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Kodub

@KodubDev

I code stuff. You can check out my projects on my website, https://t.co/CzeoaX45rW, or at https://t.co/KSW2qg1aAb

Katılım Aralık 2019
18 Takip Edilen841 Takipçiler
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Kodub
Kodub@KodubDev·
I probably won't use this account much anymore, but you should be able to find me on another similar app!🦋
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Kodub
Kodub@KodubDev·
@AESMatias @Trackmania Thanks! There is a lot of work needed to complete a game, but getting started is easy. 😁 For this project I would say that getting the physics right was the hardest part. And it still needs tweaking!
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Kodub
Kodub@KodubDev·
@XAFODIAN ammo.js is actually just Bullet, and Bullet is quite old now. I think there might be better options available now, but I haven't looked too much into it.
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xar
xar@XAFODIAN·
@KodubDev thanks, I've never tried using ammo.js, will take a look, would you recommend it to a scene with a lot of 3D objects exported from blender? I was working on this project (input-world.vercel.app) I had to use cannon.js with a lot of tweaks, to add colliders on the 3D objects
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Kodub
Kodub@KodubDev·
@AadarshGupta80 @threejs Yes, that should be possible. What are you computing? ammo.js can also run through WASM.
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Aadarsh Gupta
Aadarsh Gupta@AadarshGupta80·
@KodubDev @threejs I have a three js app which do heavy computation for generating 1000 no. Of meshes at different location , is there any way to shift that on wasm?
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xar
xar@XAFODIAN·
@KodubDev what is the physics engine used?
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Kodub
Kodub@KodubDev·
@nothardikgupta The camera does not care at all about the rotation of the car. It just moves towards the car from its current position until it's at its set distance. The camera thus "hangs" behind the car as it drives like it's tied with a rope!
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Hardik Gupta
Hardik Gupta@nothardikgupta·
@KodubDev This is such an amazing project. Had a lot of fun beating the earlier 5 tracks. I have to ask, how do you have the camera follow car not so stiffly like in the R3F Car game example or like Gran Turismo. The camera turn slightly as the car turns
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Ash
Ash@AshConnell·
@KodubDev @DeveloperGT This looks awesome. What do the textures look like? Noise or?
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Kodub
Kodub@KodubDev·
I localized my game into 15 additional languages. Let's just hope the translations are accurate! #gamedev #indiedev
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ECB💹🧲
ECB💹🧲@evilcandybar_·
@KodubDev is this pixel ratio change or a more complex configuration?
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Kodub
Kodub@KodubDev·
@GlennBurgess Thank you! The settings can be changed independently, so if someone wants to they can keep the shadows enabled, while having everything else set to the lowest settings.
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Glenn Burgess
Glenn Burgess@GlennBurgess·
@KodubDev Shadows, skid marks, anti aliasing? Looks great, though! Might be worth keeping the shadows on low settings? I think they're valuable for gameplay as much as presentation.
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Kodub
Kodub@KodubDev·
@_Sufhal ~800 fps on the highest settings, and ~1300 fps on the lowest settings on my machine. But this is probably very CPU-bound!
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Sufhal
Sufhal@_Sufhal·
@KodubDev Are you able to quantify the gain ?
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Kodub
Kodub@KodubDev·
Finally found out why my code wasn't working! 😅 #javascript
Kodub tweet media
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