Vitamin C++

46 posts

Vitamin C++

Vitamin C++

@VitaminCpp

Musings of a passionate C/C++/C# guru and hobby game developer.

Austria Katılım Şubat 2009
47 Takip Edilen10 Takipçiler
Vitamin C++
Vitamin C++@VitaminCpp·
@OverdrawXYZ @andrew_mendlik Great! Are you using a SceneCapture2D on the player itself for the floor splats or do you do some magic and rasterize particle heights in Niagara? (Grid2D)
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Overdraw Games
Overdraw Games@OverdrawGames·
@andrew_mendlik I do a scrolling render target that is 1024x1024. It follows the player and offsets itself occasionally. I use threads equal to the number of entries in the data channel (0-200sh) to stamp data. The sim part is more expensive as I update the whole render target.
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Overdraw Games
Overdraw Games@OverdrawGames·
🧵Okay, #Niagara Data Channels (4.2) is an exciting new feature. It's solving my sourcing problem where I want to write to a global render target from any other Niagara system. I'm using it here to do a lightweight liquid sim of blood on the terrain! #realtimevfx #UE5 #gamedev
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Vitamin C++ retweetledi
Alvaro Jover-Alvarez 🦆
Hi devs! 👀 I've wrote a new article about the new networked physics stuff in #UE5 implementing a very simple Physics rolling boulder making use of the new UNetworkPhysicsComponent. RTs help a lot to spread the word! Hope it helps. #gamedev #indiedev
Alvaro Jover-Alvarez 🦆 tweet media
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Vitamin C++
Vitamin C++@VitaminCpp·
@vorixo I see… this would be awesome! So… #EpicGames please enlighten us. :) This is an very exciting topic besides great GFX features.
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Alvaro Jover-Alvarez 🦆
@VitaminCpp I was planning to write an article vitamin, but I'm unsure if this is all "good practices", so I was looking if I could have an answer from someone working on this topics in Epic, but things are going slow
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Alvaro Jover-Alvarez 🦆
I have soooo many questions about Net-Physics and Mover. I'm getting stuff done and working nicely, but unsure if its the intended way... holding the articles a bit until further clarifications 😅
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Vitamin C++
Vitamin C++@VitaminCpp·
@vorixo Maybe we should upload a simple example on Github to share our knowledge. :) I'm sure others also would benefit from this.
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Alvaro Jover-Alvarez 🦆
@VitaminCpp yeah thats pretty baaaad ouf 😅, are you marking as replicated the root primitive component? I got similar results when i turned on the replication of the root component for my boulder
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Vitamin C++
Vitamin C++@VitaminCpp·
@vorixo I don't think that you actually need to implement this AsyncCallback. The NPC alone should be enough. In the Cube example I simply used the AsyncPhysicsTickComponent() method without CreateAndRegisterSimCallbackObject_External().
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Vitamin C++
Vitamin C++@VitaminCpp·
@vorixo This is my "copy" of Chaos Vehicle System with adapted hover mechanics (very early progress). The difference here is, that I'm using this AsyncCallback in addition to the NPC. BUT, same as before...
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Vitamin C++
Vitamin C++@VitaminCpp·
@vorixo Thanks! It seems I've applied these settings. For me it looks like that...
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Alvaro Jover-Alvarez 🦆
@VitaminCpp Something I noted, resimulation stopped correcting the moment i introduce more clients + when i turn off single process my physics actors start going through geo-brushes... it is definitely buggy haha
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Vitamin C++
Vitamin C++@VitaminCpp·
@vorixo Nice! Did you've enabled PktLag? I've copied the actual implementation of Chaos Vehicles incl. AsyncCallback, but at Ping > 100 I've jittering and the "Default" replications looks better to me than the "Resimulation".
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Alvaro Jover-Alvarez 🦆
@VitaminCpp well, imo its not that bad! (at least in my cute little example) note that on the sample i built i have two types of jumps, good jumps (also being sent to the server), and bad jumps (only performed on the client, thus corrected)
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Vitamin C++
Vitamin C++@VitaminCpp·
My "little" journey in WebDev for a small hobby project... Learned HTML/jQuery many years ago, then dived into the depths of Vue/React and now arrived at Next.js/Nuxt.js. #Nuxt #Vue #webdev
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Stefan Reinalter
Stefan Reinalter@molecularmusing·
My world's been shattered today. This morning we found out that my beloved fur pal Squeaks has several lymphoma in his intestines. I'm not prepared to say goodbye yet and I will cherish every little moment we still have left. I love you to bits my little buddy.
Stefan Reinalter tweet media
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Vitamin C++
Vitamin C++@VitaminCpp·
Modelled a Francis turbine as an exercise in #plasticity3d. Rookie time: 2h
Vitamin C++ tweet media
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Vitamin C++
Vitamin C++@VitaminCpp·
If you're into hard surface modelling and wasted hours on getting topo right in Blender, check out Plasticity! ;-) Awesome CAD tool for artists IMHO... #Plasticity3d #hardsurface
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Vitamin C++
Vitamin C++@VitaminCpp·
What I would do with 7 million $? Travel the world? No... Break out the rat race of everyday and start my full time gamedev company with my dad and team! 😶‍🌫️😃 To work on what you really love is IMHO our greatest asset today...
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Vitamin C++
Vitamin C++@VitaminCpp·
Please #Jetbrains make #Clion as usable and phenomenal as #Rider for C++... Just add CMake support to Rider and it would be the best C++ IDE out there. (VS Veteran since VC6).
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