
Marfe
1.4K posts




Any AI assets are used only as placeholders that are being replaced with manually created materials, says the Crazy Taxi: World Tour lead, Kenji Kanno, to Kotaku. “We used it as a reference, so our artists would pull up [and] generate some of their ideas, and then they would look at that, you know, generated image, and then they would draw the actual thing. So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at, and then they would actually create the actual thing that would go into the game.” SEGA is far from the first company to use AI for such purposes. While such publishers often face initial criticism, it seems that the tool is becoming the industry’s norm. #SEGA #CrazyTaxi








Any AI assets are used only as placeholders that are being replaced with manually created materials, says the Crazy Taxi: World Tour lead, Kenji Kanno, to Kotaku. “We used it as a reference, so our artists would pull up [and] generate some of their ideas, and then they would look at that, you know, generated image, and then they would draw the actual thing. So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at, and then they would actually create the actual thing that would go into the game.” SEGA is far from the first company to use AI for such purposes. While such publishers often face initial criticism, it seems that the tool is becoming the industry’s norm. #SEGA #CrazyTaxi




【 OFFICAL COMMENT ON AI USAGE IN CRAZY TAXI: WORLD TOUR】 Series Creator of Crazy Taxi, Kenji Kanno, was asked about the use of generative AI in the newest Crazy Taxi. Here was his response. Credit: @Kotaku



Any AI assets are used only as placeholders that are being replaced with manually created materials, says the Crazy Taxi: World Tour lead, Kenji Kanno, to Kotaku. “We used it as a reference, so our artists would pull up [and] generate some of their ideas, and then they would look at that, you know, generated image, and then they would draw the actual thing. So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at, and then they would actually create the actual thing that would go into the game.” SEGA is far from the first company to use AI for such purposes. While such publishers often face initial criticism, it seems that the tool is becoming the industry’s norm. #SEGA #CrazyTaxi



@PlushSonicReal @SamsProStation Sorry, it's just that everyone started hating it without really understanding anything about it. Even if it's generative AI, as long as it's only being used for concept ideas and isn't replacing real human jobs, we shouldn't rush to cancel it

Sega confirms and responds to generative AI content in the new Crazy Taxi. "Generative AI was used to support our teams during the development of background assets for Crazy Taxi: World Tour," Sega says. gameinformer.com/2026/06/07/seg…



SEGA releases AI-generated content disclosure for the new 'Crazy Taxi' game "At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks" "We have used such generative AI support tools during development of Crazy Taxi: World Tour. No AI was used in reference to the performers in the game"







