GulliverEN
146 posts


Echoes of Aincrad
· New Sword Art Online action RPG from Bandai Namco
· Reimagines the original Aincrad arc with a fresh story
· Single-player, Unreal Engine 5
· Full 100-floor floating castle to explore
· Real-time combat, skill-based with sword skills and party system
· Play as Kirito, Asuna, and new characters
· Platforms: PS5, Xbox Series X|S, PC
· Release: July 10, 2026
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@Skibiditolietma @sanrinifem1 I get it man, more billionaires would probably only worsen the economic situation, I see why that'd disgust you
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@Snapples_VT Why did I get this in my feed, I know I'm Canadian but I swear I'm not a femboy.
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@Captain_Phyco @Wolvehain @saogames yeah but daggers should straight up be the exception, because y'know, they're bite-sized. Just make the two of em a part of the same item or like the weapon dupe from SAO Fatal Bullet
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GulliverEN retweetledi

@gregthesorcerer every niche-internet celebrity is into dark magic these days, I really hoped you'd be different
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@jayworks13 @ActualAero If a game's fun it's good, the whole world will always be subjective brother
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@ActualAero The combat and ummm “aesthetics” do the heavy lifting that’s why…I’m not saying anything the devs haven’t already said
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GulliverEN retweetledi

2 days left before my debut
I hope to see you all there! I have special things prepared for everyone!

Velky 🌟 LUMINARA@Velkyen
a feeling of emptiness.... 📅22nd of may 8PM CEST | 2PM EST | 4AM JST
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@saogames idk maybe the ominous red fog covering her eyes? wild guess ik
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@saogames I really like that seizures are a built in aspect of the enemy, but fr tho I can see the absurd disorientation of those visuals making this a fun fight (might be a masochistic take tbh)
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@emiyashiroGts @saogames @BandaiNamcoUS I'm all about don't let the corpos pump out slop mindset.
But like the character's clearly isn't being controlled by a gamer god and also the movement is supposed to feel mostly grounded and humanly possible so I don't get the critique
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@saogames @BandaiNamcoUS Character movement looks kinda stiff
Gocha games have better animation
Can you try to make it a little bit better before launch
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