Stu Maxwell

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Stu Maxwell

Stu Maxwell

@lackthereof0

Leads the VFX team on #Gears5. Somehow I also made a personal game @shapeoftheworld

Vancouver, British Columbia Katılım Şubat 2010
330 Takip Edilen319 Takipçiler
Stu Maxwell
Stu Maxwell@lackthereof0·
Heather crafted an amazing trip to Disneyland and Palm Springs for the family, but she didn't tell our kids about Disneyland until we were across the street! youtu.be/SdS_aomQtWA
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Stu Maxwell
Stu Maxwell@lackthereof0·
@GeoffLesterCG I'm pretty sure I've had scalloped potatoes at the bulk bar at Urban Fair.
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Stu Maxwell
Stu Maxwell@lackthereof0·
@cmolanphy absolutely epic Flip It episode! Timba, Missy, and Pharrell were pretty much why I loved pop music my whole life, so thank you for tying their story together!
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Stu Maxwell
Stu Maxwell@lackthereof0·
@MojangSupport Hi! I'm a Canadian trying to purchase Minecoins, but the store requires I add a US address (option to change country is grey). Please help!
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Stu Maxwell
Stu Maxwell@lackthereof0·
Nah I take it back. It sounds great on my earbuds and that's what matters. Keep up the good mix! Oh and the extensively researched roller coaster of pop history isn't bad either 😉
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Stu Maxwell
Stu Maxwell@lackthereof0·
@cmolanphy Hey dude! I've poked you before about turning the volume up on the music and down on your voice, which you did, and Hit Parade has been sounding great! But somehow the music volume on the Say My Name ep got so high it's jarring, and it even clips on several tracks!
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Stu Maxwell
Stu Maxwell@lackthereof0·
It's been seven years since I've edited a video, but I've finally resurrected some seven-year-old footage from Sicily! Before @hmaxwellium and I had kids, we went on this amazing trip, and it's been such a trip to look back. youtube.com/watch?v=mSUk6a…
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Stu Maxwell retweetledi
James Sharpe
James Sharpe@_JamesSharpe_·
Here is a technique we used on Gears 5 to store 3D information in a single sample of a 3D texture. I'm keen to push this further as there are potentially a lot of good wins in regards to memory and performance.
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James Sharpe
James Sharpe@_JamesSharpe_·
Looking into shortcuts for getting super optimized cloud rendering with UE4s volumetric fog. Still rough, but there is a 2.5D approach to shadow casting used here that I feel could reduce some performance overhead. I'll see if I can put together a breakdown over the coming weeks
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Stu Maxwell
Stu Maxwell@lackthereof0·
Just heard Got to Give it Up by Marvin Gaye and thought, huh this sounds a lot like Blurred Lines
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James Sharpe
James Sharpe@_JamesSharpe_·
Here a rough video I made to test out the fog painting tool I made for Gears 5. Was trying to keep it realistic performance wise so the fog is a little low res. Hopefully with next gen we can get better resolution :)
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Stu Maxwell
Stu Maxwell@lackthereof0·
Help! Looking for more game-world concerts like the Fortnite shows. #partyroyale
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Stu Maxwell
Stu Maxwell@lackthereof0·
@3dBrunoVFX Very nice! Partial credit to James Sharpe for his teaching?
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Bruno Afonseca
Bruno Afonseca@3dBrunoVFX·
Making a fun lil weekend experiment! All of the bouncy balls are a single mesh, a stack of 4k quads. Their position is looped so even if you run forever you can never get away from them:
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