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InSane

@Sc2InSane

Katılım Ekim 2012
29 Takip Edilen7 Takipçiler
InSane
InSane@Sc2InSane·
@Quaiphka Could it be enough to render the particles with an emissive material instead of the standard one?
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Naki
Naki@Quaiphka·
Is there an easier way to have particles emit light with c4d new particles system ? I mean, having to create geo from something designed for the opposite seems counter productive and a bad idea at large scale
Naki tweet media
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InSane
InSane@Sc2InSane·
@chromaspring Is it Redshift related? Maybe it doesnt work properly if RS is allocating all the VRAM - a second gpu usually helps or setting RS to cpu mode for previewing pyro in IPR
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InSane
InSane@Sc2InSane·
@elmcreative @Oddernod Have you tried the latest 2025.0.2 ? They fixed a mac related issue on that.
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Ryan Summers
Ryan Summers@Oddernod·
{ motion design } What are we thinking about the new Cinema 4D update? • New particle, pyro, & sim stuff • Field Driver tag! • Object Profiler • USD & FBX support • More Color space tools support.maxon.net/hc/en-us/artic…
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InSane
InSane@Sc2InSane·
@ZoldenGames @Yokohara_h I think that depends on the voxel resolution and on how many triangles the cloth/rigidbody objects have. Generally it is too slow for real-time interaction. Also there is no way to use pyro in a game engine :D
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Zolden
Zolden@ZoldenGames·
@Yokohara_h Oh yeah, that's what I'm talking about. Does it work real time? Can it be used for games?
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Hirokazu Yokohara
Hirokazu Yokohara@Yokohara_h·
C4Dの新しいシミュレーションとPyroって相互作用してくれないかと以前思い込んでたけどちゃんと影響するのね。Fluid Force Factorを0じゃなくしたら作用した。手軽で良い。例によって標準だと設定変えないと挙動が変だったけど
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InSane
InSane@Sc2InSane·
@der_flow_ Oh right, seems to be a limitation currently :/
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InSane
InSane@Sc2InSane·
@joe_walker @MaxonVFX Using the particle group directly should work as well. You might have to adjust the radius though.
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Joe Walker
Joe Walker@joe_walker·
I'm just guessing this is the only setup for meshing the new particles system in Cinema 4D? (P Group in the Cloner as an object emitter) #cinema4d #3d
Joe Walker tweet media
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InSane
InSane@Sc2InSane·
@motiontrash_ There is a draw option in the simulation settings 'pyro -> draw -> draw pyro". there you should be able to turn it off.
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matt
matt@motiontrash_·
having a very strange issue in c4d where i cant hide pyro. layers, viewport visibility, display tag all dont work, reinstalling did not work. Hiding generators in the filter panel works, but hides what i am trying to actually look at thru the pyro -.-
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InSane
InSane@Sc2InSane·
@EricBressan This bounding box most likely means you ran out of VRAM - meaning the domain/fluid can't expand any further.
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Eric Bressan
Eric Bressan@EricBressan·
Question about “bounding box” inside #c4d2023 and #pyrosolver. Even if I go with a medium low voxel size (es. 0.1) and with some extra substep I’m getting strange box behavior in the sims. Any thoughts ? #c4d #pyro #maxon
Eric Bressan tweet media
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