Testing Game Forge

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Testing Game Forge

Testing Game Forge

@TForge89101

New indie company, made up of only one person. My goal is to develop small games and eventually make them bigger and more entertaining for everyone

Katılım Eylül 2025
27 Takip Edilen18 Takipçiler
Testing Game Forge
Testing Game Forge@TForge89101·
@StudioDraxi I would like to know the correct way to create a level, because I usually start by making something, I'm not convinced by it and I discard it; I'm not able to find the meaning in the maps I develop.
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Studio Draxi
Studio Draxi@StudioDraxi·
@TForge89101 I would love to show you my personal way of abstracting level designs. I have built a ton of levels, immersive environments, and have developed a solid strategy for this. Hit me up anytime.
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Testing Game Forge
Testing Game Forge@TForge89101·
Level building is definitely not my strong suit; I still don't quite get the hang of it. If anyone has any advice on how to develop levels, I would greatly appreciate it. #gamedev #godot #indiedev
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Rodwan | Pixel Formation
Rodwan | Pixel Formation@thepixelform·
@TForge89101 For me to design anything vision of experience for a player is the basic thing. Otherwise I have no idea what to do. It doesn't matter if it's a level or anything else.
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Testing Game Forge retweetledi
Foyezes
Foyezes@Foyezes·
Vertex Painting in #GodotEngine
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Testing Game Forge
Testing Game Forge@TForge89101·
@xeokeri In my case, maybe when the project is further along, but I like to see games in development; there's always a lot of creativity.
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Xeon Xai
Xeon Xai@xeokeri·
Show me your indie games.
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Testing Game Forge
Testing Game Forge@TForge89101·
Haha, while transferring files, I stumbled across an old project I had for learning to program. It made me nostalgic, so I went in to review the code, and it was a complete mess, riddled with bugs. I spent a few hours fixing it and improving details, and although it still has quite a few bugs, it's much better. In short, volumetric fog can do wonders for visual quality.
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Testing Game Forge
Testing Game Forge@TForge89101·
Finally, after a few days away from development due to starting a new job and upgrading to a new computer, I'm now synchronizing files so I can get back to work on development.
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Testing Game Forge
Testing Game Forge@TForge89101·
@Re_Lo__ Congratulations, I recently found out about the accident with your computer, I'm glad you keep moving forward, keep it up, and sooner or later it will be worth it.
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Testing Game Forge
Testing Game Forge@TForge89101·
@Latiencur Yes, of course, the processing time is long, but I feel it leaves a better impression, in addition to performing much better, which can help many devices.
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Latiencur
Latiencur@Latiencur·
@TForge89101 I didn't get any of that, but I liked the first one better...😅 I hope that's the one you're planning to go with🔥♥️👍
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Testing Game Forge
Testing Game Forge@TForge89101·
For my game, it's definitely better to use lightmapGI instead of SDFGI or VoxelGI, as it gives me better FPS and is darker than VoxelGI. I'm not using SDFGI because it drastically reduces performance. #godot #devlog
Testing Game Forge tweet mediaTesting Game Forge tweet media
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Testing Game Forge
Testing Game Forge@TForge89101·
@TheGamesDet @ShiropopiWorks I ask because I don't have much experience, but I've seen some projects that experiment with a similar mix and I'm curious how they integrate the 2D sprite into the 3D world, and also how they ensure the visuals aren't lost. Does the sprite use billboard?
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Testing Game Forge
Testing Game Forge@TForge89101·
@AntennaGames I know one of the biggest challenges for an indie game is not knowing if people will appreciate it, or if it will sell well. In this case, you succeeded, so congratulations!
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ZJ Studios
ZJ Studios@ZJ__Studios·
@TForge89101 Hotfixes are the real work. Shipping fixes fast shows you actually care about your players. Keep it going!
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