minima

298 posts

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minima

minima

@minimastudios

solo game dev

Orange, CA Katılım Temmuz 2023
524 Takip Edilen262 Takipçiler
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minima
minima@minimastudios·
Idk where i went off the rails trying to make a new comp 4v4 game. maybe at wall running or bows only... but actually pretty fun. #indiedev #gamedev #madewithunity
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老季
老季@XiaoJi0403·
猪其实是特别特别特别特别爱干净的动物,他们只是被关在猪圈没有条件天天洗澡
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Flaftery
Flaftery@FlafteryOffical·
@minimastudios basiclly literally looks like this and the fighting is very similiar where you also jump on walls and you can even use a bow like in this
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minima
minima@minimastudios·
Idk where i went off the rails trying to make a new comp 4v4 game. maybe at wall running or bows only... but actually pretty fun. #indiedev #gamedev #madewithunity
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minima
minima@minimastudios·
@squid_lawyer_vg Woah man, looks so fun. Would love to test this out.
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minima
minima@minimastudios·
@ArtOfPilgrim Easy and performant, millions of unity particles. Right? Right???
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Tiny Racoon - Play 'A Tiny Garden' on steam
So added rotation to small sprites based on their own location and camera ( ignore the scale difference). What do you think? Do you like the Sprite with rotations or do you prefer full 3D models? #gamedev
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minima
minima@minimastudios·
@WaterMuseum_ @GreenCrowDev Another weird thing ( or maybe just to me cause I’m dumb ) but the size / shape of collider had a big difference in results of how a fake bicycle physics setup I had…. As I’m typing this I’m like ya know what guess it makes sense 😂
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The Water Museum
The Water Museum@WaterMuseum_·
I did something similar one time and the body on the other end really made a difference in momentum when jostling it around in this way. I can’t remember which one worked better for it, it honestly might have been a rigid body pinned to a character body that worked best? Or a static body? Can’t remember which but I remember thinking it was weird. Like for whatever reason those felt like it persevered my momentum better than a rigid body pinned to a rigid body
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minima
minima@minimastudios·
@DavidWehle When you arrive in Hell the first thing you see is a room of quaternions
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David Wehle
David Wehle@DavidWehle·
I understand rotations so little that i will literally put in random numbers and try it out until it works
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minima
minima@minimastudios·
@CounterStrike was the best stress relief / fun for me at the end of a long work day. The cheaters state so insanely bad it’s unbearable. 4 games in a row blatant hacking losing -600 + 100 now that I’m in a loss streak. PLEASE do something.
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thomas "noio" vandenberg
thomas "noio" vandenberg@noio_games·
@aeterponis Did you know you can change the Icon for different Scriptable object types? 😊 Or even PER scriptable object with a plugin!
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Aeterponis
Aeterponis@aeterponis·
Okay so ngl this is kinda bad i think. So when i'm making a game i always make things modular and for that reason i use ScriptableObjects in unity too much it kinda makes things go easy but i have literally hunderds of scriptable objects right now i think it's getting messier by every day at least for my eye #unity3d #gamedev
Aeterponis tweet media
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