Ser Vant

14 posts

Ser Vant

Ser Vant

@Knight_Ser_Vant

Shh.

Katılım Nisan 2022
62 Takip Edilen2 Takipçiler
Ser Vant
Ser Vant@Knight_Ser_Vant·
@Sydnus83 (5) My conclusion is this: games are hard to make and sometimes your passion for them will be the only thing motivating you to push through. So, stay firm in your vision… establish your negotiables and your non-negotiables and keep making amazing games! For you and for us 🙏🏼
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The Explorator
The Explorator@Sydnus83·
Hello there ! I wanted to give an update on what's happened since my last post! I'll share my thoughts in this post and throughout other replies. I managed to attract interest from publishers, which filled me with joy, but soon after, the result was bitter. People find the project strange; where I've had the most visibility, people were initially intrigued by the project's graphics, but were immediately disappointed after learning it was an FPS. I think many were expecting anything but a first-person shooter, a cozy walking sim, a simple exploration game. I still thought the survival and semi-open world aspects might be intriguing, but no. In fact, the game also suffers from a lack of production value in this area. I was never able to secure the funding to offer more advanced gameplay for the survival and shooting aspects, and more elaborate 2D animation, and this flaw ruins the only strength that made the game appealing. I also think that's why the publishers don't even bother to reply; they don't understand why it's an FPS. So I had to make a choice. Start a new iteration to make The Explorator a pure exploration game. I'm going to keep the entire universe, the characters, some levels, the survival system, and I'm going to transpose all of that into a new gameplay loop that will better suit the universe I'm building. I'm currently developing this new gameplay and I hope to be able to present it to you in September. Basically, I'm going to use jetpack mechanics to enhance it, and it will be used to explore abysses and caves. We will have to collect the crystals while being careful not to get lost or hit the walls and obstacles. We will be able to recover various materials from the environment to improve our equipment. It's going to be a more relaxing gameplay experience, with fewer goblins to kill and grenades to blow up. I will release a completely different early access version by the end of the summer, with gameplay that resembles what I want to tell.
The Explorator@Sydnus83

Desperately looking for a publisher so I'm posting all the cool shit I've made over the last 6 years here.

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Ser Vant
Ser Vant@Knight_Ser_Vant·
@Sydnus83 (4) My take is, you could keep the FPS aspect if you work on mechanics that incetivate a more slow paced action. Strategic even. Like a first person Zelda… with guns. (this is just an example and one of the many potential routes to follow)
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Ser Vant
Ser Vant@Knight_Ser_Vant·
@Sydnus83 (3) You definitely might find a better balance by turning it into an exploration experience, but it would a shame having to change your original vision, just to keep the aesthetic you’ve worked so hard to achieve.
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Ser Vant
Ser Vant@Knight_Ser_Vant·
@Sydnus83 (2) But truth be told, FPS are meant to be adrenaline driven games, where readability is more important than “contemplation” which is what your game seems to demand (as it looks so good).
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Ser Vant
Ser Vant@Knight_Ser_Vant·
@Sydnus83 (1) As an Art Director here’s my take: Your game looks great. Not only in quality terms but as a unique aesthetic/experience, which in my opinion is much harder to achieve and totally necessary to stand out in the indie scene.
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Gustavo Petro
Gustavo Petro@petrogustavo·
En este momento bombardean Caracas. Alerta atodo el mundo han atacado a Venezuela Bombardean con misiles. Debe reunirse la OEA y la ONU de inmediato.
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Ser Vant
Ser Vant@Knight_Ser_Vant·
@lronKit @madewithgodot @axeghostgame Yeah, I get it. But pretending they do not exist or attempting to block each one of them is dumb. And that´s if they are really "NAZZIIIS" (scary word).
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Made With Godot
Made With Godot@madewithgodot·
Every account I have seen that is upset about being blocked by Godot has a log in their eye and seems insane and insufferable. They seem like the kind of people who everyone wants to punch. Idk who blocked or why they did, but so far it's kind of hilarious.
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Made With Godot
Made With Godot@madewithgodot·
@axeghostgame You seem much better than the other accounts I looked at. But what you're saying is a little odd, "I want everyone to feel welcome", like...even Nazis?
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Ser Vant
Ser Vant@Knight_Ser_Vant·
@CuteRoad2 Design was meant to be balanced with masculine energy. This probably was messed up by some executive or DEI consultant.
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Road2Cute
Road2Cute@CuteRoad2·
got sent this and its honestly insane. The concept and final product are so similar yet somehow everything was lost
Road2Cute tweet media
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Ser Vant
Ser Vant@Knight_Ser_Vant·
@sqwigeon Leaveschool. You’ve proven you don’t need it. Apply that same mentality and learn all you need from internet. Get John’s Truby “Anatomy of Story” book and start writing your own. You’ll become a better animator and storyteller than your peers. You’ll still be able to find a job.
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mars♣️
mars♣️@sqwigeon·
guess who scored a 50/100 on their toonboom assignment because their rig was ''too professional'' and there's ''no way I could have known to make it that way'' since my professor if you can even call her that didn't teach us. how to build professional rigs.
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Ser Vant
Ser Vant@Knight_Ser_Vant·
Violence is the most commonly used method of change and also the one that has proven to be the most inefficient of all.
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Ser Vant
Ser Vant@Knight_Ser_Vant·
@ElijahSchaffer The controvertial thing to say… it’s that white and colored people are the same.
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E@ElijahSchaffer·
It’s okay to be white
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