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Sony Radhityo (소니 라디툐)
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Sony Radhityo (소니 라디툐)
@sonyradhityo
Venture Builder | Now: Product Director @coupang 🇰🇷 | Past: @zeniuseducation @gojekindonesia @canva 🇮🇩
Seoul, Republic of Korea Katılım Ağustos 2009
513 Takip Edilen401 Takipçiler
Sony Radhityo (소니 라디툐) retweetledi

@ramadjaffri Just bought SMT V! Trailer looks good. Lo prefer SMT/Persona je?
English

@sonyradhityo Shin Megami Tensei - basically Persona with 0% the fun of high school life, then double the dark stuffs
English
Sony Radhityo (소니 라디툐) retweetledi
Sony Radhityo (소니 라디툐) retweetledi

Walau banyak yang menahanmu, kamu sebetulnya tau. Kamu bisa wujudkan mimpimu! Semua hanya persoalan kapan, dan bagaimana memulainya.
Caranya kamu yang tentukan sendiri, karena untuk belajar, bisa #MulaiDariManaAja
Temukan diri, dan kejar mimpimu bersama Zenius.
Indonesia
Sony Radhityo (소니 라디툐) retweetledi

GoTo:
Ekosistem dari Gojek & @Tokopedia yang mempermudah memenuhi kebutuhan harian & mendorong ekonomi digital, untuk mempercepat pertumbuhan ekonomi bangsa.
#PastiAdaJalan untuk #SelaluBisa belanja apa pun dengan cepat & mudah lewat Gojek & Tokopedia.
#KolaborasiAnakBangsa
Indonesia
Sony Radhityo (소니 라디툐) retweetledi
Sony Radhityo (소니 라디툐) retweetledi

Sony Radhityo (소니 라디툐) retweetledi

Buat yang gabut karena besok gada pasangan, nih surat cinta buat kalian kerjain😂
Kalo bingung, sekarang uda bisa cari cara ngerjain soal matematika di @zeniuseducation dengan upload foto soal lhoo🥳

Indonesia

@masinispesawat Jangan lupa undang2 jadi guest speaker ya
Indonesia

The battle of Epic vs. Apple that CAN determine the future of app distribution as a whole (not just on iOS) is heating up.
GamesBeat@GamesBeat
Apple's Epic retaliation: Unreal Engine on iOS and Mac in jeopardy wp.me/p8wLEc-b1JW by @tolkoto
English

@FallGuysGame is a great game but the server is kind of unstable now. Looking forward to playing this game more though!
English

Had a quick call with @sonyradhityo to catch up on life. Ended up getting some valuable life lessons:
English

And it’s on the way to $3bn lifetime revenue very soon: pocketgamer.biz/news/73921/cla…
English

Now I understand why @ClashRoyale surpassed $2.5bn in revenue in three years. Simple core gameplay combined with great monetization and scaling tactics. Pay-to-progress is a thing nowadays.
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