Ikeeeer
4.4K posts



Eu não tinha prestado atenção no nível de detalhes do cabelo da Saga Anderson no Alan Wake 2. É realmente impressionante.




Pero, ¿esto no estaba ya revisado? 🤔 @CTARFEF

El Barcelona, sin hacer nada, se llevó los tres puntos del Metropolitano. El arbitraje decantó el partido del lado del equipo culé. ✍️ F.J.Díaz


🚨 NEW GTA 6 LEAK 🚨 1/ New info from someone close to SAG-AFTRA (not Rockstar). At least 35,000 extra NPC lines recorded in recent sessions with 300+ voice actors. 2/ This dialogue isn’t for the main story (mostly done pre-July 2024). It focuses on: - NPC reactions - Environmental interactions - Strangers & Freaks–type missions - Random world events 3/ Additional recording sessions started early Dec 2025 and wrapped a few weeks ago. Many previously cut NPC interactions were expanded. 4/ Session labels include: - “NPC Indoor Reaction to Exit Dialogue” - “NPC Outdoor Reaction to Entrance Dialogue” - “Additional Interactions” - “NPC Scenarios 1–5 Yes/No Branch” - “NPC Daily Cycle AM/PM” - “NPC Social Media Response Positive/Negative” This gives an idea of NPC behavior reacting to different contexts. 5/ Session structure: - Dec 2 start: 4-hour sessions - SAG-AFTRA temporarily reduced to 2 hours for vocal stress regulations - Later returned to 4 hours after updated docs 6/ Location recording & ambient sounds: - Waivers submitted Aug 2025; recordings Oct–Nov 2025 • Locations: FL & GA • Moccasin Creek Off Road Park • Lani Kai Island Resort • Suwannee River Rendezvous Resort • Miccosukee Casino & Resort • Seminole Hard Rock Hotel & Casino Tampa • Some Georgia ZIP codes also referenced (e.g., 31503) 7/ These waivers are standard for location-based audio. All info comes from SAG-AFTRA documentation. 8/ Bottom line: GTA 6 NPCs are getting way more reactive, with tons of extra dialogue and environmental interactions. 🌎🎤 reddit.com/r/GTA6unmodera…


Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…















