Footwork

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Footwork

Footwork

@TheEndOfTime

❤️ and ✌🏽🌳

909 Katılım Eylül 2010
588 Takip Edilen220 Takipçiler
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JJPM
JJPM@JJPM_YT·
THIS IS THE BEST TCG GIF EVER OH MY GOD LMAO
Emboar@FandangoEmboar

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collin
collin@kaizokucollin·
heres the list i used to win my second yamato! r1: bye r2: sharked opponent into gameloss r3: krieg 🤡 r4: opponent failed deck check r5: 🤝 wouldnt change a single card
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SormilTCG
SormilTCG@sormiltcg·
Rockstar Red Character OP16-018 C 1 Cost / 2000 Power (Slash) Redhair Pirates [+2000 Counter] [Once per turn] If one of your characters with the type {Redhair Pirates} would be KO'd, you may instead discard one character from your hand with a power of 6000 or more.
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Vampyr
Vampyr@Vampyrgaming·
Shanks Red Character OP16-006 C 4 Cost / 5000 Power (Slash) Four Emperors / Red Hair Pirates [+2000 Counter] [On Play] You may rest two of your Don!! Cards: KO up to one of your opponent's characters with a power of 4000 or less. New shanks 2k kinda nasty
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vandiil @ optcg.gg - VENDOR @ ANIME NORTH 05/22-24
PEnel has collected all the infinity stones - Best power reduction / aggro (Red) - Best resting / stun (Green) - Best card draw (Blue) - Best removal / anti removal (Black) - Best on curve body (Purple)
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Vampyr
Vampyr@Vampyrgaming·
Benn Beckman Red Character (OP16-012) R 5 Cost / 6000 Power (Ranged) Red-Haired Pirates Counter +1000 [On Play] You may rest 1 of your DON!! cards: If your Leader has the {Red-Haired Pirates} type and you have 10 DON!! cards on your field, play up to 1 [Shanks] from your hand. I literally asked for this card Were so back!
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David Delahunty
David Delahunty@Delahuntagram·
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ZXX
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Hebz ≧◡≦
Hebz ≧◡≦@Hebzf·
Give red anti heal effects for One Piece
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Gene Park
Gene Park@GenePark·
it’s gonna be a good friday for music
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Footwork
Footwork@TheEndOfTime·
@Heliuskyp Why 5c tashigi? Just to rest things?
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Helius
Helius@Heliuskyp·
For those who are asking, my exact 50 for all EGB flagships. Have fun Mihawkers! 😎
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Chris Tsako
Chris Tsako@FenoHS·
One Piece TCG has a lot of what I call “banana peel” situations 🍌 (example in one of my games bellow) You create spots where you throw your opponent a banana peel. They can try to navigate it... but if they slip, they fall massively behind. Usually these happen when there are too many attacks, too many punish lines, or too many possible follow-ups to realistically cover everything. A really common mistake I used to make a lot was overcommitting resources trying to protect a character in these spots. More experienced players are usually better at recognizing when they’re being baited into a losing sequence. I’ve gotten much better at spotting these situations over time, so I wanted to put the concept out there and help more people recognize them too. Here’s the sequence that forced my opponent into a “banana peel” spot: • Kitten (-1k) on Kalgara • Mamaragan → rest Kalgara • Leader ability → 4 DON on Ohm • 6k Ohm into 4k Kalgara → takes life • 1 DON on second Ohm → 3k into 3k Kalgara → counters 1k • 5k Leader into 3k Kalgara → takes life • El Thor on Kalgara + buff Pudding → takes last life • 3k Pudding into 3k Kalgara → counters 1k • Lightning Dragon freeze Kalgara At the end of all this, he was at 0 life, gave me an insane amount of value trying to defend a 3k body, and still didn’t manage to save it anyway because of Lightning Dragon freeze. I threw him a banana peel… and he slipped on it 🍌 Be careful not falling for these spots. A lot of the time defending looks correct in the moment, but the sequencing is already heavily against you. (He conceded next turn after realizing how bad of a spot he ended up) I feel like people talk a lot about common mistakes in OPTCG, but I don’t see this concept discussed enough. A lot of games are decided by recognizing when a spot is actually defendable… and when you’re just being baited into slipping on a banana peel 🍌
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RPCS3
RPCS3@rpcs3·
Our guidelines for submitting AI-generated code are now up in our repository! As for all the AI bros seething on our socials, we're simply blocking you. Learn how to debug, code, and leave behind something useful to humanity when you're gone, instead of peddling slop.
RPCS3@rpcs3

Please stop submitting AI slop code pull requests to RPCS3. We will start banning those who do without disclosing. There are plenty of resources online to learn how to debug and code instead of generating slop that you don't understand and that doesn't work.

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Cody
Cody@DoxycDreamer·
Thinking about the GBA pixel art in Kingdom Hearts: Chain of Memories and how great it looks
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Old Internet
Old Internet@OldInternetFeel·
Mark Rothko (1952) vs. SpongeBob SquarePants (1999)
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HiroShishou
HiroShishou@hiroshishou_·
Bandai design a powerful red card challenge (impossible)
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SormilTCG
SormilTCG@sormiltcg·
Yellow Card: Heal Red card: If it is Tuesday and you haven’t played any characters this turn you may give -2000 power to your leader for the rest of the game to draw 1 card.
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