
So far, this things done are:
- Created the basic modular scene flow: Base,Shop,Work, andDay Results, all routed from one Mainscene
- Added the base home screen with the ASCII apartment/guy and the Work/Buy Stuff
entry points.
- Built a grouped shop with light prerequisites and upgrade levels for Mechanical Keyboard, Coffee Mug, Pair Programmer, and Bug Tracker.
- Moved the workday into its own screen with a Standup modal, Take the taskstart gate, per-character earnings, word bonuses, and end-of-day results popup.
- Added the first drawback system: random bugs during work that regress completed progress and show an on-screen alert.
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