Berthrage

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Berthrage

Berthrage

@Berthrage

Game Developer and Content Creator DMC3 CRIMSON's Lead Please support me if you enjoy my work PATREON: https://t.co/S6vJnGS5iH Contact: [email protected]

Redgrave City Entrou em Mart 2023
64 Seguindo2.4K Seguidores
Jin Takayama
Jin Takayama@Raidendzsz·
@Berthrage When i open dmc 3, the cutscene were strecthed like this. And sometimes the audio were delayed too. Is there any solutions for this?
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Berthrage@Berthrage·
@BipstyMcBipste Yes. We have an option for "Multiplayer Damage Scaling" based on the number of players active
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Turtle Sensei
Turtle Sensei@TurtleSensei1·
ending idea
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Tatsumarublack
Tatsumarublack@Tatsumarublack·
I might be old....Okay, I am😅. But thanks to DMC3 Crimson 0.5, I'm charged up. Full vid 👉youtu.be/MfAkm2alkfw
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
ShadPS4 v0.16.0 Released this is the biggest update to date for the PlayStation 4 emulator, with hundreds of changes from dozens of contributors. It marks a major milestone with big improvements in emulation accuracy, stability, and user experience. - New Configuration System: Redesigned settings with better game-specific options and improved save/trophy migration support - Audio Improvements: - New OpenAL audio backend for more flexibility and portability - Expanded Audio3D support - Fixes for trophy sounds, video decoding, and stream handling - Graphics & Rendering: - Improved Vulkan stability and performance - Better GPU memory synchronization - Mipmapping fixes to reduce texture artifacts - Expanded PlayStation 4 Pro (Neo) GPU instruction support - Enhanced geometry and tessellation pipeline handling - Multiplayer & Input: - Local multiplayer infrastructure for supported games - Local multiplayer fixes and DualShock controller improvements - Deadzone adjustments - Option to swap Enter button between Cross and Circle - New Features: - Initial PlayStation Camera support - Big Picture Mode (console-like interface optimized for controllers and TV) - Built-in screenshot tool with overlay or game-only options - Notification system - Easier mods folder organization - Networking: Major progress on HTTP subsystem for better online features - Trophy System: Complete overhaul with new directory structure, better migration tools, and improved reliability - Platform Support: - Initial x64 FreeBSD compatibility - Better POSIX handling - Fixes for Linux, macOS, and build systems Much better stability, fewer crashes, and improved compatibility for many PS4 games, especially demanding titles.
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Siyan 🛡️✈️
ok we gotta ban parrying in pvp
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Mira
Mira@MiraKitsuj·
Art is overrated, follow me for more anti-artistic content
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TheCoolerBeeG
TheCoolerBeeG@TheBeeGBoss1·
i like dmc3 crimson tails...i like it a lot
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Quang Heo
Quang Heo@QuangHeo_·
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CT
CT@Chaser_Tech·
DMC3 Crimson takes me back to when I was learning how to improvise with DMC4 Dante. While style switching existed in DMC3 with mods and eventually the official switch version, Crimson adds a lot of QoL features that I really appreciate and makes me dive into the mod more.
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Tatsumarublack
Tatsumarublack@Tatsumarublack·
@Juno973 Yes it is bugged. It happens to me also. I think it may have something to do with the consecutive directional moves option. Perhaps @Berthrage can look into it.
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Juno973@nowhere
Juno973@nowhere@Juno973·
Im messing around with crimson, the extra consistency with JC is nice ( slightly bigger hitbox) but I noticed when doing this specific weapon switch seems bugged. I switch from edge to yamato, I dont remember having to delay this long to switch. am i missing something?
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ヽxDLloyd091xツ
ヽxDLloyd091xツ@xDLloyd091x·
With all the recent discourse around DMC3 Styleswitcher and the Crimson Mod... as someone who is fully used to DMC4 Dante, the lack of style switching was the main reason why i never could dig much further into DMC3 beyond Trophy Speedruns and my usual routines of style play. This might sound odd, but if you have reached a certain scale with Dante in DMC4, at least to me - DMC3 vanilla felt like a beta of DMC4. I don't care about so called "game design", "level design", "but the game was intended to be this way", what i care about is the limitations DMC3 vanilla does bring up on the table if you're used to DMC4 Dante - and no, this also hasn't much to do with "you just want it to be like DMC4". DMC5 has style switching as well and isnt nearly the same as DMC4. I could probably appreciate DMC3 vanilla more if DMC3 would have been the first DMC game i've developed interest into it, but since this wasn't the case, i only enjoy DMC3 vanilla more as a spectator. Crimson/the Styleswap mod would really be the only way for me to develop further interest into this game. Tatsumarublack is a prime example of me wanting to tune on for DMC3, at least i enjoy watching his videos quite a lot. However, i still was able to enjoy DMC3 vanilla enough to do a decent Trophy Speedrun in 2016. Something which could have been done much faster, but i was fine with it at the time. And i only attached this image and referred to my old Trophy Speedrun to prevent silly comments such as "but you never played the game". My main point is; Crimson/Styleswap makes DMC3 exceptionally better than what it already is.
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CT
CT@Chaser_Tech·
DMC3 Crimson Mission 3 freestyle highlights The beginning area is really nice to mess around in. I just wish there weren't so many different camera angles lol
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CT
CT@Chaser_Tech·
Streaming more DMC3 Crimson mod! twitch.tv/chaser_tech
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Berthrage@Berthrage·
@MemoryCardFiles The original DMC3 game can exist alongside Crimson and they won't hurt each other. We take great care into not falling into revisionist territory. Crimson also goes a long way in making sure the original Vanilla is accessible and better to play by improving HDC port performance
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Memory Card
Memory Card@MemoryCardFiles·
Devil May Cry 3: Dante's Awakening | PlayStation 2 - 2005
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Millz
Millz@ZllimZhady·
A shit ton of high level dmc players use mods, most gameplay you see at that level now use them in one form or another, there are dozens of combo mods that were made using them Completely disagree that they’re anti art BUT for me its like seasoning, you can’t overdo it.
Jetber (Comms open)@jesperqwop42

Mods are lowkey anti-art. Games can both be "toys" to have one's own maximal fun with, or designed experiences by creator's hands to find entertainment within. Both are valid ways of consuming games, where one is maybe more "fun", but isn't treating them like art anymore.

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