaming #ObeliskRising #MMORPG
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@playbigtime With no gameplay of how it looked? What a bunch of scams. God is real, and if your project is only seeking money, then just as true as the sun comes up in the mornings I command your company to shut down in the name of God, Jesus Christ.
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@bomboclat101011 You post this and porn at the same time? God is against sexual idolatry
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@JohnWil34343 It’s uniqueness. Yours is like no one else’s, that’s why you’re so precious to God
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@obelisk_rising With the overworld you should integrate the arena a lot not in the sense of, if you encounter illuviuls they should be with other illuviuls that match their affinities. When you encounter other players, they can release 3-5 illuviuls of their own to build synergies and combos
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Night hunt in Brightland Steppes
The fight is getting intense when a Rota shows up
Right as we move in... BOOM
What do you think happened? 👀
#ObeliskRising #Illuvium #BrightlandSteppes #CreatureCapture
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@obelisk_rising @illuviumio @KieranWarwick this overworld is where it is at. Please brother, I know you like building many games🤣but the overworld is genuinely the best hope we have. It’s the only thing that has ever given me hype in any of illuvium progress- then arena will fall into place.
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First time in years we were just grinding XP with the bois and after 2 hours none of us wanted to stop 😅
What nostalgic feeling are you missing in current gaming?
#obeliskrising #illuvium #creaturecapture
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@LoyLoyGS @KieranWarwick Realistically the land can only efficiently operate if there’s a player base. You’re unfortunately hurt by the prices, but I hope illuvium will do you and myself justice with the lands in the far future. When and if the game survives. Illuvium is definitely the front runner
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@KieranWarwick Nice to hear that you also have plans for Illuvium Zero... I mean, does anyone at Illuvium even remember that it exists or do you all have collective amnesia ? I find it so disrespectful and arrogant that you won't even mention it.
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Huge ecosystem update.
To be clear, this is not another gaming shutdown notice, so you can breathe a sigh of relief.
The last 6 months have been tough, to say the least. Sentiment in crypto is now at an all-time low. And crypto gaming is even lower. But, despite that, Illuvium pushes on. I promised six years ago that we would give it our all, and we are still in a position to come out of this bear market strong, with games that people in both mainstream and crypto want to play.
We are lucky to be in a better financial position than most studios in the space, and we have recently reduced our costs even further to ensure we make it out. We have also spent a lot of time strategising about the future, and this post is the first look into our new vision. This is a focused shipping plan across the products that can move Illuvium forward fastest.
Overworld
We have decided to release Overworld much sooner than planned. We are targeting December 2026. We can do this by cutting out the things that are massively resource-intensive while keeping the things people love and will love. The game will have multiplayer combat, dungeon runs, bosses, creature capture, hundreds of items to collect (all on chain), open world grinding, with the focus on progression, think almost limitless progression, while adding in some spice of gambling to completely max out your ranger, illuvials, and items. For those who played the most recent test, you know all of those things (apart from dungeons) are in the game already. The big thing that will still be missing at launch is PvP. What comes next after launch will be driven by player demand. The exciting part is that we’ll run more playtests throughout the year. The feedback we got from testers was fantastic and helped us shape the final vision listed above.
No more ambiguity on the release dates of 3 years from now. We’re talking a December 2026 target.
Beyond
This little collector's game has generated more revenue than most crypto games ever released. The fanbase is strong. But it needs more, and more importantly, deserves more. We have decided to put a small team of our best web developers onto a tabletop game using Illuvium Beyond characters. Think Unstable Unicorns meets Marvel Snap. We want to build this game quickly and make it available on the web and mobile. This game will integrate heavily into the Beyond ecosystem, including stretch goals, burn mechanics, and disk sales. I have always invested heavily in each wave of Beyond, and I know many, many others have too. Finally, we will have something to play outside of just pure album collecting (which, btw, is obviously still addictive as fuck). On top of the new game, we have Wave 5 coming up, which will complete the set 1 collection, and then a few weeks later, we launch the biggest partner collection we have ever had in Beyond. A brand that is going to turn heads, and the artwork looks beyond fire. Once Wave 5 wraps up, we move into the three-year celebration set and then into Set 2.
Arena
Oh, my beloved Arena, where did we go wrong with you?
As most of you know, I love this game. Of course, I think things could be better if we had more characters and new content, but there is a reason you still see me in lobbies late at night: I simply love playing the game. While we have some updates to Arena, like Ascendant mode returning and rewards being turned back on, for the most part, Arena is built and released. From a development standpoint, we won’t be spending more time on it. That’s not to say we won’t be running events; we certainly will, and the first big one will be hosted by our Beyond partner. But as for development, those resources will be going elsewhere.
However, that isn’t the big update for Arena. About three years ago, the head designer of Arena said to me, “You know this would sell much better if it were just a web2 game that we sold on Steam?” At the time, I wasn't thinking of ripping out all the web3 elements, since we had been pushing the crypto gaming dream nonstop for 2 years prior, so I dismissed it. Still, that conversation never really left me. Neither did it for the Game Designer, because he came to me a few weeks ago and asked to license the IP and launch it as a web2 game, with Illuvium capturing the majority revenue share (after platform fees). After some discussion with the council, we decided this was a good decision, given that his team would handle development and that all the artwork was already complete. He has promised me that the game will be ready for the October Steam Fest.
Death Match
The IIP has just been approved, and we’re good to start development, although we have decided only to release the game on Web and Mobile Browser. The game will feature 2d versions of Illuvials and will be accessible to almost everyone. I’m excited about this one because A) it introduces an Illuvial burn mechanic, and B) it's our first foray into risk-to-earn games, which have become extremely popular amongst crypto gamers. This game reminds me a lot of Beyond. When I first pitched that, I got a huge amount of backlash internally and externally, but ironically, it's our number one revenue-generating game by a long shot.
Now you might say, “uh oh. Illuvium is doing it again, building 5 things at once.” But again, ironically, this is where we did our best work. Before, when we were building four products simultaneously, it was chaotic, but in the end, we pulled it off. This time, we are being a lot more strategic about it. Firstly, all teams are completely segregated into separate Discords, so there is no cross-over of work outside a couple of roles, like QA and UX/UI. Secondly, the products being worked on have an extremely strong foundation, and lastly, Arena “web2” isn’t being built by us at all. The reality is we need to make multiple bets at the same time. While we still have runway into mid next year, we need more revenue-generating products. So moving the release date up on Overworld by a considerable time will certainly increase revenues, but so will giving Beyond players more reason to purchase Illuvitars each wave, and likewise, Arena might finally start generating meaningful revenue, even if it’s in the polar opposite place we initially envisioned. The reality is, it doesn’t matter. We need to make moves, and we need to make them fast. And that is exactly what we are doing.
So there you have it. A massive update, a huge amount to be excited about, and I know there will be some people in the comments sharing our token chart and saying “it’s over bro,” and that’s fine, but let me be very clear on this, it aint over until the final breath, and we are far, far from that, so the show goes on.
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@DomiOnline Stuff happens. Keeping open and honest communication about it is crucial. You guys are doing the right thing!
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After careful consideration we have decided as a studio to delay the Open Alpha Launch. Due to encountering unexpected challenges, both internal and external.
First impressions are very important to us. Ensuring a stellar alpha experience for all our players.
We respect that many will be disappointed with this news, and you'll have many questions.
Our development team will be hosting an AMA on Discord this Saturday, March 30th at 17:00 BST.
Where our Lead Developer & Senior Network engineer will be available to answer all your questions!

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@DomiOnline I invested 2 years ago when you said open alpha was in March 2024, in 2026 I see the same content and the same promises. Only thousands of dollars emotionally manipulated in the market being done. No full transparency
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Monthly developer recap update is now live!
April has been a major month behind the scenes as the team pushes toward release and long-term studio growth as our focus.
⚙️ MTX Payment Flow Complete:
Our monetization flow is now fully implemented! Players can purchase Merchant Marks and receive them directly in-game. The system is now in final QA and compliance checks ahead of launch.
🚀 Launch Preparation Underway:
With core systems complete, networking and QA teams have shifted into final release prep: resolving remaining bugs, stress readiness, and polishing the Alpha build.
🌍 World Polish & Visual Improvements:
The content team has entered final refinement mode, including:
• Improved grass shading / ambient occlusion
• Better biome blending near mountain regions
• New beach grass assets
• Greater environmental variation across the world
🏢 Studio Growth Initiatives:
We have also been exploring the best long-term structure for Domi’s future expansion, including opportunities that better support a global gaming studio and sustainable growth.
⚔️ It’s been a long road but we’re closer than ever to getting Domi Online into your hands!

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@DomiOnline You used this same picture for a year on your twitter.
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@DomiOnline @HarleySwann downloaded it days ago, when is it playable?
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A Journey to the past - Leadership Update⚔️
Over the past year, @HarleySwann, our co-founder, has been operating as CEO, managing the business, operations, and strategic decisions behind the scenes. Allowing the team to focus on building the MMO world you know and love, while keeping the studio agile and ready to take on new opportunities.
With this update, Harley officially steps into the role of CEO, giving him the ability to make quick, important decisions for Domi Online.
Meanwhile, @imPelleK , our Creative Director and co-founder, will continue to lead all game design, lore, music, and creative direction. The Domi experience you love! Stannfyr, our lore, and all future content remains fully in Pellek’s hands. Nothing about the game’s creative vision is changing!🙏
To celebrate this milestone, Pellek has put together a special video showcasing the behind-the-scenes journey of Domi, from his arliest sketches and ideas all the way through to our most recent playtest. It’s a great look at how far we have come and the creative passion driving the game! ⚔️
This new structure lets each of our co-founders focus on what they do best: Harley steering the studio, and Pellek building the rich, immersive world of Domi. We’re incredibly excited for this next chapter.
Please join us in congratulating Harley Swann as CEO!❤️
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@illuviumio Can we please get leaks where you guys are wearing cosmetics. No more basic armours
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@AnruinViae Hey, curious to know if you are one of the new directors at illuvium
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Howdy! I'm Trevor Huwe, a Senior Quest Designer on #Warcraft. I've been with the team for 6 years, previously a Game Master in CS.
Notable content I've worked on: Drustvar and Stormheim questing, Legion Order Halls and Artifacts, and Patch 8.3.
#MeetTheDev #BetterLateThanNever




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@illuviumio @KieranWarwick I’m a fan I don’t care what the haters say 😎🔥🔥🔥🔥 I have all the faith in the world that this game will turn into something special 💎
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🌟 A New Dawn for Illuvium: Overworld 🌟
Rangers, it’s time to look ahead as Co-Founder & CEO @KieranWarwick shares Illuvium’s next chapter in his latest blog update. From refining our gameplay experiences to transforming Overworld into an immersive MMO Lite, here’s what’s in store:
🔹 Arena Evolution: Pushing Arena to top-tier auto-battler status by mid-2025 with quality-of-life
improvements and enhanced competitive systems.
🔹 Player-Centric Monetisation: A fairer economy with fewer microtransactions and more free core content.
🔹 Overworld as an MMO Lite: Imagine creature-capturing gameplay fused with classic MMO elements—raids, guild progression, player-driven markets, and more. We’re building on existing foundations to craft an accessible yet profoundly engaging multiplayer experience.
🔹 Community-Driven Decisions: Your feedback will shape Overworld’s future, with discussions open on how to handle its current state during development.
🗺️ This isn’t just a pivot; it’s a promise to deliver a streamlined, immersive, and rewarding experience for millions of players.
Together, we’ll make Illuvium the pioneering ecosystem it’s destined to be.
#Illuvium
Illuvium@illuviumio
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@MirandusGame It’s taking you forever to produce close to no results. This team is not as great as you claim. Illuvium is far better and they don’t boast half as much.
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@shahinsayadi @DrLoupis Atheists would be against him, because he’s against their moral landscape
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@HaxTHC @dillondanis If you really think that he stands a chance of being in the same room with her after what he has done, you are absolutely disillusioned
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@biphakathi @vanr00yen Thank you so much for bragging about your good deeds online! Your blessing will only be received on earth 🥳
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As promised to @vanr00yen am giving a wheelchair on your behalf to someone as your birthday present 🎁

BI Phakathi@biphakathi
On your behalf I will donate a wheelchair to a family 🙏
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@thesalsoc22 @JuanAve20590830 @shartbait_haha @jordanbpeterson Thinking everything didn’t come from nothing show how little YOU know scientific explanations for the universe. It’s the same nothing that started life and it’s the same nothing that created consciousness. It’s the same nothing that created morality. What’s this nothing?
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I think the
Current estimate
is 7,500,000,000
And I'm not joking

Mike Lee@BasedMikeLee
How many more people will have to die for the radical climate change agenda? wsj.com/articles/lahai…
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