Let No Brick

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Let No Brick

Let No Brick

@let_no_brick

Developer of "Dreadnoughts of Caelus" (coming soon)

Katılım Ekim 2023
67 Takip Edilen16 Takipçiler
Let No Brick
Let No Brick@let_no_brick·
@IlyasseL_ The capital sigma and pi are basically for loops of addition and multiplication respectively. The standard math language was developed for convenience of hand calculations, and should probably be discarded at this point for something more readable like a programming language.
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Let No Brick
Let No Brick@let_no_brick·
@cmuratori While there's a good case to be made for some kind of arithmetic exception handling, a default of CRASHING on divide-by-zero is unbelievably stupid design. About two thirds of my divide-by-zero bugs have been for cases where the result of the calculation is unused.
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Let No Brick
Let No Brick@let_no_brick·
@BRSxIgnition @biovf @Dachsjaeger Aspect ratios affects gameplay and difficulty. Uncapped framerate means your animators can't fully specify every frame the player will see. These are real design trade-offs. Microstutter sucks, but players are used to it, and that can be a rewrite-level fix.
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BRSxIgnition
BRSxIgnition@BRSxIgnition·
@let_no_brick @biovf @Dachsjaeger It is a shame, yes, that all their releases (bar AC6 ironically) seem to have these Achilles heels. I won't pretend they aren't amazing developers... But surely with the resources at their disposal they can add an optimization & features step to their development pipeline, no?
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David Sena
David Sena@biovf·
I really like @Dachsjaeger but peddling that folks at any studio are "bad at their jobs" because a product that's launched has issues is really not fair. There are a million reasons why a game might not perform properly/have bugs & 90% of them are not technical
Alexander Battaglia@Dachsjaeger

I am already seeing people posting random things like affinity changes, hardware device manager tweaks and more to affect the performance in Elden Ring: Shadow of the Erdtree. A small hint: the problem is not in your PC, the problem is From Software being bad at their jobs.

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BRSxIgnition
BRSxIgnition@BRSxIgnition·
@biovf @Dachsjaeger It's not technical though - it's that the priority for them is elsewhere, which is a shame. They're fine with 60fps and no ultrawide support and microstutters everywhere because there's a conscious decision not to address these issues despite their obvious capability to do so.
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Let No Brick
Let No Brick@let_no_brick·
@DUSKdev For some players, playtime is value. For others, playtime is cost. They don't always have perspective that the other kind exists.
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David Szymanski
David Szymanski@DUSKdev·
Reminder that when I release a short game, the playtime is clearly listed in the description, for this reason. That said I do want to know if people like the short form games idea or if it's run its course. Just maybe without throwing the word "scam" around.
David Szymanski tweet media
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Let No Brick
Let No Brick@let_no_brick·
@RYStorm It's a link and password to play on your phone.
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🕯️ Grimmi 🕯️Streamer and Vtuber and Spooky
I love going to the grocery store and picking up like a cupcake, and knowing some of even the most powerful kings in history could never even dream of tasting these mango passion fruit delicacies
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Let No Brick
Let No Brick@let_no_brick·
@simplex_fx @PcPhilanthropy MSAA's great where it's most applicable, but it just doesn't work on a lot of the aliasing TAA is used for. It's not a good toggle, I think you should commit early on to one or the other.
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Simplex
Simplex@simplex_fx·
@let_no_brick @PcPhilanthropy I'm no graphics programmer, but I also have a strong feeling that TAA at 240 FPS does not look better then MSAA at 120 or even 60 🤣
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PC Philanthropy
PC Philanthropy@PcPhilanthropy·
We’ve been lied to all along…
PC Philanthropy tweet media
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Let No Brick
Let No Brick@let_no_brick·
@OrihimeVT @GrimmiVT Cute designs, but I'd be careful with that astigmatism blur effect on the Grimmi one. Makes my eyes hurt to look at it, will probably make some people nauseous or give them headaches.
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Let No Brick
Let No Brick@let_no_brick·
@Acerola_t ...and the way executives often act as the source of those issues is to inflict awful consultants on the main development team and require that they be satisfied. Certain consultants exist only to play that role, so if you see they worked on a game, you know what you're getting.
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Acerola
Acerola@Acerola_t·
The final decision of what to do is ultimately up to the developer/studio. Consultants do not have creative control, only advice to give. The people that do have control are the executives though, who are the real source of many of the issues you have with modern games.
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Acerola
Acerola@Acerola_t·
There seems to be a lot of confusion with how consulting works If someone consults me on a shader technique, it's so that I can provide them with a number of approaches and resources that they otherwise wouldn't know about. This is to help guide them to a decision.
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uwo's lab | the funny science man
LIVE IN 3 HOURS we are building a machine to make hot cocoa as fast as possible, incendiaries may be involved
uwo's lab | the funny science man tweet media
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Luca 🧄
Luca 🧄@poncle_soft·
2024 Game industry: here's AAAA games. Vampire Survivors: added door.
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