Timothy Young

129 posts

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Timothy Young

Timothy Young

@TimYoung_Dev

Lead Game Developer & Founder. Building Unity & Unreal games, live systems, AI systems, multiplayer & Web3. Leading development at @bigaarcade.

New Zealand Katılım Kasım 2023
284 Takip Edilen1.1K Takipçiler
André → andreelias.dev
André → andreelias.dev@andreeliasdev·
A sneak peek on the multiplayer mode I'm adding to my game for @levelsio's 2026 #vibejam I'm really happy with how this is turning out! Big shoutout to @colyseus for such a nice framework. I fetched the whole docs, created a colyseus-skill.md file and it's pretty much one shotting everything (still need some tweaks and testing, of course) I'm just not very happy with the single character model, it looks weird on multiplayer. I might add more if I get the time.
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Timothy Young
Timothy Young@TimYoung_Dev·
The industry is in a rough spot right now. Gamers are absolutely spoilt for choice, and if a game doesn’t immediately deliver a compelling experience, players will simply move on. Highguard clearly had a serious budget and talented developers behind it, but in today’s market budget alone isn’t enough!The gameplay and long-term hook have to be there from day one. It’s a tough reminder for everyone building games. And if you think the traditional games market is challenging right now… the Web3 gaming space is facing an even steeper uphill battle.
Highguard@PlayHighguard

x.com/i/article/2028…

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Timothy Young retweetledi
IGN
IGN@IGN·
Build your own cat army when Mewgenics launches tomorrow! 🐈
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Timothy Young
Timothy Young@TimYoung_Dev·
MMO development is a marathon measured in decades, not hype cycles. When scope, funding, and reality drift apart, even the most passionate teams get crushed. Wishing the impacted devs the best.
N_Tys@N_Tys26

𝐀𝐒𝐇𝐄𝐒 𝐎𝐅 𝐂𝐑𝐄𝐀𝐓𝐈𝐎𝐍 𝐋𝐎𝐎𝐊𝐒 𝐓𝐎 𝐁𝐄 𝐒𝐇𝐔𝐓𝐓𝐈𝐍𝐆 𝐃𝐎𝐖𝐍 What some players thought would be the answer to all their MMO questions has come to an abrupt end with Game Director for Ashes of Creation (@StevenJSharif) stepping down. The news comes after more than 10+ years of development and numerous crowdfunding campaigns that raised millions. It now looks as if Ashes of Creation might be coming to an end. All employees appear to have been impacted, with the latest payroll not being processed. The company has cited its financial position as the reason.

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BIGA
BIGA@bigaarcade·
🎃 Happy Halloween, Arcaders! 👻 We’re going spooky mode today at 2 PM UTC! 💀 What’s happening: 🍉 Watermelon Game mayhem 😂 Scary (but true) stories from our players 💰 $50 BIGA Credits up for grabs for the most active & entertaining souls Come for the fun, stay for the chaos. Let’s make this Halloween one to remember. 🕹️ CC @mrKonsole bringing the early energy as always.
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Timothy Young
Timothy Young@TimYoung_Dev·
@naiivememe The Treasury isn’t “paying off” debt. It’s swapping bonds to keep markets stable and liquid. Think of it like rolling over a credit card balance to a new card with better terms, not cutting up the card and going debt-free.
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BIGA
BIGA@bigaarcade·
BTS from Stoshi World updates 👀 One of our OG games is getting a spicy upgrade… We just dropped our first enemy built with AI tools.💩🪙 This guy’s a menace who turns your coins into sh!tcoins. Grab one? You better bin it fast and swap for a real coinw if you want it to count. Re-launching soon on BIGA.🕹️
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Timothy Young
Timothy Young@TimYoung_Dev·
That quote hits hard because it’s exactly what many of us in game development have been seeing for years now. The hard truth? Most Web3 game teams are out of their depth. They’re not game devs — they’re marketers, financiers, or founders chasing trends — trying to build in one of the most competitive, unforgiving industries out there. Worse, many Web3 investors and founders still don’t understand what makes a good game. They obsess over tokens, floor prices, and TGEs before they even have a playable loop. No grasp of retention, progression, or how to build systems players actually want to come back to. Layer in flawed economies — unsustainable emissions, overpromised yields, no real sinks — and yeah, projects collapse as soon as hype fades. Until the space stops funding pitch decks and starts funding teams who actually know how to build games, this won’t change. The tech is powerful. But fundamentals still matter. Also don’t get me started on KoLs.
Taris Resh | DreamTestLabs@TarisResh

How many studios are going to close their gates and "run out of funds" before people stop investing in new games and force them to monetize in more responsible ways besides NFTs and TGEs first? *sighs*

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Timothy Young
Timothy Young@TimYoung_Dev·
Unpopular opinion: Web3 is the problem in Web3 gaming. Games are already hard. Layer in an industry built on hype, speculation, and people who don’t understand games—and you get noise, not innovation. Too many are chasing edge cases without grasping game development or what makes games fun. Fundamentals matter. And no, slapping on flawed economic models isn’t the solution.
Timothy Young tweet media
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Timothy Young
Timothy Young@TimYoung_Dev·
QA for apps/games — think unit tests, but in real-world contexts. UX agents simulating user behavior — especially useful for catching edge-case exploits. Ever wondered how large amounts of users approach your interface? Research & due diligence — like @saylor using AI to springboard into “never-been-done-before” stock proposals. Agents can handle the first 90–95% of concepting, especially useful for radical ideation. Marketing — hyper-targeted campaigns, copy variations, full comms pipelines. Right up your alley.
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Ben Young
Ben Young@bwagy·
What are some of the better examples of 'AI unlimited workers' being put on a workflow or task? Customer support agents is a good one, but looking for nonobvious ones
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