Tom
572 posts


@RobinPoedev Will sheep they have 3 lives before the game is uninstalled?
English

@RobinPoedev It's like when you see an ad on TV for a new TV, and they show the all these vibrant colours like "Isn't it so much better than your TV? Isn't new technology amazing?" Like chill dude you just turned up the saturation
English

@RobinPoedev Instant refund if scripulous fingore isn't hidden in the game files
English

one of my brothers snuk onto my PC while i was away and added this thing

Robin Poe 🐑@RobinPoedev
overdo NPC resprites
English

@Jonathan_Blow @Enkaybee I've often made this argument in the past, but when we start talking about universes very different to our own, you can probably come up with a "universe" that can contain a simulation of itself, or even infinitely many.
English

@Enkaybee BTW if this is the hypothesis, it invalidates most of the reasoning the simulation hypothesis people make around a "nested stack of simulations", because the simulated universe has to become much simpler at each level of the hierarchy.
English

The amount of "computation" required to simulate quantum mechanics on one particle for a tiny amount of time is truly ludicrous, essentially infinite. It cannot be done by present or future humans for any definition of "computation" we now recognize...
x.com/martinmbauer/s…
Martin Bauer@martinmbauer
The computer scientist understands how closely simulations can resemble everyday reality, the physicist understands that the Universe, on closer inspection, does not
English

@BonerLich I made a lil guy for you to use in this, but I probably should've consulted you first about what would even fit well in the game! Hope he brightens your day regardless shadertoy.com/view/3cKyWd
English

@its_bvisness I ended up giving up on that route when I ran into affine texture warping and didn't know what to do about it. It goes to show how frustrating it is when your indivisible elements of knowledge are so high level. For me, texture interpolation was indivisible beyond passing UVs
English

@its_bvisness This point was one of the things that made me drop graphics programming for ~9 years. I wrote my own cpu "vertex shader" pipeline to use the divide by z method when I was 17 because I didn't understand how a projection matrix could possibly do a division and NO ONE EXPLAINED IT
English

I don’t know how I missed this a month ago, but it’s literally the best intro to graphics I’ve ever seen:
youtu.be/qjWkNZ0SXfo

YouTube
English

@RobinPoedev Let me do my best cope-post.
Guys - GUYS - he's posting clips of polish, that means he's ABOUT TO RELEASE IT
Anyway good work, looks cool
English

@wookash_podcast Reminds me of how they pre-calculated occlusion in crash bandicoot. Naughty dog could do it that way because the camera ran on a fixed track. How do they do it in UE, where the camera has 6 degrees of freedom? Must be some crazy data structure.
all-things-andy-gavin.com/2011/02/04/mak…
English

@RobinPoedev Wait, you're telling me you're making a game? I thought I supported the kickstarter for your hot takes 😤
English

Corporate is telling me i need to at least provide a screenshot

Robin Poe 🐑@RobinPoedev
Its insane how ugly this game used to look, thank god I redid all the art and maps 6 times
English

@DirtyBeastGames @JonasTyroller I think that puzzles in puzzle games and puzzles in non-puzzle games are completely different things. That probably sets people up with the wrong expectations.
English

@TimbleTam @JonasTyroller Oh yeah, I'm sure it's a positive for most who enjoy the genre. He was asking for people who typically don't enjoy. I find that despite my wide range of genre enjoyment, including puzzles in other genres, I am relatively avoidant with puzzle games.
English











