Krazie02
6.9K posts

Krazie02
@Formedstone8599
Headmaster of the church of the Bill Gates Dab. Brawlhalla player. Zariel needs to fucking die and burn. banner by @Unknown_Len. avatar by @Oh_lol471


All these cyclists in Paris with their gay little helmets because God bestowed immortality while cycling only on the Dutch



Doesn't seem likely but it would've been really cool to see Resynced bring back the (presumedly) scrapped idea of having Edward's robes have visual changes as you upgrade his health. Kinda like what the same team later did with Origins



I think Assassin’s Creed III Remake and Assassin’s Creed Rogue Remake will be the next Assassin’s Creed remakes after Assassin’s Creed Black Flag Resynced. Ubisoft can easily make these using Black Flag assets without investing a lot of money and resources. Of course, it will depend on the success of Assassin’s Creed Black Flag Resynced, but the recent reception has been incredible, so there’s a good chance.



Hey everyone! We wanted to bring up an issue that has been pointed out to us about the German dub of the game. Currently, many of the original German voice actors are either on strike or stepping away from their roles. (Example of issues in the attached video) 1/8






Cooper explains why Visual Audio should be removed from Fortnite Competitive "No deaf person should be competing."

I think the Call of Duty games have a lot of neat enemy designs but the Perseus goons in Black Ops Cold War are probably among my favorites :)




@Fraggers_ftw back on the old games, when the memory hits the integer limit, you would get reset back to round 1, this would happen on BO1 between 70-75 hours for the most part (some maps a bit more). So my proposal is to add in a time limit of sorts, around that amount to add back competition

It's a lose-lose-lose situation. Zombies is all about movement and how you move through enemies and then kill them. There are only so many "dials" they can turn to make it "difficult." - # of Zombies (seems to be the one people don't mind... for now) - Damage of Zombies (A typical video-game dial to turn, but people refuse to entertain the idea of it anymore) - Health of Zombies (People don't like their guns falling off. See BO6's launch without Double Tap) - Speed of Zombies (See other comments to this thread) - Hit Range/Speed of Zombies (Many people HATE being hit from further away/faster/slower) - Special Enemies (People HATE special enemy spam, so they got rid of it) - Size of playspace (People will complain the map isn't "balanced" correctly if it's too small. See Paradox Junction, Voyage of Despair, and Shangri-La) They've literally tried everything, and it seems everything they do is wrong. Sure, you could argue that "They just aren't doing it right," - which sounds good until a solution is needed. Everything that's difficult is going to be "annoying". That's a friction point. It's frustration. Even years ago, with a 2-hit down, I don't think that was "fun," but we learned to live with it and get good anyway. There's no such thing as this perfectly balanced mode. You're always going to annoy someone.











