Chandrahas Tanguturi

125 posts

Chandrahas Tanguturi

Chandrahas Tanguturi

@dingytooth

Animator on @CivGame @FiraxisGames |@AnimationMentor & @SCADdotedu Alum | Prev. @Technicolor

United States Katılım Nisan 2020
268 Takip Edilen209 Takipçiler
Chandrahas Tanguturi retweetledi
Keyojimbo
Keyojimbo@Keyojimbo·
Shiv mGear rig is now available! Default, Neon Prime, Proxy Full face rig, StudioLibrary expression set HIK for motion retargetting Rig Controls Isolation Spring dynamics for hair, coat, reliquary Game Ready FBX Link in reply #mgearframework #rigging #technicalanimation #maya
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ikhandle
ikhandle@ikhandle·
Re-rendered one of my older fan-made Overwatch shots. If you’re looking to push your shot to a polished, production-ready level — or need help getting it across the finish line — feel free to DM me. Comment “SHOT” and I’ll reach out
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Craig Eickhoff
Craig Eickhoff@craigmation·
A few people have asked me about the dino skeleton building I did for an AR project I did recently. Sorry to say but I'm not a smart man and did it all manually with way too many locators and a lot of constraints with switching 1 at a time. There were 215 bones. #animation #Isuck
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thomasmahler
thomasmahler@thomasmahler·
Our animators have been doing an AMAZING job recently coming up with all the new moves for the various weapons we still need to finish for 1.0. Let's celebrate that today! ❤️👍
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Karl
Karl@AnimatesKarlos·
my wife threatened to divorce me unless I finished this
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prashanth cavale
prashanth cavale@CavalePrashanth·
Another test that was used in the background when Roz goes into learning mode #thewildrobotmovie
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ikhandle
ikhandle@ikhandle·
Mentee Spotlight 🔥 Huge shoutout to @walidanimator He came in with no experience in fight animation and choreography — and built a full sequence in just 2 weeks in our workshop together. That kind of growth isn’t luck. It’s strong instincts, work ethic, and the ability to take feedback and execute fast. He’s currently looking for his next opportunity. If you’re hiring animators, he’s absolutely worth a look! Rigs by Ramon Arango ramonarango.gumroad.com
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SVVORDFISH
SVVORDFISH@DocPhilmor·
Shiv combo animation 🔪🔪 Accidentally animated it in 30 fps instead of 24 Rig by @Keyojimbo
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Kiran Shanth
Kiran Shanth@KiranShanth1·
my first attempt trying to rig a character, decided to do a little something to test it! #animation #3dcg #rocklee
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Chandrahas Tanguturi retweetledi
Matt Lakeᵀᴬ
Matt Lakeᵀᴬ@MattLakeTA·
Officially state side for the big @Official_GDC week ahead! I have the honour to be talking at the Bones & Booleans and the Technical Art panel talks, as well as taking part in a hot seat challenge! I am looking forward to meeting old and new friends! See you there!
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Emilio Serrano
Emilio Serrano@MilioSerrano·
Does anyone fancy this way of displaying the control rig? This feature is available for all controls within the Maya tag node; the toggle button sets them on/off.
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Sarp Serter
Sarp Serter@SarpSerter·
Monster Hunter Elsa Animated by human artists with no AI. I love the Man-Spider! It originated from the 90s animated series later adapted into the comics. I always wanted to animate him! He created a lot of challenges in animation, mainly creating appealing silhouettes. His extra arms constantly cause stacking or repetitive symmetrical poses so we had to find creative solutions.. (Breaking the rig!) To make sure everything flowed nicely and read accurately. Also making the sequence on 2s helped out with this!
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Jake Solomon
Jake Solomon@SolomonJake·
We built a studio, we made a game, and I'm really proud of both. Before we close the doors at Midsummer Studios I'd like to share a glimpse of Burbank, the game we poured our hearts into. It's like "Life Sims + The Truman Show," but it's more than that. I believe people are storytellers, and I want them to share whatever stories and characters they can dream up. Burbank let's you do that. We have moments playing this game where characters come alive in a way we've never experienced. And for an old game developer like me that's special. What you're about to see is definitely pre-alpha. But this game was a dream of mine, our team made it come true, so watch and dream with us.
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Kiel Figgins
Kiel Figgins@KielFiggins·
In an effort to stick to my New Years resolution of showing more anim wips / experiments, here's my desert kaiju idea. Not quiet sure where it's going yet, esp the ending, but some pieces are falling into place. All heavy wip ofc. Kaiju by @henningsanden
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Alex
Alex@sylph_ap·
The poor metroids did nothing wrong. #metroid #animation
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Ricky Wood
Ricky Wood@rickyframes·
One of the most fun parts of animating for me is pushing the poses on anim layers, beyond what I had initially imagined would look good. Iteration is key! #animtip
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Mark Spokes
Mark Spokes@mork_animates·
Most of my work posted over the last few years has been focused towards action & body mechanics, so here's a character acting practice animation. Audio is from 'Very Important People': Season 1-Ep 9, featuring Vic Michaelis & Isabella Roland. #animation #3danimation
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