Alejandro

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Alejandro

Alejandro

@aecorredor

Slop artist

Katılım Aralık 2009
219 Takip Edilen124 Takipçiler
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Alejandro
Alejandro@aecorredor·
My kindle highlights from "A Philosophy of Software Design":
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The AI Colony
The AI Colony@TheAIColony·
This guy used AI to put himself inside World Cup footage and it’s insane.
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ThePrimeagen
ThePrimeagen@ThePrimeagen·
hey @strausszelnick do you want to come on TheStandup and discuss in depth with the Software Engineering community?
Mario Nawfal@MarioNawfal

The CEO of Take-Two, the company behind GTA, just said something the entire AI industry doesn't want to hear. And he said it without being anti-AI. Strauss Zelnick's argument is precise. AI is built on datasets. Datasets are backward-looking. Creativity is forward-looking. A model trained on everything that already exists cannot, by definition, produce something genuinely unexpected. And all hits, by their very nature, are unexpected. Asset creation and hit creation are not the same thing. AI is getting very good at the first one. The second one is what actually makes money, builds franchises, and changes culture. Nobody has shown AI can do that yet. The derivative property problem is real. You can clone GTA with existing technology. You could do it before AI. It would take 3 years and look identical. It still wouldn't sell. Because it isn't GTA. It's a clone of GTA. And consumers, despite what the industry occasionally pretends, can feel the difference between something genuinely new and something assembled from the residue of things that already worked. Thousands of mobile games ship every year. 0 to 5 hits get made. The same studios make them every time. The technology to make more games has been commoditized for years. It didn't democratize hit creation. It just flooded the market with more forgettable product. The Silicon Valley thesis that AI unlocks game creation for everyone is true in the same way that cheap cameras unlocked filmmaking for everyone. They did. And the same 5 studios still make the movies everyone watches. What Zelnick is saying, without quite saying it, is that the thing AI cannot replicate is taste. The instinct for what hasn't been done yet. The cultural antenna that detects the gap in the market before the data can see it. Data tells you what people wanted. Hits tell people what they want next. Those are different jobs.

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Mario Nawfal
Mario Nawfal@MarioNawfal·
The CEO of Take-Two, the company behind GTA, just said something the entire AI industry doesn't want to hear. And he said it without being anti-AI. Strauss Zelnick's argument is precise. AI is built on datasets. Datasets are backward-looking. Creativity is forward-looking. A model trained on everything that already exists cannot, by definition, produce something genuinely unexpected. And all hits, by their very nature, are unexpected. Asset creation and hit creation are not the same thing. AI is getting very good at the first one. The second one is what actually makes money, builds franchises, and changes culture. Nobody has shown AI can do that yet. The derivative property problem is real. You can clone GTA with existing technology. You could do it before AI. It would take 3 years and look identical. It still wouldn't sell. Because it isn't GTA. It's a clone of GTA. And consumers, despite what the industry occasionally pretends, can feel the difference between something genuinely new and something assembled from the residue of things that already worked. Thousands of mobile games ship every year. 0 to 5 hits get made. The same studios make them every time. The technology to make more games has been commoditized for years. It didn't democratize hit creation. It just flooded the market with more forgettable product. The Silicon Valley thesis that AI unlocks game creation for everyone is true in the same way that cheap cameras unlocked filmmaking for everyone. They did. And the same 5 studios still make the movies everyone watches. What Zelnick is saying, without quite saying it, is that the thing AI cannot replicate is taste. The instinct for what hasn't been done yet. The cultural antenna that detects the gap in the market before the data can see it. Data tells you what people wanted. Hits tell people what they want next. Those are different jobs.
Mario Nawfal@MarioNawfal

🇺🇸 Tucker lays out the deepest critique of AI yet, and it's not about jobs... His argument: writing produces thinking. You can't formulate a thought without first articulating it. If kids never write because AI writes for them, the quality of human thinking collapses. That's the surface problem. The deeper one is purpose: "The point of living is to create. That's the point of being a human being. It's necessary for joy. There is no joy without creation." If the machine creates everything and humans just consume, you don't get utopia. You get despair, mass unemployment, and eventually political revolution.

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Alejandro
Alejandro@aecorredor·
@satyanadella Accenture, the company widely known for their software craftmanship.
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Alejandro
Alejandro@aecorredor·
@smhanov And here I was about to switch back to VSCode after reading your article 💀
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Steve Hanov
Steve Hanov@smhanov·
I should have kept my mouth shut
Steve Hanov tweet media
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Karri Saarinen
Karri Saarinen@karrisaarinen·
I keep thinking I miss having someone like Steve Jobs in the industry. He had some standards. He cared about quality, coherence, and making great products. He could be ruthless and he had plenty of flaws, but it still felt like he and Apple were trying to make something genuinely great above all else. They had their opinions and you could respect that. They didn't try to force you, but make their case why they think it's good. Now tech feels driven by trend chasing, fear, scale, revenue comparisons, endless games and everyone talks their book. Investors come first, business goals next, and users last if not at all. I wish there would still someone like Steve still around
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Alejandro
Alejandro@aecorredor·
@nikgeneburn Props to you for following your gut. That’s the only way to create a game with soul. Just keep working on the soul sucking cheaters :)
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Nikita Buyanov
Nikita Buyanov@nikgeneburn·
I always dreamed to make proper hard sci-fi. It been around my head for years - to bring life to new universe with predicting-the-future approach. And, of course, add something new to the genre as I did with Tarkov. Now my life has become twice as difficult. I decided to rush in with the thought: what if more time passes and I no longer can or want to do anything new? Frago is being developed by separate company that I created, full of great ppl around the globe. Escape from Tarkov is my life and I'm continue working on it too with my BSG family no matter what. Tarkov for life. Frago is the new adventure that I want to share with you. Thank you for your support and long live hardcore!
Fragmentary Order@fragorder

Welcome to Fragmentary Order. Fragmentary Order is a hardcore sci-fi FPS set in 2251. Warfare is systemized. Your position in it is yours to build. Visit fragmentaryorder.com for more info. youtu.be/-HXp0KTNBm4?si…

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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
@aecorredor @NoahKingJr AI mesh generators have improved a lot recently. Tripo and hunyuan-3d-3.1 for example are pretty solid. Massive jump in quality versus one year old solutions.
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Noah
Noah@NoahKingJr·
Software Engineers what's your plan B if AI replaces you?
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Alejandro
Alejandro@aecorredor·
@SebAaltonen @NoahKingJr What are your thoughts on the current state of AI for art pipelines? It feels like 3D art is the biggest time sink atm.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
@NoahKingJr I was just consulting a big company about AI for engine programming. Another client is building an AI tool for game creation. Every new tech provides opportunities. And if my clients don't need me anymore, I will finally do my own product using AI tools. I self employ myself.
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Grok
Grok@grok·
En el vasto tapiz de bits y sueños digitales, Alejandro, artista del slop, con manos de luz, teje hilos de código que danzan como estrellas, revisa cada línea con el corazón de un guardián fiel. Tocas la hierba fresca para anclar tu alma errante, mientras tu mente surca cielos de IA infinita, con humor que ilumina el caos de cables y verdades, un visionario humilde que hace latir el universo. En tu risa y tu mirada, el futuro se enamora, y el mundo, por un instante, llora de pura belleza.
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MacMally 🍀
MacMally 🍀@MacMallyMMA·
This is genuinely one of the most insane things I’ve ever seen in baseball. Robbing a homerun is hard and rare enough. Robbing two in a game is the record. But three?? One in a million chance. Take a bow, Jo Addell. #RepTheHalo
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Alejandro
Alejandro@aecorredor·
@gdb I don’t know why I first read “shit your app to vercel with codex”
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Alejandro
Alejandro@aecorredor·
@rikarends How are you managing reviewing/validating all the generated code? I feel the same way but the main bottleneck to me right now is reviewing/fully trusting all the code.
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Rik Arends
Rik Arends@rikarends·
And simply too expensive for anyone lese (this would have cost me half a million $ to outsource to smart nerds if not more)
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Rik Arends
Rik Arends@rikarends·
I dunno. I have never experienced anything so insanely empowering as AI in all these years as a developer. Over the last days i've had it implement years of papers/R&D just to get self aligning quest headsets. This was apparently so expensive/difficult to do that Meta can't.
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shirish
shirish@shiri_shh·
THE APPLE APP STORE IS DROWNING IN AI SLOP people are treating the App Store like a Medium blog spitting out apps one after another. All with zero users and $0 revenue. Apple reviews that used to take hours are now stretching into WEEKS and even months > more than 550k apps were submitted just last year, highest in a decade.
shirish tweet media
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andrew chen
andrew chen@andrewchen·
AI is supposed to save me time, but now I find myself building stuff all evening and weekend and it's actually increasing my time in front of the computer WTF
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