Telegraph Ave.

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Telegraph Ave.

Telegraph Ave.

@Schnicklebits

I could really go for some taco bell right now

Присоединился Kasım 2014
751 Подписки129 Подписчики
Закреплённый твит
Telegraph Ave.
Telegraph Ave.@Schnicklebits·
Old stuff from the winter
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Telegraph Ave.
Telegraph Ave.@Schnicklebits·
@2Dee4ever @JohnnyO01073174 gun star, guardian heroes, sin and punishment, Ikaruga, and apparently wario world. These guys should be on mount rushmore
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2Dee
2Dee@2Dee4ever·
@JohnnyO01073174 Aren’t they the creators of Gun Star Heroes? Say less, I agree
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2Dee
2Dee@2Dee4ever·
Anyone remember this game? Someday, I’d like to see this mode in a fighting game. PVE content is undervalued. Consider the success + addictiveness of Musou titles. A horde of endless enemies you can blast through using your favorite characters. For this to work, the odds have to feel overwhelming, or at least come in escalating layers of difficulty. The emotional hook comes from granting the player the power to become a one‑man army.
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Telegraph Ave.
Telegraph Ave.@Schnicklebits·
@BillyonCrack102 @ArmoredCoffin Also I say this as someone who loved AC6. Amazing game but there was definitely something lost with the controls' new found fluidity
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Sơn Phan@BillyonCrack102·
@Schnicklebits @ArmoredCoffin Then why was I shit at the start of AC6 and only got good when I got used to it? AC6 still has a learning curve lol
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Telegraph Ave.
Telegraph Ave.@Schnicklebits·
@BillyonCrack102 @ArmoredCoffin didn't say there was no curve. said it was flattened. If you need an example, boot up and 3rd, 4th, or 5th gen title. 6 has a learning curve but it's not the same. It's like learning to ride a scooter vs learning a unicycle. None are natural but one is clearly more demanding
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Raf
Raf@LX_D_Raf·
Why is Ram’s 2D -4? Why is Testament’s 236H minus? Why does fafnir give no oki? Why can Anji combo off an unreactable overhead while Slayer gets his unreactable overhead removed? Why does Nago’s new special even exist? Why does Pot have the best abare in the game?
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Some Dude
Some Dude@FoxfireVariant·
@InPlasticWrap There's too much "floating around like a drunk butterfly that just tried cocaine for the first time" in the mecha genre. I want more slow, lumbering tank like mechs. No flying, nothing fast. Loud, quaking stomps and even louder cannons.
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Telegraph Ave.
Telegraph Ave.@Schnicklebits·
@InPlasticWrap Mechwarrior, metal bringer, the Gundam breaker games, Gundam zeonic front, brigador, ironWing valiant, and break arts 2/3 are all mech games doing their own thing and not copying AC. This is just off the top of my head
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Telegraph Ave. ретвитнул
Jasper
Jasper@Jasp3r_0·
You never know what you’re about to see when you click a Freddie Gibbs story on IG
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Telegraph Ave. ретвитнул
PHENOMENON ALIEN 96100 96584-18589 005 IBEON 9112
Breaking Gaming News AAAA game Highguard, developed on a $200 million budget by 250 people, has recently been surpassed in concurrent players by the independent game B.C. Piezophile, developed with $0 by one person Gamers are saying it is the only game they look forward to
PHENOMENON ALIEN 96100 96584-18589 005 IBEON 9112 tweet media
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Telegraph Ave. ретвитнул
Punk
Punk@PunkDaGod·
Damn that first poop on the heated toilets hit different in japan
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Coast2Ghost
Coast2Ghost@CoastTwoGhost·
@Strittposter I had a thought about this. Think I even said to you - the RE remakes are them being too scared of doing an original IP. Well I'll meet halfway and say after thorough testing they felt they could make this game that's very similar with its own story.
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Telegraph Ave.
Telegraph Ave.@Schnicklebits·
@qofianimate @lofi_lover0930 The double jump feels weird because it activates after you've landed from an initial jump, then propels you higher with a second jump. The horse works the same way. It's kinda misleading that they call it a double jump but it is what it is. It works well enough most of the time
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Qofi☕️
Qofi☕️@qofianimate·
@lofi_lover0930 Is the double jump input responsive enough for y’all? … I feel like I have to mash jump to double jump, otherwise it activates the glide
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GamesLover with a Preference
GamesLover with a Preference@lofi_lover0930·
For Crimson Desert Fuck NO to this: "Add a “simplified” control option that instead of button combinations, put everything under one button which opens a wheel of different actions (Think how TOTK has its different abilities all under L1)" Not every game has to be for everyone
Synth Potato🥔@SynthPotato

My Crimson Desert updates wishlist: 1 - An option to change camera height to be much closer, similar to RDR2. And allowing us to customize combat/exploration cameras separately. This is my biggest request 2 - When placing plates/power sources in puzzles that involve the grapple, you shouldn’t need to force palm them into the slots, its incredibly janky and not satisfying. They should just slot in 3 - Revert new horse movement from latest update or give an option to do that as we can no longer time X presses to the stamina, allowing an infinite gallop like Red Dead if timed correctly 4 - Auto-hide helmet option in cutscenes 5 - More hairstyles and beards, Why no braided beards for a Viking protagonist? 6 - Ability to add a storage box the player home 7 - More gear for Damiane/Oongka, they are far too rare. 8 - Make double jumps and toggle flight separate buttons or actions, like hold for flight and press for double. Too inconsistent right now 9 - Add a “simplified” control option that instead of button combinations, puts everything under one button which opens a wheel of different actions (Think how TOTK has its different abilities all under L1) 10 - Simplify Chapters 1-2-3 by making their most fetch quest tasks to be side quests rather than main quests I think thats everything I got right now, what would you guys like to see changed? At the rate Pearl Abyss is responding to feedback, its likely most of these are addressed in less than a month from now!

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Telegraph Ave.
Telegraph Ave.@Schnicklebits·
@soundwves @Play2XKO Almost every character in this game has a move that is projectile invul or outright kills projectiles (sometimes both). This is really par for the course lmao
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b@soundwves·
@Play2XKO wdym shes projectile invul in the smoke
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Telegraph Ave.
Telegraph Ave.@Schnicklebits·
@OOCFightingGame @ThanosPagkidis1 Tbf I think most people aren't tripping because at this point all of the major fgs have battle passes that don't really affect anything and are pretty forgettable. If anything the pass is being praised because it won't be as forgettable and will be like gbvsr's system
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Johnny Cage guy
Johnny Cage guy@OOCFightingGame·
@ThanosPagkidis1 The downside is it seems the battle pass is getting overshadowed despite it being especially shitty given it’s a game that already has years of season passes+DLC just for palettes
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Telegraph Ave.
Telegraph Ave.@Schnicklebits·
@Nakatsu1178 @Dante1132448 @elyelgow Genuine question. Why do you think that? I'm not saying it wouldn't be good but if they can already make a good dmc why not just make 6 at that point?
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Elyel 🎮Ω
Elyel 🎮Ω@elyelgow·
Imagina olhar um jogo lindo desses e ainda pedir um Remake. Pra mim pedir Remake do Devil may cry 3 beira a loucura. O jogo envelheceu absurdamente bem, o combate continua maravilhoso e os gráficos bonitos. O Devil may cry 3 não precisa de um Remake.
Retro Games@retrogamei

Devil May Cry 3 (2005)

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Telegraph Ave.
Telegraph Ave.@Schnicklebits·
@tchukkelz @Koryuken Sin has the women only combos (serious), Gio has a pseudo infinite on pot, and anji used to also have pot specific combos. That said generally these are niche routes that aren't required in the matchup
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tchukkelz
tchukkelz@tchukkelz·
@Koryuken Do new games even have these? Maybe there's like a few in DBFZ for tiny/huge characters but I feel like Strive doesn't even have that many, or any character-specific BNBs :/
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Krackatoa
Krackatoa@Koryuken·
"Post a character-specific BnB" is our new tool against bots in our community.
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