AbstractZys
443 posts




Any AI assets are used only as placeholders that are being replaced with manually created materials, says the Crazy Taxi: World Tour lead, Kenji Kanno, to Kotaku. “We used it as a reference, so our artists would pull up [and] generate some of their ideas, and then they would look at that, you know, generated image, and then they would draw the actual thing. So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at, and then they would actually create the actual thing that would go into the game.” SEGA is far from the first company to use AI for such purposes. While such publishers often face initial criticism, it seems that the tool is becoming the industry’s norm. #SEGA #CrazyTaxi

The LGBTQ movement is essentially a giant cult full of absolute weirdos.


'Shadow of the Colossus' creator Fumito Ueda says his new game 'Gen Atlas' was made without generative AI 🎮 "Everything that is considered game development [is] made by humans" He gave his 'absolute everything' to the game "Every time I’m making something, you never know when or if there’s a next ... you never know if there is another chance" (via @pcgamer | @VGC_News)


More Stellar Blade Blood Rain details from Shift Up CEO Kim Hyung Tae: - Clear narrative connection to the previous game - Complete story in its own right - 'Blood Rain' can be enjoyed it without needing to know the first game - Kept almost the entire dev team intact from Stellar Blade - Intentionally set Evie to be shorter and look a bit younger - Designing Evie to have an even more defined character than Eve - Various weapon including a reverse-blade sword - A new approach to close quarters combat - City is another protagonist of the game - Blend of various Asian cities like in Hong Kong, Korea and Japan - Prioritizing more density in gameplay and environments - Focus on making the game playable for players with current-gen consoles and PCs - Want to make combat in narrow spaces just as appealing as combat in wide open areas - Similar difficulty to the first game - Will have an Easy mode from the start - Story delves into questions like: 'What choices will we make when AI can completely replace humans?' and 'What defines humanity?' - Music is a crucial element in the game - Sony is an excellent platform holder and publisher but has limitations - They want to reach as many players and regions as possible - In development for 1 year so will need some time - Costumes will be a much higher quality than the first game - Not just 'it looks good', but they are discussing deeply how to make it even more attractive - Will have more realistic monsters - Wants to make a game where players can say "I've been waiting for a game like this." - Want to create a wonderful game they can truly be proud of invenglobal.com/articles/22543…



【 OFFICAL COMMENT ON AI USAGE IN CRAZY TAXI: WORLD TOUR】 Series Creator of Crazy Taxi, Kenji Kanno, was asked about the use of generative AI in the newest Crazy Taxi. Here was his response. Credit: @Kotaku












Stellar Blade if it were made in the West







