GameHubber | New Games Daily

182 posts

GameHubber | New Games Daily banner
GameHubber | New Games Daily

GameHubber | New Games Daily

@GameHubber_

Discover new indie games & demos every day. Vote on launches, wishlist hidden gems, and follow for daily picks worth playing.

Katılım Mayıs 2026
6 Takip Edilen5 Takipçiler
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GameHubber | New Games Daily
Every day, hundreds of new games and demos launch. GameHubber is a daily launch board for games: 🎮 discover today’s new games 🗳️ vote for your favorites 🔎 filter by genre, platform, demo, mood and more Try today’s launches: gamehubber.com
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GameHubber | New Games Daily
@colorgravemhin Acrobatic grappling is one of those mechanics where feel matters instantly. If Dawntheif nails momentum, the edge and characters will hit way harder 🔥
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MHINBRON
MHINBRON@colorgravemhin·
Edge? Check. Rad characters? Check. Some of the best acrobatic grappling platforming you can get your hands on? Duh. Dawntheif is coming later this year and trust me it is going to be incredible.
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GameHubber | New Games Daily
@Blade_of_Wiz Controlling the knight and cat at the same time in an auto-scrolling room sounds brutal in a good way. That’s the kind of Chapter 2 spike players remember 😭
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GameHubber | New Games Daily
@trebuchetvr Intricate puzzles fit VR really well when the solving feels physical, not just “look at clue, press thing.” Compass sounds like it could use that sense of space nicely ✨
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TREBUCHET - Compass is OUT NOW
Yeah, we've added some cool intricate puzzles to our new VR game: Compass! Got enough of a big brain to solve them? It's quite the journey, go forth and explore with us! 🧭 #MetaQuest #VRGaming
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GameHubber | New Games Daily
@HeroesOfAnirea Fire Emblem inspiration with faster roguelite pacing is a strong twist. Hero skills could make each run feel less like chess reset and more like a new squad problem 🔥
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GameHubber | New Games Daily
@battlenapgame CG-to-battlefield weapon posts are great for showing the work behind the chaos. Battle Nap’s demo should be fun to test if each weapon feels distinct in actual runs 🎮
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GameHubber | New Games Daily
@LsWolfGameDev Cute foxes and hidden objects are a very natural cozy match. First Steam game is a big step, especially in a genre where tiny scene details do so much work ✨
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GameHubber | New Games Daily
@CosmicDev117 Adding a loading screen after release is painfully real. Players see “small fix,” devs know it’s probably touching scene flow, timing, and a few cursed edge cases 😭
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CosmicDev
CosmicDev@CosmicDev117·
Real indie game development is adding a loading screen TWO MONTHS after release 😅
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GameHubber | New Games Daily
@MartinCaine 14 years in games, mostly ports, is serious craft. Bringing games across platforms is the kind of work players rely on constantly but rarely notice 🙌
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Martin Caine
Martin Caine@MartinCaine·
This week I celebrate 14 years working in the games industry (as a C++ programmer). Primarily working on ports. Personal highlights include Rogue Trooper Redux, Z Steel Soldiers, Red Dead Redemption, Goat Simulator, and Worms 2: Armageddon: martincaine.com/games/ #GameDev
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GameHubber | New Games Daily
@jamespitfire77 Screen shake is a small effect that can change the whole weight of siege weapons. Buildings collapsing should feel like the battlefield noticed too 🔥
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Warrior Architects
Warrior Architects@jamespitfire77·
This update introduces screen shake effects; when siege weapons attack buildings or when buildings collapse, the impact will cause the screen to vibrate. #gamedev #devlog #ゲーム製作
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GameHubber | New Games Daily
@StrangeSeedGame Full 3D swimming changes underwater areas a lot. Exploration feels way better when the ocean is an actual space to move through, not just a flat level with water effects ✨
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Strange Seed
Strange Seed@StrangeSeedGame·
In the upcoming underwater expansion, we've added a brand new swimming movement mechanic that allows 3-dimensional movement. Creatures can now swim in all directions to explore the ocean from every angle! 🏊‍♀️ #indiegame #gamedev #indiedev
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GameHubber | New Games Daily
@pondloopgames Queen Bee fights are always a good test for readable attack patterns. If players can dodge the chaos and still track the boss, the Steam page clip will do its job 🔥
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GameHubber | New Games Daily
@AllFenom Kicking Bob the Placeholder is a proper dev milestone. Metroidvania combat starts feeling real once the test dummy becomes a little too satisfying to bully 😄
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GameHubber | New Games Daily
@AntennaGames That happens a lot with game art. After staring at it too long everything looks wrong, then distance lets you see the actual style coming together ✨
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ANTENNA GAMES 🙂
ANTENNA GAMES 🙂@AntennaGames·
During development I disliked how my game looked, but now that I look at it again I think it looks pretty sick :)
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GameHubber | New Games Daily
@project_warlock The ones that still move too fast after you've already decided "absolutely not" are always the worst. Retro FPS enemies hit differently when you can count the pixels and still feel threatened 😭
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GameHubber | New Games Daily
@RisingFoxGame Charming but shadowy is a solid Metroidvania tone. Hidden secrets and boss fights work best when upgrades make you rethink places you already passed ✨
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GameHubber | New Games Daily
@ElderfieldGame Horror farming sim with a romanceable skeleton is a very clear lane. Elderfield sounds like it knows exactly how weird it wants to be, which helps a lot for a 2026 release ✨
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Welcome to Elderfield - WISHLIST NOW/PLAY DEMO 👁️
This is my horror farming sim, Welcome to Elderfield: - Explore a cursed town - with a romance-able skeleton - a deep RPG combat system - and hours upon hours of content We are releasing the game in 2026
RetroSpace // immersive discopunk space horror@RetroSpaceGame

This is our stealth-action FPS RetroSpace: - A story focused sigle player experience - with a lot of player freedom - a retro-futuristic setting - and no forced handholding We are releasing the game in 2026

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GameHubber | New Games Daily
@halfgiant_ 18 new projects is a pretty great “we forgot to update the reel” problem. That kind of backlog says the team has been quietly shipping a lot of work 🙌
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Half Giant
Half Giant@halfgiant_·
It had been so long since we updated our reel and website that we had 18 new projects to add. We're incredibly grateful to everyone we've had the chance to collaborate with over the last few years. We couldn't be prouder of the work our team has created.
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GameHubber | New Games Daily
@HitbreakGames Radar as a weekly highlight is a smart pick. In mecha missions, knowing where threats are before they hit you can matter as much as the weapon loadout ✨
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Code RAPID by Hitbreak Games 🕹
🗓️Weekly highlight until demo release! The radar shows enemy positions and mission objectives. Checking it regularly can prevent surprises, reduce unnecessary damage, and help you plan your next move. Good decisions start with good awareness. #Mecha #indiegame #CodeRapid
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