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@TabibitoPaemon @realBigBrainAI thats right, 256gbps theoric. I guess its okay for small one time llm inference, but still far far away for local agentic use. we'll get there eventually, in 5 years maybe?
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@dopszzt @realBigBrainAI I agree, that's another big thing - I don't know what mem bandwidth it has, if it wants to be competitive than it needs to have more bandwidth than dgx spark, cause right now that has an appalling ~270ish gb/s
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@TabibitoPaemon @realBigBrainAI llm inference is memory-bandwidth bound, adding more ram without working on memory bandwidth serves zero purposes. great you can load a quadrillon param models, good luck on actually using it
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@realBigBrainAI You're not running a decent 200B model on 128gb, at best Q3 but even then it'll struggle.
We need more ram, i was hoping being AMD they would've said 256GB, which would've been more believable.
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I was dedicated and hard-working during my two years with the team. I sacrificed myself so that the team would succeed, but unfortunately it wasn't enough to win a trophy. That's how esports works. When the team isn't performing well, you have to find someone to blame. Cya 🫡
G2 Rainbow Six@G2Rainbow6
As of today, BlaZ will be moved to the bench Almost 2 years of clutches, outplays, and wins. Thank you for your hard work and dedication, BlaZ ❤️
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@Radin_777 2025 les trisos de chez Ankama n'ont toujours pas pris la décision de faire un hdv à achat unitaire avec des quantités personnalisés pour virer cette merde d'achat x10 et x100
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I believe we all know this isn't real, but for those who still think it is, here are some key pointers:
1. Epic Games logo in the launch: I can't think of a single game Epic Games has produced where their logo is pasted on the loading screen (correct me if I'm wrong, though).
2. The font used in "RELOAD" and "PRESS ANY BUTTON TO START" is way different from any font used in Rocket League and overall doesn't fit the general theme that Rocket League has been doing with RLCS and RL Sideswipe.
3. The animations are terrible!!! Coming from someone who does video editing, I can speak on behalf of video editors that the animations are really poor with most being static instead of easing in/out. The animations feel super different compared to Rocket League's quick, snappy but also smooth animations.
4. The design... well it's just horrid, nothing in the game menu, gamemode selector, map selector, or ingame have any sort of graphic cohesiveness and to add on to that most graphics seem super simple, basic, and un like anything we've seen in any RL related game/broadcast. The sizing of letters, menus, and other stuff just doesn't seem right, and the menu takes up so much unnecessary space that we don't see in any Epic Games game, even Fortnite is less crowded than Rocket League "Reloaded". And I think we can all agree that the game/map selector just looks awful compared to what we have in Rocket League, which is just a darkened part of the map compared to an orange gradient with weirdly sized boxes as buttons.
5. Edited movement should be one of the biggest giveaways; anybody testing the game, trying to leak it, or in general just a Rocket League player would be figgiting through the menu, just looking around at the animations when selecting stuff or just hovering over a tab. Similarly, in the gamemode/map selector, it seems very edited when the person is scrolling through maps where every pause is super close,e if not the same amount of time.
6. Any mildly intrigued in Rocket League should realize that the car and map don't look like Rocket League models but blender models!!!! This should be a dead giveaway since the ball is also just a png slapped onto a spherical object. This would be described as looking "uncanny valley" to anyone from the Rocket League universe.
7. The replay is also super weird, where we've never seen anything like that in Rocket Legaue and in general it doesn't look smooth.
For the people who are considering commenting something along the lines of "The game isn't finished..." well, if you look at other game leaks, most UI and main game features work but aren't polished. Why would they design super simple and non-cohesive UI if they would have to redo it later?? They wouldn't spend money on that and instead leave it black with random fonted text. The replay system wouldn't be that static and snappy if it was in the game, same with the other points I've mentioned.
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We have launched another bot ban wave on VALORANT, this time targeting ~500k accounts globally. Again, if you haven't manually leveled your accounts, the ban is correctly placed, and you will be met with the screenshot in the tweet. In our efforts to combat this, we'll be implementing a wave to ban bot accounts every 2 weeks.
Also, we are HWID banning the bot farms we have spotted to make their jobs harder. One of many steps we're continuously working on. We're not gonna let them cook anymore.

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