Polygnomial
141 posts

Polygnomial
@polygnomial0
Working on a turn-based battle tactics game where you increasingly get cornered.
India Katılım Ocak 2023
178 Takip Edilen70 Takipçiler

@thepixelform Asking as fellow programmer just for curiosity sake, are you using a commercial game engine for the game or custom?
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In unity there is strength.
New formation orders:
- Scatter,
- Rally to Banner, and
- Reform Lines
Those three live and die with the standard-bearer.
Also added more advanced rotation options but that's the boring part.
#gamedev #indiegame #pixelart #strategy
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@ThePrimeagen This is an incompetitive take on the subject. The better metric is 1000000000000000000x.
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@thepixelform Nice. Ambush is such a prevalent strategy in tactics, yet few games have an ambush feature. When you say each unit brawls independently, do you mean only for animation sake, or the outcome of each unit's combat is variable? I imagine most turn-based games pre-calculate outcomes.
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@simplex_fx Unrelated. Me building DoD for a living or not is no indication of whether it died around 2022.
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@eeuoss Casey wrote an animation software literally used by thousands of AAA games, along with countless contributions to big projects, including The Witness - a game, a game made by... thats right, Jon Blow. They shape discourse coz they are very good. You wont shape any discourse, ever
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It will never stop being hilarious how much online gamedev discourse is shaped by Casey Muratori and Jonathan Blow.
Casey never shipped a game. Blow spent a decade remaking Sokoban.
Meanwhile, Minecraft was written in Java and FNAF was made in Clickteam Fusion. Those are my kids’ childhoods.
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@thepixelform It already looks very good to me. Just the background is a bit too plain, maybe, but that's just nitpicking. I don't mean to be that guy from the internet with random suggestions.
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@polygnomial0 Like this, it's already implemented. In general this formation screen will look much better later, I want to wait with making it preety for all tools first:

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@thepixelform There is some unexplained charm in your art. The choice of colors is also near-perfect (for me at least). How do you choose your colors? I would love a sneak-peak into that process. I am sure it has been honed over years.
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"In all things of nature there is something of the marvellous." — Aristotle
Nature provides everything you need — you just have to know where to look.
Wildlife roams the forests. Hunting alongside logging is another way to replenish your supplies.
PS: There are 4 deers on this shot.
#gamedev #indiegame #pixelart #godot
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@cmuratori It is nice to read a positive comment on modern games. Yes, a lot of modern games, and software in general, suck, but it can get too heavy reading how awful things are. I don't mean this in a critical way.
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I finally got a chance to play some Animal Well, and it is delightful! I know I am very late to the party, but I just wanted to mention how much it recaptured the feeling I used to get playing a great 1980s home computer game.
Probably because games in general were a novel experience back then, some of them managed to achieve this feeling where it seemed like something new was happening on every screen - something that was unique, not just an instance of something you've already seen, but with different stats, etc.
I'm sure few people will remember these games, but for platformers I'm thinking of things like Miner 2049er and Jumpman, etc. You were always excited to get to a new screen, and figure out what the new elements were and how to interact with them.
Animal Well totally nailed that, and then some. Based on things I've heard about the game, I'm guessing the next 6 achievements are going to be a lot harder to come by then the first 14 :)

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@cadenzza_ If they want to, they can. They just don't want to. They have lost incentive to improve the OS. Or even prevent it from spiralling further out of sanity.
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Wait until Casey reads GitHub literally 2 -> 10 fps victory lap

Casey Muratori@cmuratori
Just want to make sure I'm reading this right: Microsoft rewrote the run dialog with performance "top-of-mind", and the best they could manage to do when putting up a single text box was 10fps?
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@burntbulb @cmuratori Of course it is actionable on frame 1, and the next one is actionable on frame2. Just that the time between those two is time-zones apart. You know why? Because FPS.
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@polygnomial0 @cmuratori I'm willing to accept a 5 frame animation if the control is actionable on frame 1.
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@tomwarren It is not misleading at all. 94ms is ~11 FPS. 11 FPS is slow, period! Factor in Microsoft's statement that it was on "top-of-mind", and 11 FPS is a gross result.
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if we're misleadingly conflating 2 different perf metrics (time to first frame latency and fps smoothness) then just factor in OS boot time so it's less than 1fps 🙃The reality is the new Run loads faster (94ms) than the existing one (103ms) that nobody has ever moaned about
Casey Muratori@cmuratori
Just want to make sure I'm reading this right: Microsoft rewrote the run dialog with performance "top-of-mind", and the best they could manage to do when putting up a single text box was 10fps?
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@cmuratori What is worse is that this is their best case scenario. After the diolog opens and you type a command, most of them don't seem to provide the results you want. I have typed in folder names multiple times and each time it said "Windows could not find ___ ..."
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