InSane
10 posts


@chromaspring Is it Redshift related? Maybe it doesnt work properly if RS is allocating all the VRAM - a second gpu usually helps or setting RS to cpu mode for previewing pyro in IPR
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@elmcreative @Oddernod Have you tried the latest 2025.0.2 ? They fixed a mac related issue on that.
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{ motion design } What are we thinking about the new Cinema 4D update?
• New particle, pyro, & sim stuff
• Field Driver tag!
• Object Profiler
• USD & FBX support
• More Color space tools
support.maxon.net/hc/en-us/artic…
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@ZoldenGames @Yokohara_h I think that depends on the voxel resolution and on how many triangles the cloth/rigidbody objects have. Generally it is too slow for real-time interaction. Also there is no way to use pyro in a game engine :D
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@Yokohara_h Oh yeah, that's what I'm talking about.
Does it work real time? Can it be used for games?
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@Sc2InSane Ah yes I forgot to say, that loses the velocity information on the objects so the particles can't inherit speed anymore
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@joe_walker @MaxonVFX Using the particle group directly should work as well. You might have to adjust the radius though.
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@motiontrash_ There is a draw option in the simulation settings 'pyro -> draw -> draw pyro". there you should be able to turn it off.
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@EricBressan This bounding box most likely means you ran out of VRAM - meaning the domain/fluid can't expand any further.
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Question about “bounding box” inside #c4d2023 and #pyrosolver.
Even if I go with a medium low voxel size (es. 0.1) and with some extra substep I’m getting strange box behavior in the sims. Any thoughts ?
#c4d #pyro #maxon

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