hemigon
63 posts

hemigon
@hemigon
I make procedural content. Follow me @hemigon on all socials! https://t.co/gy1vm88xaH https://t.co/cGliG4gJs5 https://t.co/jgveFMjZNH
Katılım Mayıs 2021
21 Takip Edilen2.9K Takipçiler

@ashlee3dee This one took around 7-8 minutes to grill (~1fps for 450 frames)
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@bradyajohnston @Pavel_Oliva No problems Brady! It's an amazing paper and simplifies many aspects of simulating rigid bodies.
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@hemigon @Pavel_Oliva Ooh thank you for the reference! Definitely going to dive into it. I’ve had a crack a couple of times for rigid bodies and failed each time but this seems like the ticket!
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@ChatahMan I don't think anyone has a tutorial for these kinds of rigid bodies yet, but @seanterelle has good tutorials for cloth and other PBD simulations.
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@Norah_Liv @lopolystudio Not real time unfortunately. I usually get 1-2 fps or even less.
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@hemigon @lopolystudio Is this work in real-time ?
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@Pavel_Oliva Thank you! Yes the points are used for simulation, meshes are just visual. It's based on the paper "Unified Particle Physics for Real-Time Applications" by Macklin et al.
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@hemigon It's really impressive 🔥 Btw do you use those shapes represented by point clouds in the actual simulation to calculate physics or is it "just" a fancy visual representation? ❤️
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hemigon retweetledi

We just added initial support for simulations in #GeometryNodes. Please test it extensively until the Blender 3.6 release. #b3d #devfund
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@3DSinghVFX Thanks! This sim uses a grid underneath (Eulerian), rather than SPH. The particles are simply advected by the grid velocity.
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@hemigon It is really nice👏. It seems SPH (smooth particle hydrodynamics).
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@hemigon I'm very interested in how you got the particle to particle influence to work
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