Arkd3v

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Arkd3v

Arkd3v

@arkd3v

CEO of Arkd3v Studios, LLC | Vtuber who makes games, collects figures, and messes with AI for fun. Normal Art tag: #Artd3v | AI Art tag: #Artd3vAI

เข้าร่วม Şubat 2023
146 กำลังติดตาม295 ผู้ติดตาม
ทวีตที่ปักหมุด
Arkd3v
Arkd3v@arkd3v·
BIG ANNOUNCEMENT: I want to thank my moots @EvaGlitchAI and @TolvanSkull for helping me with this new, FINAL(for now ;-;) totally not Vtuber Erise’. Copyright free and made using NovelAI, GPT, and Photopea. I am also launching #Artd3vAI so I can keep track of all the goodies you make of her and me (the ghost in the corner). Not obligated. I’m only a humble 250 followers. But I also wanna thank EVERYONE who has followed this goofy guy on the start of his creative adventures. Hope you all enjoy this new look! Much love
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JollyJoebean_VT
JollyJoebean_VT@joebeanclown·
Good Morning! I know i'm a little late, I just woke up. Brain is in recovery mode, but that don't mean I can't still have fun! Also just for kicks, I made myself a bull! why? no idea! Have a good one today People! @MaidCoraCarina
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Arkd3v
Arkd3v@arkd3v·
🤖 TRANSFORMERS CHARACTER GENERATOR 🤖 Prompt by @Arkd3v If you use this prompt, feel free to tag: @Arkd3v #Transformers #TransformersArt #TransformersFanArt #Cybertron #Autobots #Decepticons #Mecha #RobotDesign #CharacterDesign #AIArt ──────────────────── (PROMPT STARTS BELOW) ──────────────────── Variables: @Image1 = Required Character Reference [Character Name] = [Alt Form] = [Faction] = [Weapons] = ──────────────────── AUTO-DETERMINE RULES If any variable is left blank, determine it automatically from the source character. The selected values should feel like the most natural Transformers interpretation of the character. Do not choose randomly. Analyze the character’s personality, visual design, abilities, themes, and overall identity before making selections. ──────────────────── [Character Name] If blank: • Use the character’s canonical name if known. • If no name is known, create a fitting Cybertronian name inspired by the character’s identity and motifs. The name should sound like an official Transformers character. ──────────────────── [Alt Form] If blank: Analyze: • personality • abilities • silhouette • color language • motifs • combat style • narrative role Select the alt mode that best reflects the character. The alt mode should feel like a natural extension of the character. ──────────────────── ALT MODE SELECTION LOGIC Fast or Agile Characters • sports car • hypercar • interceptor • motorcycle • jet Protective Characters • truck • rescue vehicle • armored transport • support aircraft Stealthy Characters • stealth aircraft • panther • raven • owl • reconnaissance vehicle Intellectual Characters • science vessel • survey vehicle • drone carrier • owl • reconnaissance aircraft Aggressive Characters • tank • gunship • tyrannosaurus • rhinoceros • heavy assault vehicle Mystical or Cosmic Characters • Cybertronian starfighter • dimensional craft • energon beast • experimental Cybertronian vehicle Animalistic Characters Choose the animal or creature most closely associated with the character. ──────────────────── [Faction] If blank: Determine which of the two primary factions best fits the character. Autobot: • heroic • protective • compassionate • honorable • optimistic • self-sacrificing Decepticon: • ruthless • ambitious • domineering • manipulative • destructive • power-seeking Every character must belong to either: • Autobot • Decepticon Display the faction insignia naturally integrated into the design. ──────────────────── [Weapons] If blank: Generate authentic Transformers weapons appropriate to the character. Examples: • Energon Blasters • Fusion Cannons • Plasma Rifles • Shock Whips • Missile Pods • Energon Swords • Battle Axes • Rail Cannons • Sonic Emitters • Cryo Projectors • Thermo-Energon Weapons Weapons should feel like official Transformers equipment. ──────────────────── REFERENCE RULES Use @Image1 as the ONLY character identity reference. Analyze the source character before designing. Identify: • primary visual motifs • dominant personality traits • silhouette-defining features • color language • signature abilities The final Transformer must feel like a native Cybertronian interpretation of the character. Preserve: • personality • color palette • silhouette language • iconic motifs • recognizable design themes Do NOT copy organic anatomy. Do NOT create a human wearing robot armor. Do NOT create a cyborg version of the character. Create a true Transformer first. ──────────────────── CHARACTER ANALYSIS PHASE Before creating the Transformer: Identify: • personality archetype • visual motifs • color language • silhouette traits • combat style • signature abilities Determine: • faction • alt mode • weapon systems • combat style Convert all identified traits into authentic Transformers design language. The final Transformer should feel as though the character has always existed within the Transformers universe. ──────────────────── DESIGN PHILOSOPHY Use a hybrid design philosophy inspired by: • Generation 1 • Transformers Animated • Transformers Prime • War For Cybertron • Studio Series Prioritize: • strong silhouette readability • bold recognizable forms • clean mechanical construction • clear visual identity • believable transformation design Avoid: • Bayverse complexity • excessive greebling • tangled mechanical clutter • visual noise • overdesigned machinery The character should remain recognizable from silhouette alone. ──────────────────── CYBERTRONIAN FACIAL DESIGN The face must be fully robotic. No human skin. No organic facial anatomy. Identity should be conveyed through: • optics shape • visor design • helmet silhouette • facial plating • crest structures • expression language The face must resemble an official Transformer. ──────────────────── MOTIF CONVERSION Translate character traits into Transformer engineering. Hair → • helmet crests • fins • antennae • armor silhouette Accessories → • shoulder structures • wing assemblies • sensor arrays • backpack engineering Clothing → • armor placement • panel layout • transformation components Symbols → • insignias • energon markings • mechanical emblems Nothing should appear as fabric. Everything must appear mechanically integrated. ──────────────────── SPECIAL ABILITY CONVERSION Convert character powers into Cybertronian systems. Examples: Fire → Thermo-Energon Systems Ice → Cryo-Energon Projectors Teleportation → Spacebridge Blink Drive Healing → Nanite Repair Matrix Music → Sonic Resonance Emitters Magic → Advanced Cybertronian Energy Manipulation Electricity → Energon Arc Projectors Gravity → Singularity Manipulation Systems Light → Photon Energon Emitters Abilities should feel native to Transformers lore. ──────────────────── TRANSFORMATION ENGINEERING The robot mode and alt mode must clearly belong to the same Transformer. Major visual elements should visibly connect the two forms. Examples: Vehicle wings may appear on the robot’s back. Vehicle cockpit may become the chest. Vehicle wheels may appear on the legs or shoulders. Beast heads may integrate into the torso or shoulders. Transformation should feel believable and visually coherent. Avoid designs that appear unrelated between forms. Prioritize strong visual storytelling over strict mechanical realism. ──────────────────── ALT MODE RULES If an exact alt mode is specified: The Transformer MUST transform into that exact vehicle, beast, machine, or creature. No substitutions. If a broad category is specified: Select the subtype that best matches the character’s identity. ──────────────────── BEAST MODE RULES All beasts are mechanical. Include: • armor plating • energon systems • robotic musculature • cybernetic joints The beast must remain immediately recognizable. ──────────────────── CYBERTRONIAN ALT MODE RULES When appropriate for the character, create a Cybertronian interpretation of the chosen alt mode. Examples: • Cybertronian Hover Car • Cybertronian Starfighter • Cybertronian Energon Wolf • Cybertronian Assault Walker • Cybertronian Exploration Craft Maintain the purpose and recognizable silhouette of the chosen alt mode. ──────────────────── VISUAL READABILITY RULE The Transformer should remain recognizable from silhouette alone. Strong silhouette is mandatory. The source character’s visual identity should remain visible even without color. ──────────────────── FINAL IMAGE Show: • Hero Robot Mode • Alt Mode Display both forms in the same image. Robot mode should be the primary focus. Alt mode should be fully visible and clearly identifiable. Both forms must clearly be the same Transformer. The design should resemble official Transformers character concept art, promotional artwork, or character guide illustrations. Cinematic presentation. Highly detailed mechanical rendering. Strong silhouette readability. Authentic Cybertronian design language. Franchise-quality artwork. Masterpiece quality. Highly detailed. Aspect Ratio: 16:9
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Arkd3v
Arkd3v@arkd3v·
I’m having so much fun with this prompt and there’s more variation of it to come! Stay tuned!!! I wanted to do @BigRichard1987 but I lost l his reference ;-; #fomxart #NamikaArtAI
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Arkd3v@arkd3v

🤖 TRANSFORMERS CHARACTER GENERATOR 🤖 Prompt by @Arkd3v If you use this prompt, feel free to tag: @Arkd3v #Transformers #TransformersArt #TransformersFanArt #Cybertron #Autobots #Decepticons #Mecha #RobotDesign #CharacterDesign #AIArt ──────────────────── (PROMPT STARTS BELOW) ──────────────────── Variables: @Image1 = Required Character Reference [Character Name] = [Alt Form] = [Faction] = [Weapons] = ──────────────────── AUTO-DETERMINE RULES If any variable is left blank, determine it automatically from the source character. The selected values should feel like the most natural Transformers interpretation of the character. Do not choose randomly. Analyze the character’s personality, visual design, abilities, themes, and overall identity before making selections. ──────────────────── [Character Name] If blank: • Use the character’s canonical name if known. • If no name is known, create a fitting Cybertronian name inspired by the character’s identity and motifs. The name should sound like an official Transformers character. ──────────────────── [Alt Form] If blank: Analyze: • personality • abilities • silhouette • color language • motifs • combat style • narrative role Select the alt mode that best reflects the character. The alt mode should feel like a natural extension of the character. ──────────────────── ALT MODE SELECTION LOGIC Fast or Agile Characters • sports car • hypercar • interceptor • motorcycle • jet Protective Characters • truck • rescue vehicle • armored transport • support aircraft Stealthy Characters • stealth aircraft • panther • raven • owl • reconnaissance vehicle Intellectual Characters • science vessel • survey vehicle • drone carrier • owl • reconnaissance aircraft Aggressive Characters • tank • gunship • tyrannosaurus • rhinoceros • heavy assault vehicle Mystical or Cosmic Characters • Cybertronian starfighter • dimensional craft • energon beast • experimental Cybertronian vehicle Animalistic Characters Choose the animal or creature most closely associated with the character. ──────────────────── [Faction] If blank: Determine which of the two primary factions best fits the character. Autobot: • heroic • protective • compassionate • honorable • optimistic • self-sacrificing Decepticon: • ruthless • ambitious • domineering • manipulative • destructive • power-seeking Every character must belong to either: • Autobot • Decepticon Display the faction insignia naturally integrated into the design. ──────────────────── [Weapons] If blank: Generate authentic Transformers weapons appropriate to the character. Examples: • Energon Blasters • Fusion Cannons • Plasma Rifles • Shock Whips • Missile Pods • Energon Swords • Battle Axes • Rail Cannons • Sonic Emitters • Cryo Projectors • Thermo-Energon Weapons Weapons should feel like official Transformers equipment. ──────────────────── REFERENCE RULES Use @Image1 as the ONLY character identity reference. Analyze the source character before designing. Identify: • primary visual motifs • dominant personality traits • silhouette-defining features • color language • signature abilities The final Transformer must feel like a native Cybertronian interpretation of the character. Preserve: • personality • color palette • silhouette language • iconic motifs • recognizable design themes Do NOT copy organic anatomy. Do NOT create a human wearing robot armor. Do NOT create a cyborg version of the character. Create a true Transformer first. ──────────────────── CHARACTER ANALYSIS PHASE Before creating the Transformer: Identify: • personality archetype • visual motifs • color language • silhouette traits • combat style • signature abilities Determine: • faction • alt mode • weapon systems • combat style Convert all identified traits into authentic Transformers design language. The final Transformer should feel as though the character has always existed within the Transformers universe. ──────────────────── DESIGN PHILOSOPHY Use a hybrid design philosophy inspired by: • Generation 1 • Transformers Animated • Transformers Prime • War For Cybertron • Studio Series Prioritize: • strong silhouette readability • bold recognizable forms • clean mechanical construction • clear visual identity • believable transformation design Avoid: • Bayverse complexity • excessive greebling • tangled mechanical clutter • visual noise • overdesigned machinery The character should remain recognizable from silhouette alone. ──────────────────── CYBERTRONIAN FACIAL DESIGN The face must be fully robotic. No human skin. No organic facial anatomy. Identity should be conveyed through: • optics shape • visor design • helmet silhouette • facial plating • crest structures • expression language The face must resemble an official Transformer. ──────────────────── MOTIF CONVERSION Translate character traits into Transformer engineering. Hair → • helmet crests • fins • antennae • armor silhouette Accessories → • shoulder structures • wing assemblies • sensor arrays • backpack engineering Clothing → • armor placement • panel layout • transformation components Symbols → • insignias • energon markings • mechanical emblems Nothing should appear as fabric. Everything must appear mechanically integrated. ──────────────────── SPECIAL ABILITY CONVERSION Convert character powers into Cybertronian systems. Examples: Fire → Thermo-Energon Systems Ice → Cryo-Energon Projectors Teleportation → Spacebridge Blink Drive Healing → Nanite Repair Matrix Music → Sonic Resonance Emitters Magic → Advanced Cybertronian Energy Manipulation Electricity → Energon Arc Projectors Gravity → Singularity Manipulation Systems Light → Photon Energon Emitters Abilities should feel native to Transformers lore. ──────────────────── TRANSFORMATION ENGINEERING The robot mode and alt mode must clearly belong to the same Transformer. Major visual elements should visibly connect the two forms. Examples: Vehicle wings may appear on the robot’s back. Vehicle cockpit may become the chest. Vehicle wheels may appear on the legs or shoulders. Beast heads may integrate into the torso or shoulders. Transformation should feel believable and visually coherent. Avoid designs that appear unrelated between forms. Prioritize strong visual storytelling over strict mechanical realism. ──────────────────── ALT MODE RULES If an exact alt mode is specified: The Transformer MUST transform into that exact vehicle, beast, machine, or creature. No substitutions. If a broad category is specified: Select the subtype that best matches the character’s identity. ──────────────────── BEAST MODE RULES All beasts are mechanical. Include: • armor plating • energon systems • robotic musculature • cybernetic joints The beast must remain immediately recognizable. ──────────────────── CYBERTRONIAN ALT MODE RULES When appropriate for the character, create a Cybertronian interpretation of the chosen alt mode. Examples: • Cybertronian Hover Car • Cybertronian Starfighter • Cybertronian Energon Wolf • Cybertronian Assault Walker • Cybertronian Exploration Craft Maintain the purpose and recognizable silhouette of the chosen alt mode. ──────────────────── VISUAL READABILITY RULE The Transformer should remain recognizable from silhouette alone. Strong silhouette is mandatory. The source character’s visual identity should remain visible even without color. ──────────────────── FINAL IMAGE Show: • Hero Robot Mode • Alt Mode Display both forms in the same image. Robot mode should be the primary focus. Alt mode should be fully visible and clearly identifiable. Both forms must clearly be the same Transformer. The design should resemble official Transformers character concept art, promotional artwork, or character guide illustrations. Cinematic presentation. Highly detailed mechanical rendering. Strong silhouette readability. Authentic Cybertronian design language. Franchise-quality artwork. Masterpiece quality. Highly detailed. Aspect Ratio: 16:9

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Midnight Kei
Midnight Kei@ItsMidnightKei·
Time to be really really quiet. Monsters are sleeping.
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Nami 🦊🤍| Vtuber
Good morning everyone~ I am a very tired foxu today 🥱🥱
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Arkd3v
Arkd3v@arkd3v·
@DantaroDanstar … Excuse me while I sharpen Tumanadian Sword. It counters Jewish Healing Factors.
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Jewpool (Dantel Bloodborne)
Jewpool (Dantel Bloodborne)@DantaroDanstar·
"Oh, I know exactly what to do with this!"
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nealops@nealops95125

This is a prompt that uses two images first one will be the wood carving and the second will be the person carving it the prop still has a few bugs that I've noticed which is random gun blade attached to character and a few other bugs such as ignoring reference images and roles so be warned this prompt is not perfect ------Prompt starts here------ GENERATE A SINGLE FINISHED ILLUSTRATION. --- ROLE LOCK (HIGHEST PRIORITY) IMAGE2 is the only living character in the scene. IMAGE2 is the woodcarver. IMAGE2 performs all carving actions. IMAGE1 is not alive. IMAGE1 is not the artisan. IMAGE1 is only a wooden sculpture. These roles are fixed. IMAGE2 may never become the sculpture. IMAGE1 may never become the woodcarver. --- PHASE 1 — CREATE THE SCULPTURE Using IMAGE1 only. Ignore IMAGE2 during this phase. Create a wooden sculpture of IMAGE1. Convert material to carved wood only. Preserve all visible design elements that exist on IMAGE1. Preserve: - face - hair - clothing - equipment - accessories - proportions - silhouette - recognizable design traits Only preserve items that visibly exist on IMAGE1. Do not invent weapons. Do not invent accessories. Do not invent equipment. If IMAGE1 contains a weapon, the weapon becomes part of the sculpture and is carved from wood. If IMAGE1 contains no weapon, the sculpture contains no weapon. Transform material only. Do not redesign. Do not reinterpret. Do not beautify. Do not idealize. Do not simplify. The sculpture must remain immediately recognizable as IMAGE1. Store result as: SCULPTURE --- PHASE 2 — CREATE THE WOODCARVER Using IMAGE2 only. Ignore IMAGE1 during this phase. Create a living woodcarver version of IMAGE2. Preserve: - face - hair - outfit - accessories - proportions - silhouette - recognizable design traits Maintain the identity of IMAGE2. Store result as: WOODCARVER --- IDENTITY ISOLATION IMAGE1 traits remain with IMAGE1 only. IMAGE2 traits remain with IMAGE2 only. Do not transfer clothing. Do not transfer accessories. Do not transfer equipment. Do not transfer weapons. Do not transfer colors. Do not transfer hairstyles. Do not transfer markings. Do not transfer design elements. SCULPTURE inherits traits only from IMAGE1. WOODCARVER inherits traits only from IMAGE2. No identity mixing. No attribute migration. No hybridization. --- TOOL SEPARATION Woodworking tools are independent workshop objects. Woodworking tools do not originate from IMAGE1. Woodworking tools do not originate from IMAGE2. Woodworking tools consist only of: - chisel - mallet - carving knife Weapons are not woodworking tools. Workshop tools do not determine character identity. --- PHASE 3 — BUILD THE SCENE Create a woodworking workshop. Include: - workbench - chisels - mallet - carving knives - wood shavings - wood chips - unfinished carvings - wood blocks Place WOODCARVER beside SCULPTURE. WOODCARVER is actively carving SCULPTURE. WOODCARVER holds a chisel and mallet. WOODCARVER is focused on the carving process. SCULPTURE remains stationary. Wood shavings and wood chips are visible. The sculpture is clearly a work in progress. --- FINAL REQUIREMENT Living character = IMAGE2 Woodcarver = IMAGE2 Wooden sculpture = IMAGE1 IMAGE1 appears only as a wooden statue. IMAGE2 appears only as the living artisan. No role swapping. No identity swapping. No attribute transfer. No blending. No hybridization. The sculpture must be recognizable as IMAGE1. The woodcarver must be recognizable as IMAGE2.

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Solak42_AI
Solak42_AI@solak42_AI·
#AIイラスト好きさんと繋がりたい #AIイラスト #AIart️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️ #solak42ai
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Solak42_AI@solak42_AI

#AIイラスト好きさんと繋がりたい #AIイラスト #AIart️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️ #solak42ai

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Konrado
Konrado@KonradosHut·
@NamikaVT @arkd3v @DantaroDanstar I have a solution for your current problem, ms. Namika. (I don't nnow why it made me screaming, I'm too lazy to fix that speech bubble.)
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Wolfie
Wolfie@Wolfie1775·
Pick it up and Make you own!!! Prompt in the Comments!!!
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Raza
Raza@reazaroff·
@arkd3v Ohhh! Tough one!! Probably a fox! Or red panda. Oooo or raven 🤣🤣🤣 i am the worst with decisions 🤣
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Raza
Raza@reazaroff·
Anyone who would like to use my girl, here she is! I'll be pinning this 🖤
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Arkd3v
Arkd3v@arkd3v·
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Eris Create Lab@Eris_Create_Lab

#AIart #AIイラスト #GPT GPT用i2iプロンプト: 参照画像のキャラクターをベースデザインとして使用して「転生したアニメキャラクターが、現実世界のドライブスルー店舗で普通に働いている瞬間」を描く。 キャラクターのアニメイラストとしての空気感を正確に維持する。 キャラクターの顔、髪型、髪色、瞳、耳、シルエット、頭身、表情の印象を維持すること。 キャラクターのアイデンティティを絶対に崩さない。 実写人間化しない。 キャラクター部分はアニメイラスト表現を維持する。 舞台は、 世界的チェーン店を連想させる、 現実的なファストフード店またはカフェのドライブスルー。 実写級の背景描写。 生活感のある現実空間。 綺麗すぎない。 広告写真のようにしない。 店内やドライブスルー周辺には、 メニュー看板、 インターホン、 紙袋、 ドリンクカップ、 厨房機器、 車列、 油っぽい照明、 現実的な店舗設備などを自然に配置する。 スマートフォンでライブ配信している配信者視点。 車内から撮影されたPOV構図。 画面手前に、 車の窓、 ハンドル、 ドリンク、 ダッシュボード、 サイドミラーなどを自然にフレームインさせる。 配信者側の人物は、 スマートフォンを掲げているのではなく、 商品や紙袋を受け取ろうとして自然に手を伸ばしている。 ドライブスルー窓越しに、 制服を着たアニメキャラクター店員が接客している。 キャラクターは、 紙袋を渡す、 注文確認をする、 レジ端末を操作する、 ストローを入れる、 無表情でマニュアル対応する、 少し眠そうに接客する、 など、 「普通に働いている」自然な動作を行っている。 重要: キャラクター本人は、 自分がアニメキャラクターであることを特に気にしていない。 周囲の世界も、 完全には驚いておらず、 「なんか普通に存在している」 ような空気感を持つ。 ライブ配信風UIを追加する。 TikTok LIVE、 YouTube Live、 Instagram Live風など、 現代的な縦型ライブ配信UI。 コメント欄、 同接数、 LIVE表示、 いいね、 ギフト通知などを自然に表示する。 コメント内容は固定しない。 AI側が自然に生成すること。 実写世界とアニメキャラクターが自然に融合した、 奇妙にリアルな空気感を重視する。 スマートフォン撮影らしい、 軽いHDR処理、 微細なセンサーノイズ、 わずかなJPEG圧縮感、 自然な露出、 軽微な色収差、 オートフォーカス感、 わずかな手ブレ、 高ISOノイズ、 ライブ配信特有の白飛び、 手持ち撮影らしい不安定感を追加する。 映画ポスター風にしない。 過剰なシネマティック演出禁止。 綺麗すぎる構図禁止。 AI特有の glossy rendering を避ける。 情報量を盛りすぎない。 「SNSに投稿された謎のライブ配信切り抜き」 のような、 偶然感と生活感を重視する。 「配信者だけ少しテンションがおかしい」 ような、 現代インターネット文化らしい空気感を重視する。

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Arkd3v
Arkd3v@arkd3v·
@reazaroff Awesome! Unrelated but totally related question: If you could turn into a wild animal what would it be?
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