JohnLogostini

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JohnLogostini

JohnLogostini

@JohnLogostini

My name is John Logostini, and I am a Technical Artist and Generalist with over seven years of experience in real-time 3D pipelines, specializing in Unreal.

Katılım Ağustos 2023
56 Takip Edilen17 Takipçiler
JohnLogostini
JohnLogostini@JohnLogostini·
@Pirat_Nation This is clickbait. GOG is not shutting down; a piracy site with a similar name is shutting down.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
GOG-Games has announced that it is shutting down. (Not the official site) According to a message posted on the site, all operations have stopped, meaning there will be no new game uploads or updates. The site is expected to go offline in 90 days, with September 6 as the target date. The operator says the shutdown is a personal decision and not the result of legal pressure. They also said that the remaining donation funds, around €700 in Monero, will be donated to Torrminatorr.
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DJ Orphix
DJ Orphix@DJOrphix·
@Pirat_Nation What about the games we own on GOG? Whatll happen to them?
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JohnLogostini
JohnLogostini@JohnLogostini·
@yungpappiculo @mir4_nha No idea I have never played any of those games. I am doing the epic but stupid thing and saving forever for legitimate Steam keys. I have Rise of the Dark Spark and TRON: Evolution, and I intend to collect the other Transformers games and all the Spider-Man games.
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JohnLogostini
JohnLogostini@JohnLogostini·
@mir4_nha Also, sometimes it's fun to see games you wish you owned in your Steam library.
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JohnLogostini
JohnLogostini@JohnLogostini·
@mir4_nha This happens when any executable is run through Steam and has a steam_appid.txt file next to it. That file contains the Steam ID, and it will add the entry to your Steam library temporarily until you restart. However, you don’t actually own the game it’s just the library page.
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JohnLogostini
JohnLogostini@JohnLogostini·
@NVIDIAGeForce Well, if I win this GPU, I can finally implement DLSS Frame Generation support into my Unreal plugin NextGen Settings and further my Path-Tracing demos for Godot RTX Just saying! #RTXPowersPlay
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Yakov
Yakov@yak32·
The Matrix Awakens demo in Unreal Engine 5 was running at ~30 FPS on current-gen consoles. Today, I can run this Gaussian splat scene smoothly on my 2020 iPhone. What a time we live in. Play with it yourself in SuperSplat 👇
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JohnLogostini
JohnLogostini@JohnLogostini·
@WayfireGames @yak32 This makes me want to build a setup to capture the entire city as a splat. I don't think splats look that good, but they're still an interesting piece of technology.
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JohnLogostini
JohnLogostini@JohnLogostini·
@ModernVintageG The work is much appreciated. It will be awesome to finally have LOD0 and SSR and SSAO on PC, better than the current Wii graphics on PC. Now, how do I convince Digital Eclipse to work on a Disney Infinity Remastered Collection for PC and consoles?
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JohnLogostini
JohnLogostini@JohnLogostini·
@3kliksphilip To be fair, the Blender thumbnail is what got me, so I am not a total sellout!
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3kliksphilip
3kliksphilip@3kliksphilip·
Stick to my morals and get blacklisted by the algorithm, or get viewed but hated for selling out
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JohnLogostini retweetledi
NVIDIA Studio
NVIDIA Studio@NVIDIAStudio·
.@Blender, accelerated for the moment the idea changes. DLSS 4.5 Ray Reconstruction helps 3D artists adjust lighting, texture maps and camera moves with real-time feedback. Coming this fall alongside RTX Spark.
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JohnLogostini
JohnLogostini@JohnLogostini·
@TimSweeneyEpic Well, if my MegaGrant goes through on the 19th, I’m adding ARM support to NextGen Settings and lobbying my boss to let me add ARM support to C-Beams, because it looks like gaming on ARM is about to be feasible, and 128GB of unified memory how much will that cost! But still, WOW.
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JohnLogostini
JohnLogostini@JohnLogostini·
@1holtei @NVIDIAStudio @Blender Oh, I see, yeah there is a performance loss. It's a denoiser. It's a quality improvement, not a performance improvement, but still they are probably just mixing some numbers around post upscaling to say that. However, RR is still awesome but not free.
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JohnLogostini
JohnLogostini@JohnLogostini·
@1holtei @NVIDIAStudio @Blender It’s Blender with an offline render engine being denoised in real time, so theoretically there is a performance loss, but you can actually see your work in real time, so it doesn’t matter in this context.
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JohnLogostini
JohnLogostini@JohnLogostini·
@NVIDIAStudio @Blender Yeah, this looks amazing. I saw the development version several months ago and it was impressive. I’m super excited to see this get merged, and I look forward to DLSS 4.5 in Godot RTX.
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