George Won

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George Won

George Won

@bigwonbots

AI Filmmaker • Pushing the boundaries of AI Cinema • CPP's: @dreamina_ai

Global Katılım Şubat 2026
238 Takip Edilen93 Takipçiler
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George Won
George Won@bigwonbots·
This is wild. It started with a simple morning thought: an alien planet robot ball race. Cut to two days later, and this experiment completely dragged me down the rabbit hole. Let me know what you think - was it worth the 2 days of grinding? Made with GPT Image 2 + Seedance 2 in @Dreamina_ai #DreaminaCPP
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George Won
George Won@bigwonbots·
Your imagination is the only limit. Made with GPT Image 2 + Seedance 2 #DreaminaCPP @dreamina_ai Save this, Workflow and prompts below:
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George Won
George Won@bigwonbots·
@markgadala Finally, a device that can officially confirm my cat is just judging me in real-time. Jokes aside, the 1.2s response time on a wearable is impressive.
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Mark Gadala-Maria
Mark Gadala-Maria@markgadala·
This is actually wild: • hangzhou startup Mengxiaoyi built a $118 wearable that clips to your pet's collar and translates their sounds in real time • trained on 1 million cat and dog voiceprint samples, powered by Alibaba's Qwen AI model • claims 94.6% accuracy identifying hunger, anxiety, excitement, sleepiness, and physical discomfort • 1.2 second response time, IP65 water resistant, 27 grams • company was founded in january 2026, it's 5 months old • raised $1 million from early investors, 10,000 units already preordered
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Polymarket@Polymarket

NEW: Chinese AI pet translating startup claims it can interpret pets' speech with up to 95% accuracy.

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Nikita Bier
Nikita Bier@nikitabier·
Over the past month, we have identified a number of large accounts that have been programmatically reuploading content from smaller accounts to game the revenue share program and circumvent crediting the original author. We are now identifying these posts and allocating the impressions entirely to the creator. If you have insightful commentary about a post, we recommend using the Share Video or Quote feature to ensure your posts are properly attributed.
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George Won
George Won@bigwonbots·
@ZephyraLeigh It would be good to have at least a full 1-minute scene. Love it 😎
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George Won
George Won@bigwonbots·
@Artedeingenio Such clean visuals. Kids used to watch animations like this on old TVs, and now it feels like we’ve sneaked into the studio’s archive and are watching it all in its original quality. So cool.
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George Won
George Won@bigwonbots·
This is wild. It started with a simple morning thought: an alien planet robot ball race. Cut to two days later, and this experiment completely dragged me down the rabbit hole. Let me know what you think - was it worth the 2 days of grinding? Made with GPT Image 2 + Seedance 2
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Abel Art
Abel Art@A_B_E_L_A_R_T·
Big thanks to the @dreamina_ai team for including me in their Creative Partner Program 🙌 We’re now at a point where every gen counts. Let’s try to tell stories with them. #DreaminaCPP
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George Won
George Won@bigwonbots·
Character creation. Prompt for GPT Image 2 + result: Create a fully original, copyright-safe character and present them as an artistic CHARACTER IDENTITY BOARD. [CHARACTER SEED]: A cunning, dark blue-skinned goblin assassin, thief, and the main rival to Zylrik [REFERENCE IMAGE]. He is a slender, bone-thin rogue who matches the elf’s agility and speed. In combat, he wields a single, oversized serrated scimitar that glows menacingly with faint blue energy, and carries special, hook-shaped throwing daggers designed to disarm opponents at a distance. [AGE / BODY TYPE]: Young adult goblin, slender and whip-lean build with slightly elongated, nimble, and flexible fingers. He is shorter than average humans but noticeably taller than Zylrik [REFERENCE IMAGE]. His face is dominated by a large, sharp hooked nose, narrow glowing red eyes, and a wide, chaotic, and devious smirk. [VISUAL MEDIUM]: Modern 2D animation concept art, directly adopting the dynamic line art quality, sharp ink outlines, and clean, flat-shading (cel-shaded) style seen in the Zylrik [REFERENCE IMAGE] character sheet, presented as a premium 16:9 character identity board. [STYLE]: Saturated high-fantasy mood featuring deep indigo and dark cobalt blue skin tones. His outfit consists of dark, heavily worn, and weathered yellow tattered garments with old, tarnished bronze metal details and dark purple accents. Elegant, asymmetrical layout with plenty of negative space over a pure white background. [OTHER DETAILS - OPTIONAL]: The character identity board should match the exact artistic presentation format of the Zylrik design board [REFERENCE IMAGE], displaying a main full-body pose, neutral views, expression studies, and key prop close-ups of his serrated scimitar and hook daggers. Invent everything else: character name, alias or title, role, personality traits, emotional tone, visual theme, outfit design or body design, color palette, signature prop or signature biological feature, recognizable silhouette, prose language, small identity notes. Originality rules: The character must not resemble any existing anime, manga, game, movie, comic, celebrity, athlete, mascot, franchise character or known copyrighted creature. Do not copy recognizable IP elements, costumes, hairstyles, uniforms, weapons, logos, symbols, color combinations, silhouettes, powers or signature visual traits. Avoid fan-art aesthetics. Create a fresh visual identity from scratch. Character authenticity rules: Create the character with a strong sense of individuality and non-generic design. Avoid overly polished, overly idealized or repetitive visual features that make the character feel like a default AI-generated face, stock design, cloned archetype or generic creature. If the character is human or humanoid: Use distinctive facial structure, subtle asymmetry, natural variation, small imperfections and believable proportions. The character should feel specific, grounded and recognizably individual. If the character is attractive, keep the appeal natural, truthful and appropriate to the chosen visual medium. If the character is stylized: Preserve uniqueness through original shape language, expressive proportions, dynamic features, posture and clear personality cues. Avoid default genre clichés and repeated beauty standards. If the character is non-human: Preserve uniqueness through original anatomy, believable biological structure, distinctive proportions, functional features, surface texture and clear personality cues. Do not make it feel like a generic mascot, pet monster or stock fantasy creature. Medium and style control: [VISUAL MEDIUM] controls the rendering language. [STYLE] controls the aesthetic direction. The character identity board format is only the presentation format. The presentation must adapt to [VISUAL MEDIUM] and [STYLE], not override them. Use visual traits that belong naturally to the selected medium. Create an artistic 16:9 CHARACTER IDENTITY BOARD. The board should feel like a curated visual identity presentation, not a generic turnaround sheet. Board content: large full-body main character view, neutral full-body view, back view, profile view, secondary attitude pose, 4 to 6 face or expression studies, outfit detail close-ups or anatomy detail close-ups, key prop close-up or signature feature close-up, small silhouette or shape study, color palette strip, short readable identity notes. Layout: asymmetrical, elegant, visually memorable, large empty space, clean separation between all views, no overlapping bodies, no cropped faces, no hidden limbs, no clutter. Text on the board may include: character name, alias, role, personality traits, core theme, signature prop or feature, color notes. Background: pure white or soft off-white, minimal clean graphic design, no environment, no logo, no watermark. Prioritize: accurate visual medium, strong unique identity, readable outfit design or anatomy design, clear personality, original character design, natural or stylized individuality as appropriate, believable uniqueness, non-repetitive character design, artistic identity-board presentation.
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George Won
George Won@bigwonbots·
Character creation. Prompt for GPT Image 2 + result: Create a fully original, copyright-safe character and present them as an artistic CHARACTER IDENTITY BOARD. [CHARACTER SEED]: A young, remarkably agile, and diminutive elven professional thief, card sharper, and master of deception in a vibrant fantasy world where beauty masks ruthlessness. He is short in stature compared to other beings, heavily inspired by the anatomy, posture, and mischievous archetype seen in [REFERENCE IMAGE]. He uses his charming smile to disarm targets but is a lethal fighter, carrying twin identical flintlock-style pistols for self-defense, and is capable of impossible acrobatic flips, rapid sprinting, and dead-eye marksmanship. [AGE / BODY TYPE]: Young adult. Short, diminutive stature with an incredibly lean, wire-thin, and flexible build designed for extreme acrobatics, mirroring the unique proportions and expressive physical presence from the attached image reference. Possesses wide, sharp pointed ears, a devious, wide-toothed calculating smirk, and sharp, knowing eyes that light up with intense mischief only when he is plotting a scheme. [VISUAL MEDIUM]: Modern 2D animation concept art directly adopting the dynamic line art quality, sharp ink outlines, and flat rendering style of image_425c73.jpg, featuring a crisp, clean minimalist flat illustration aesthetic. [STYLE]: Vibrant and colorful high-fantasy mood. Saturated emerald and olive greens contrasted against sharp, dramatic lighting highlights, clean minimalist linework, and a highly structured, uncluttered presentation layout. [OTHER DETAILS - OPTIONAL]: Wearing an oversized, elongated traditional elven sorcerer-style hat inspired by the shape language in the attached reference image, adapted into green tones. Minimalist aesthetic, focus on high-fidelity character design, asymmetric layout with plenty of negative space. Invent everything else: character name, alias or title, role, personality traits, emotional tone, visual theme, outfit design or body design, color palette, signature prop or signature biological feature, recognizable silhouette, prose language, small identity notes. Originality rules: The character must not resemble any existing anime, manga, game, movie, comic, celebrity, athlete, mascot, franchise character or known copyrighted creature. Do not copy recognizable IP elements, costumes, hairstyles, uniforms, weapons, logos, symbols, color combinations, silhouettes, powers or signature visual traits. Avoid fan-art aesthetics. Create a fresh visual identity from scratch. Character authenticity rules: Create the character with a strong sense of individuality and non-generic design. Avoid overly polished, overly idealized or repetitive visual features that make the character feel like a default AI-generated face, stock design, cloned archetype or generic creature. If the character is human or humanoid: Use distinctive facial structure, subtle asymmetry, natural variation, small imperfections and believable proportions. The character should feel specific, grounded and recognizably individual. If the character is attractive, keep the appeal natural, truthful and appropriate to the chosen visual medium. If the character is stylized: Preserve uniqueness through original shape language, expressive proportions, dynamic features, posture and clear personality cues. Avoid default genre clichés and repeated beauty standards. If the character is non-human: Preserve uniqueness through original anatomy, believable biological structure, distinctive proportions, functional features, surface texture and clear personality cues. Do not make it feel like a generic mascot, pet monster or stock fantasy creature. Medium and style control: [VISUAL MEDIUM] controls the rendering language. [STYLE] controls the aesthetic direction. The character identity board format is only the presentation format. The presentation must adapt to [VISUAL MEDIUM] and [STYLE], not override them. Use visual traits that belong naturally to the selected medium. Create an artistic 16:9 CHARACTER IDENTITY BOARD. The board should feel like a curated visual identity presentation, not a generic turnaround sheet. Board content: large full-body main character view, neutral full-body view, back view, profile view, secondary attitude pose, 4 to 6 face or expression studies, outfit detail close-ups or anatomy detail close-ups, key prop close-up or signature feature close-up, small silhouette or shape study, color palette strip, short readable identity notes. Layout: asymmetrical, elegant, visually memorable, large empty space, clean separation between all views, no overlapping bodies, no cropped faces, no hidden limbs, no clutter. Text on the board may include: character name, alias, role, personality traits, core theme, signature prop or feature, color notes. Background: pure white or soft off-white, minimal clean graphic design, no environment, no logo, no watermark. Prioritize: accurate visual medium, strong unique identity, readable outfit design or anatomy design, clear personality, original character design, natural or stylized individuality as appropriate, believable uniqueness, non-repetitive character design, artistic identity-board presentation.
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George Won
George Won@bigwonbots·
Prompt: A dark fantasy cinematic duel in storm-ravaged ancient ruins at night. Heavy rain pours through shattered stone arches and broken cathedral structures. The environment is wet, reflective, atmospheric, and filled with drifting ash, sparks, debris, and mist. Moody high-contrast cinematic lighting with cold blue storm light mixed with warm orange ember glow. Gritty neo-noir fantasy aesthetic with aggressive framing and visceral close-range combat cinematography. Main character 1: Zylrik ZYLRIK-sheet — a tiny elf rogue only 97 cm tall, wearing a long oversized green hood, dark layered rogue clothing, belts, pouches, and flowing scarf fabric. Sharp mischievous eyes, agile body language, twin enchanted daggers glowing faint green. Fast, unpredictable, acrobatic movement style. Main character 2: Vexor VEXOR_sheet — a much taller goblin assassin, 145 cm tall, looming and intimidating, blue skin, tattered hooded robes in dark navy and dirty gold tones, monstrous grin, glowing eyes, wielding a massive curved energy blade emitting blue-purple spectral light. Brutal, predatory, overpowering movement style. The sequence begins with a wide establishing shot of the rain-soaked battlefield as the tiny elf faces the towering goblin assassin. Slow cinematic push-in. Water splashes beneath their feet. Wind whips their cloaks and fabric. Cut to aggressive closeups: Vexor grinning with violent hunger. Zylrik narrowing his eyes while spinning twin daggers between his fingers. Combat explodes instantly. Vexor swings massive glowing blade horizontally with explosive force, camera shaking slightly from impact energy. Zylrik narrowly slides underneath in fast acrobatic motion, daggers grazing sparks from the blade. Extreme speed contrast between both fighters. Dynamic handheld combat camera. Rapid close-quarter framing. Low-angle shots emphasizing Vexor’s dominance. Tight facial closeups capturing rage, fearlessness, and intensity. Motion blur from fast attacks. Rain streaking across lens. Zylrik leaps through debris in slow motion, cloak and hood trailing dramatically behind him. He twists mid-air and drives both daggers toward Vexor’s exposed side. Sparks, dark blood, magical energy distortion erupt on impact. Vexor roars and grabs Zylrik violently, pulling him into brutal close-range combat. Faces inches apart. Teeth bared. Extreme closeup tension. The elf presses a dagger toward Vexor’s throat while resisting the goblin’s crushing strength. Final climax: Vexor raises the glowing blade for a killing strike. Zylrik suddenly pivots upward with impossible speed and drives both daggers deep into Vexor’s chest and throat simultaneously. Violent burst of sparks, rain, magical energy, cloth fragments, and debris exploding outward in cinematic slow motion. Vexor collapses backward into the rain and rubble while Zylrik lands low in a crouched stance, breathing heavily, daggers dripping. Style references: dark fantasy cinematic realism, high-end film cinematography, aggressive action framing, visceral close combat choreography, moody volumetric lighting, wet cinematic textures, dynamic handheld camera, extreme closeups, slow-motion impact shots, cinematic depth of field, Hollywood fantasy action sequence, AAA game cinematic quality, production-grade visual storytelling, consistent character continuity, consistent costume continuity, consistent rainstorm atmosphere. Camera language: wide establishing shots, extreme closeups, over-the-shoulder combat shots, low-angle intimidation framing, fast tracking shots, handheld combat motion, cinematic push-ins, slow-motion impact frames, dynamic perspective shifts. Lens feel: 35mm anamorphic, shallow depth of field, rain on lens, high contrast, soft bloom on magical light, organic film grain, cinematic motion blur. Pacing: slow tension buildup → explosive fast combat → brutal close-range struggle → emotional final strike → lingering aftermath silence.
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George Won
George Won@bigwonbots·
Honestly, I can't decide which version I like more. Drop your favorite below! Made in GPT Image 2 + SD2 in @dreamina_ai #DreaminaCPP
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George Won
George Won@bigwonbots·
🥷 Whispers on the stairs, truths coming to light. Who is this monster, and who’s in his sight? Drop your prediction ↓
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George Won
George Won@bigwonbots·
💰 Gold in his pockets, power untold. Who is this warlord, and who is as bold? Drop your prediction ↓
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George Won
George Won@bigwonbots·
🃏Cards on the table, pistols cocked. Who is this trickster, and what's his next move? Drop your prediction ↓
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