🐪
151 posts










It doesn't look as bad in person. It also feels a lot better than it looks to hold. The touchpad here feels a lot worse than on the Steam Deck, though



— Despite the speed, the animations don’t feel too weightless, and there’s also a sense of realism. Nomura: That’s something we’ve struggled with a lot. In a sense, simply making things realistic would actually be easier, but then various problems arise. For example, if you launch an enemy into the air, in reality there would barely be any hang time. But if there’s no hang time, then you lose gameplay elements like following up with additional attacks and chaining combos together. Finding the balance where it both looks realistic and still retains enjoyable game mechanics can only be achieved through repeated fine adjustments and careful tuning. — In the trailer, there was a line mentioning “the fifteenth,” almost as if it had been written specifically to match “XV.” Did switching from current-generation to next-generation hardware lead to changes in the story? Nomura: That line doesn’t exist in the main game; it was prepared specifically for this announcement (laughs). The story and characters have not changed from the original plan. — Oh, really? Previously, you mentioned that the story was only possible because it wasn’t a numbered title. So the overall direction hasn’t changed? Nomura: Including the fact that it uses action-based combat instead of command battles, we were trying to do things that normally wouldn’t be possible in a numbered title. So when the discussion about shifting to “FFXV” came up, I asked the company whether that was really acceptable. Since they said there was no problem with it, we didn’t change our direction at all. However, as suggested by the phrase at the very end of the trailer — A World of the VERSUS Epic — “FFXV” will reach one major climax, but the story itself is planned to continue afterward. — Does that mean there’s a possibility it could become a multi-part series? Nomura: At the level of density we’re creating it, the project becomes unbelievably massive. There were also proposals to reduce the volume and density, but then it would no longer become what people are expecting. Because of that, we are thinking about completing “FFXV” with sequels in mind. — As fans, the idea of sequels is exciting because it means we can enjoy the world of “FFXV” even more. But in that case, users would probably hope for each installment to release within a relatively short timeframe. Nomura: We’ll announce later exactly what form that will take, but we certainly don’t want to keep people waiting too long for the next entry… In fact, this was also decided when we shifted hardware platforms: we are considering online support as well. — That sounds like it could reduce the feeling of waiting. What kinds of online elements are you considering? Nomura: There are many possibilities. Creating large-scale titles for next-generation consoles requires enormous development costs and time, and the scale becomes extremely large. With standalone games, even titles developed over many years can end up being finished by players in a short amount of time. I think online elements are necessary if we want players to continue enjoying the game over a long period. And if the story itself continues, then even more so, we should include systems that help players maintain their excitement while waiting for the next installment. That’s what we’re currently considering. — Speaking of expandability, are you considering connectivity with other hardware, such as the PlayStation Vita? Nomura: Not just the PlayStation Vita, we’re also considering support for smartphones and tablets, and thinking about entirely new developments unlike anything previous “FF” titles have done. I think that kind of scalability is also one of the advantages of shifting development to a PC-based environment. — It really feels like both the development methods and the project’s expansion plans are full of new challenges. What can you say about the current state of completion and the release timing? Nomura: At the moment, there’s nothing concrete I can say yet, so please wait for future information. — Finally, a message for the fans? Nomura: We truly apologize for making everyone wait so long. I hope this announcement has become something that lives up to the expectations of all those who have waited for us. From here onward, the quality of the project will continue to improve even further. With this announcement as a starting point, I’d like to continue sharing information during major events such as the Tokyo Game Show, so please keep an eye on the continuing evolution of Final Fantasy XV. With the current generation of consoles, there were times when people said Japanese game development had fallen behind overseas developers. With the next generation, I want this title to prove that this is absolutely not the case. #FF15 #FFXV

"If you like 'X' you will like my game" trend in indie devs space needs to go. Can y'all please learn how to market your game without saying other games as inspirations every time?









