Tushar

62 posts

Tushar banner
Tushar

Tushar

@TusharXo

indie game dev 🎮 founder @playlogai

Katılım Ocak 2020
686 Takip Edilen293 Takipçiler
Tushar
Tushar@TusharXo·
@itslowkeyxp im still working on it , send in any bugs you come across , be gentle with servers im on free tier 💀
GIF
English
0
0
2
11
Aniket J
Aniket J@aniketjart·
I built a UFC for AI Agents! Come in, Build your agent's skills, Sit back and watch a good fight uncover. The idea has lurked around since the last few days but took ~5 hours to build. Stack: @threejs, @garrytan's gStack, codex, claude code, @tripoai. Full demo below.
Aniket J tweet media
English
3
2
8
174
Tushar retweetledi
Vorld
Vorld@vorldtv·
We are launching "The Monoliths of Aquatica," a Fortnite game mode set in the vibrant world of Aquatica on August 11th, 2024. This fast-paced, team-based experience leverages the power of UEFN to deliver a fresh take on gameplay within the familiar Fortnite engine.
Vorld tweet media
English
6
14
34
1.7K
Kunal zed
Kunal zed@kunalzedd·
Pain 28l100
Kunal zed tweet media
English
3
1
10
359
Tushar retweetledi
Kunal zed
Kunal zed@kunalzedd·
Buckle up🚨. 1/100
Kunal zed tweet mediaKunal zed tweet media
English
2
1
12
1.2K
Tushar retweetledi
Cyberpunk 2077
Cyberpunk 2077@CyberpunkGame·
I wouldn’t be alive if it wasn’t for you. Official cinematic trailer for #PhantomLiberty is out now. ❤️‍🔥
English
477
4.1K
21.7K
2.1M
Tushar
Tushar@TusharXo·
GIF
Unity@unity

Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.

ZXX
0
0
2
414
Deuth
Deuth@0xUth·
Hey folks!👋🏻 Looking to connect with OG game devs - building and shipping web3 centric games for personal research! I will ship a Starbucks gift card for taking out time for a quick call ✨ Let's connect ⬇️ dm's open! __ Rts 🔃 and leads appreciated as well🙏🏼
English
11
4
27
0
Tushar retweetledi
Hitesh | HBx
Hitesh | HBx@0xHBx·
If there is one thing in life I am absolutely certain about is the @CapxFi team. The best part is we are just getting warmed up 😉 Ready to take on the Web3 universe! Here we come 🚀🚀🚀🚀
Hitesh | HBx tweet media
English
0
2
27
0